This commit is contained in:
gdkchan 2018-02-22 16:26:54 -03:00
commit 0ff5ec5cb5
4 changed files with 113 additions and 43 deletions

View file

@ -33,7 +33,7 @@ namespace Ryujinx.Core
} }
*/ */
private const int Hid_Num_Entries = 16; private const int Hid_Num_Entries = 17;
private Switch Ns; private Switch Ns;
private long SharedMemOffset; private long SharedMemOffset;
@ -63,9 +63,8 @@ namespace Ryujinx.Core
TouchScreen.Header.LatestEntry = 0; TouchScreen.Header.LatestEntry = 0;
TouchScreen.Header.MaxEntryIndex = (ulong)Hid_Num_Entries - 1; TouchScreen.Header.MaxEntryIndex = (ulong)Hid_Num_Entries - 1;
TouchScreen.Header.Timestamp = (ulong)Environment.TickCount; TouchScreen.Header.Timestamp = (ulong)Environment.TickCount;
//TODO: Write this structure when the input is implemented Marshal.StructureToPtr(TouchScreen, HidPtr, false);
//Marshal.StructureToPtr(TouchScreen, HidPtr, false);
InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreen)); InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreen));
HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset); HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
@ -170,16 +169,57 @@ namespace Ryujinx.Core
InnerOffset += (uint)Marshal.SizeOf(typeof(HidControllerLayoutHeader)) + (uint)((uint)(ControllerLayoutHeader.LatestEntry) * Marshal.SizeOf(typeof(HidControllerInputEntry))); InnerOffset += (uint)Marshal.SizeOf(typeof(HidControllerLayoutHeader)) + (uint)((uint)(ControllerLayoutHeader.LatestEntry) * Marshal.SizeOf(typeof(HidControllerInputEntry)));
HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset); HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
HidControllerInputEntry ControllerInputEntry = new HidControllerInputEntry(); HidControllerInputEntry ControllerInputEntry = new HidControllerInputEntry
ControllerInputEntry.Timestamp = (ulong)Environment.TickCount; {
ControllerInputEntry.Timestamp_2 = (ulong)Environment.TickCount; Timestamp = (ulong)Environment.TickCount,
ControllerInputEntry.Buttons = (ulong)Buttons; Timestamp_2 = (ulong)Environment.TickCount,
ControllerInputEntry.Joysticks = new JoystickPosition[(int)HidControllerJoystick.Joystick_Num_Sticks]; Buttons = (ulong)Buttons,
Joysticks = new JoystickPosition[(int)HidControllerJoystick.Joystick_Num_Sticks]
};
ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Left] = LeftJoystick; ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Left] = LeftJoystick;
ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Right] = RightJoystick; ControllerInputEntry.Joysticks[(int)HidControllerJoystick.Joystick_Right] = RightJoystick;
ControllerInputEntry.ConnectionState = (ulong)(HidControllerConnectionState.Controller_State_Connected | HidControllerConnectionState.Controller_State_Wired); ControllerInputEntry.ConnectionState = (ulong)(HidControllerConnectionState.Controller_State_Connected | HidControllerConnectionState.Controller_State_Wired);
Marshal.StructureToPtr(ControllerInputEntry, HidPtr, false); Marshal.StructureToPtr(ControllerInputEntry, HidPtr, false);
} }
public void SendTouchPoint(HidTouchScreenEntryTouch TouchPoint)
{
uint InnerOffset = (uint)Marshal.SizeOf(typeof(HidSharedMemHeader));
IntPtr HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
HidTouchScreenHeader OldTouchScreenHeader = (HidTouchScreenHeader)Marshal.PtrToStructure(HidPtr,typeof(HidTouchScreenHeader));
HidTouchScreenHeader TouchScreenHeader = new HidTouchScreenHeader()
{
TimestampTicks = (ulong)Environment.TickCount,
NumEntries = (ulong)Hid_Num_Entries,
MaxEntryIndex = (ulong)Hid_Num_Entries - 1,
Timestamp = (ulong)Environment.TickCount,
LatestEntry = OldTouchScreenHeader.LatestEntry < Hid_Num_Entries-1 ? OldTouchScreenHeader.LatestEntry + 1 : 0
};
Marshal.StructureToPtr(TouchScreenHeader, HidPtr, false);
InnerOffset += (uint)Marshal.SizeOf(typeof(HidTouchScreenHeader))
+ (uint)((uint)(OldTouchScreenHeader.LatestEntry) * Marshal.SizeOf(typeof(HidTouchScreenEntry)));
HidPtr = new IntPtr(Ns.Ram.ToInt64() + (uint)SharedMemOffset + InnerOffset);
HidTouchScreenEntry hidTouchScreenEntry = new HidTouchScreenEntry()
{
Header = new HidTouchScreenEntryHeader()
{
Timestamp = (ulong)Environment.TickCount,
NumTouches = 1
},
Touches = new HidTouchScreenEntryTouch[16]
};
//Only supports single touch
hidTouchScreenEntry.Touches[0] = TouchPoint;
Marshal.StructureToPtr(hidTouchScreenEntry, HidPtr, false);
}
} }
} }

View file

@ -38,7 +38,7 @@ namespace Ryujinx.Core
{ {
public HidTouchScreenEntryHeader Header; public HidTouchScreenEntryHeader Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public HidTouchScreenEntryTouch[] Touches; public HidTouchScreenEntryTouch[] Touches;
public ulong Unknown; public ulong Unknown;
} }
@ -51,4 +51,5 @@ namespace Ryujinx.Core
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)] [MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)]
public byte[] Padding; public byte[] Padding;
} }
}
}

View file

@ -51,6 +51,11 @@ namespace Ryujinx.Core
{ {
Hid.SendControllerButtons(ControllerId, Layout, Buttons, LeftJoystick, RightJoystick); Hid.SendControllerButtons(ControllerId, Layout, Buttons, LeftJoystick, RightJoystick);
} }
public void SendTouchScreenEntry(HidTouchScreenEntryTouch TouchPoint)
{
Hid.SendTouchPoint(TouchPoint);
}
internal virtual void OnFinish(EventArgs e) internal virtual void OnFinish(EventArgs e)
{ {

View file

@ -15,21 +15,21 @@ namespace Ryujinx
{ {
class ScreenTexture : IDisposable class ScreenTexture : IDisposable
{ {
private Switch Ns; private Switch Ns;
private IGalRenderer Renderer; private IGalRenderer Renderer;
private int Width; private int Width;
private int Height; private int Height;
private int TexHandle; private int TexHandle;
private int[] Pixels; private int[] Pixels;
public ScreenTexture(Switch Ns, IGalRenderer Renderer, int Width, int Height) public ScreenTexture(Switch Ns, IGalRenderer Renderer, int Width, int Height)
{ {
this.Ns = Ns; this.Ns = Ns;
this.Renderer = Renderer; this.Renderer = Renderer;
this.Width = Width; this.Width = Width;
this.Height = Height; this.Height = Height;
Pixels = new int[Width * Height]; Pixels = new int[Width * Height];
@ -96,7 +96,7 @@ namespace Ryujinx
{ {
int Pos; int Pos;
Pos = (Y & 0x7f) >> 4; Pos = (Y & 0x7f) >> 4;
Pos += (X >> 4) << 3; Pos += (X >> 4) << 3;
Pos += (Y >> 7) * ((Width >> 4) << 3); Pos += (Y >> 7) * ((Width >> 4) << 3);
Pos *= 1024; Pos *= 1024;
@ -115,7 +115,7 @@ namespace Ryujinx
public void Dispose() public void Dispose()
{ {
Dispose(true); Dispose(true);
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
} }
@ -183,7 +183,7 @@ void main(void) {
PrgShaderHandle; PrgShaderHandle;
private int WindowSizeUniformLocation; private int WindowSizeUniformLocation;
private int VaoHandle; private int VaoHandle;
private int VboHandle; private int VboHandle;
@ -199,7 +199,7 @@ void main(void) {
DisplayDevice.Default, 3, 3, DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible) GraphicsContextFlags.ForwardCompatible)
{ {
this.Ns = Ns; this.Ns = Ns;
this.Renderer = Renderer; this.Renderer = Renderer;
ScreenTex = new ScreenTexture(Ns, Renderer, 1280, 720); ScreenTex = new ScreenTexture(Ns, Renderer, 1280, 720);
@ -296,43 +296,44 @@ void main(void) {
JoystickPosition LeftJoystick; JoystickPosition LeftJoystick;
JoystickPosition RightJoystick; JoystickPosition RightJoystick;
if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit(); if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit();
//RightJoystick //RightJoystick
int LeftJoystickDX = 0; int LeftJoystickDX = 0;
int LeftJoystickDY = 0; int LeftJoystickDY = 0;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK;
//LeftButtons //LeftButtons
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL;
//RightJoystick //RightJoystick
int RightJoystickDX = 0; int RightJoystickDX = 0;
int RightJoystickDY = 0; int RightJoystickDY = 0;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK;
//RightButtons //RightButtons
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R;
if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR; if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR;
LeftJoystick = new JoystickPosition LeftJoystick = new JoystickPosition
{ {
@ -346,6 +347,29 @@ void main(void) {
DY = RightJoystickDY DY = RightJoystickDY
}; };
//Get screen touch position from left mouse click
//Opentk always captures mouse events, even if out of focus, so check if window is focused.
if (Mouse != null && Focused)
if (Mouse.GetState().LeftButton == OpenTK.Input.ButtonState.Pressed)
{
HidTouchScreenEntryTouch CurrentPoint = new HidTouchScreenEntryTouch
{
Timestamp = (uint)Environment.TickCount,
X = (uint)Mouse.X,
Y = (uint)Mouse.Y,
//Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90,
//Only support single touch
TouchIndex = 0,
};
if (Mouse.X > -1 && Mouse.Y > -1)
Ns.SendTouchScreenEntry(CurrentPoint);
}
//We just need one pair of JoyCon because it's emulate by the keyboard. //We just need one pair of JoyCon because it's emulate by the keyboard.
Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick); Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);
} }
@ -361,10 +385,10 @@ void main(void) {
RenderFb(); RenderFb();
GL.UseProgram(PrgShaderHandle); GL.UseProgram(PrgShaderHandle);
Renderer.RunActions(); Renderer.RunActions();
Renderer.BindTexture(0); Renderer.BindTexture(0);
Renderer.Render(); Renderer.Render();
SwapBuffers(); SwapBuffers();
} }