forked from Mirror/Ryujinx
57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Ui.Common.Models.Amiibo
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{
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public struct AmiiboApi : IEquatable<AmiiboApi>
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{
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[JsonPropertyName("name")]
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public string Name { get; set; }
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[JsonPropertyName("head")]
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public string Head { get; set; }
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[JsonPropertyName("tail")]
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public string Tail { get; set; }
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[JsonPropertyName("image")]
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public string Image { get; set; }
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[JsonPropertyName("amiiboSeries")]
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public string AmiiboSeries { get; set; }
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[JsonPropertyName("character")]
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public string Character { get; set; }
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[JsonPropertyName("gameSeries")]
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public string GameSeries { get; set; }
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[JsonPropertyName("type")]
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public string Type { get; set; }
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[JsonPropertyName("release")]
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public Dictionary<string, string> Release { get; set; }
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[JsonPropertyName("gamesSwitch")]
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public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
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public override string ToString()
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{
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return Name;
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}
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public string GetId()
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{
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return Head + Tail;
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}
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public bool Equals(AmiiboApi other)
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{
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return Head + Tail == other.Head + other.Tail;
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}
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public override bool Equals(object obj)
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{
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return obj is AmiiboApi other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Head, Tail);
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}
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}
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}
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