NaxGCC-FW/src/filter.rs

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use libm::{fmin, fminf};
use crate::{
input::{ControllerConfig, Stick},
stick::FilterGains,
};
pub struct WaveshapingValues {
pub old_x_pos: f32,
pub old_y_pos: f32,
pub old_x_vel: f32,
pub old_y_vel: f32,
pub old_x_out: f32,
pub old_y_out: f32,
}
fn calc_waveshaping_mult(setting: u8) -> f32 {
if setting > 0 && setting <= 5 {
1. / (440. - 40. * setting as f32)
} else if setting > 5 && setting <= 15 {
1. / (340. - 20. * setting as f32)
} else {
0.
}
}
/// This simulates an idealized sort of pode:
///
/// if the stick is moving fast, it responds poorly, while
/// if the stick is moving slowly, it follows closely.
///
/// It's not suitable to be the sole filter, but when put after
/// the smart snapback filter, it should be able to hold the
/// output at the rim longer when released.
///
/// Output is a tuple of the x and y positions.
pub fn run_waveshaping(
x_pos: f32,
y_pos: f32,
which_stick: Stick,
waveshaping_values: &mut WaveshapingValues,
controller_config: &ControllerConfig,
filter_gains: &FilterGains,
) -> (f32, f32) {
let x_vel = x_pos - waveshaping_values.old_x_pos;
let y_vel = y_pos - waveshaping_values.old_y_pos;
let x_vel_smooth = 0.5 * (x_vel + waveshaping_values.old_x_vel);
let y_vel_smooth = 0.5 * (y_vel + waveshaping_values.old_y_vel);
let x_factor = calc_waveshaping_mult(match which_stick {
Stick::ControlStick => controller_config.ax_waveshaping,
Stick::CStick => controller_config.cx_waveshaping,
});
let y_factor = calc_waveshaping_mult(match which_stick {
Stick::ControlStick => controller_config.ay_waveshaping,
Stick::CStick => controller_config.cy_waveshaping,
});
let old_x_pos_weight = fminf(
1.,
x_vel_smooth * x_vel_smooth * filter_gains.vel_thresh * x_factor,
);
let new_x_pos_weight = 1. - old_x_pos_weight;
let old_y_pos_weight = fminf(
1.,
y_vel_smooth * y_vel_smooth * filter_gains.vel_thresh * y_factor,
);
let new_y_pos_weight = 1. - old_y_pos_weight;
let x_out = x_pos * new_x_pos_weight + waveshaping_values.old_x_out * old_x_pos_weight;
let y_out = y_pos * new_y_pos_weight + waveshaping_values.old_y_out * old_y_pos_weight;
waveshaping_values.old_x_pos = x_pos;
waveshaping_values.old_y_pos = y_pos;
waveshaping_values.old_x_vel = x_vel_smooth;
waveshaping_values.old_y_vel = y_vel_smooth;
waveshaping_values.old_x_out = x_out;
waveshaping_values.old_y_out = y_out;
(x_out, y_out)
}