forked from Mirror/Ryujinx
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
This commit is contained in:
parent
0531c16326
commit
1df6c07f78
33 changed files with 1241 additions and 233 deletions
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@ -1,9 +1,13 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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[Flags]
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public enum BufferAccess
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{
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Default,
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FlushPersistent,
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Stream
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Default = 0,
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FlushPersistent = 1 << 0,
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Stream = 1 << 1,
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SparseCompatible = 1 << 2,
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}
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}
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@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsR4G4B4A4Format;
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public readonly bool SupportsScaledVertexFormats;
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public readonly bool SupportsSnormBufferTextureFormat;
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public readonly bool SupportsSparseBuffer;
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public readonly bool Supports5BitComponentFormat;
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public readonly bool SupportsBlendEquationAdvanced;
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public readonly bool SupportsFragmentShaderInterlock;
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@ -79,6 +80,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsScaledVertexFormats,
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bool supportsSnormBufferTextureFormat,
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bool supports5BitComponentFormat,
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bool supportsSparseBuffer,
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bool supportsBlendEquationAdvanced,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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@ -130,6 +132,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsScaledVertexFormats = supportsScaledVertexFormats;
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SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
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Supports5BitComponentFormat = supports5BitComponentFormat;
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SupportsSparseBuffer = supportsSparseBuffer;
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SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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@ -16,13 +16,10 @@ namespace Ryujinx.Graphics.GAL
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void BackgroundContextAction(Action action, bool alwaysBackground = false);
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BufferHandle CreateBuffer(int size, BufferHandle storageHint);
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BufferHandle CreateBuffer(int size)
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{
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return CreateBuffer(size, BufferHandle.Null);
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}
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BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
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BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
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BufferHandle CreateBuffer(nint pointer, int size);
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BufferHandle CreateBuffer(int size, BufferAccess access);
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BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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@ -44,6 +44,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<ActionCommand>(CommandType.Action);
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Register<CreateBufferCommand>(CommandType.CreateBuffer);
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Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
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Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
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Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
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Register<CreateProgramCommand>(CommandType.CreateProgram);
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Register<CreateSamplerCommand>(CommandType.CreateSampler);
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Action,
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CreateBuffer,
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CreateBufferAccess,
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CreateBufferSparse,
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CreateHostBuffer,
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CreateProgram,
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CreateSampler,
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@ -5,12 +5,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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public readonly CommandType CommandType => CommandType.CreateBuffer;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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private BufferHandle _storageHint;
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public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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_storageHint = storageHint;
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}
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@ -23,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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hint = threaded.Buffers.MapBuffer(command._storageHint);
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}
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
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}
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}
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}
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@ -0,0 +1,25 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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{
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struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
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{
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public readonly CommandType CommandType => CommandType.CreateBufferSparse;
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private BufferHandle _threadedHandle;
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private SpanRef<BufferRange> _buffers;
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public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
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{
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_threadedHandle = threadedHandle;
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_buffers = buffers;
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}
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public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
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command._buffers.Dispose(threaded);
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}
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}
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}
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@ -263,10 +263,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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}
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public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, storageHint);
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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QueueCommand();
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferCommand>().Set(handle, size, access, storageHint);
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QueueCommand();
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return handle;
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@ -281,10 +290,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return handle;
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}
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public BufferHandle CreateBuffer(int size, BufferAccess access)
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public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
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{
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BufferHandle handle = Buffers.CreateBufferHandle();
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New<CreateBufferAccessCommand>().Set(handle, size, access);
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New<CreateBufferSparseCommand>().Set(handle, CopySpan(storageBuffers));
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QueueCommand();
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return handle;
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@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Engine.GPFifo;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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@ -392,12 +393,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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_processor.ThreedClass.DrawIndirect(
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topology,
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indirectBufferAddress,
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0,
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new MultiRange(indirectBufferAddress, IndirectIndexedDataEntrySize),
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default,
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1,
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IndirectIndexedDataEntrySize,
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indexCount,
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Threed.IndirectDrawType.DrawIndexedIndirect);
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IndirectDrawType.DrawIndexedIndirect);
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}
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else
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{
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@ -494,13 +495,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
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ulong indirectBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
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ulong parameterBufferAddress = bufferCache.TranslateAndCreateBuffer(_processor.MemoryManager, parameterBufferGpuVa, 4);
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MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
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MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4);
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_processor.ThreedClass.DrawIndirect(
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topology,
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indirectBufferAddress,
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parameterBufferAddress,
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indirectBufferRange,
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parameterBufferRange,
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maxDrawCount,
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stride,
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indexCount,
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@ -370,8 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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{
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var memoryManager = _channel.MemoryManager;
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address = memoryManager.Translate(address);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address, size);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size));
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ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
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bufferTexture.SetStorage(range);
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var memoryManager = _channel.MemoryManager;
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address = memoryManager.Translate(address + indexOffset);
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ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address - misalign, size + misalign);
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BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign));
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misalignedOffset = (int)misalign >> shift;
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SetIndexBufferTexture(reservations, range, format);
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Memory.Range;
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using System;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// <param name="engine">3D engine where this method is being called</param>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
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/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
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/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
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@ -639,8 +640,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public void DrawIndirect(
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ThreedClass engine,
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PrimitiveTopology topology,
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ulong indirectBufferAddress,
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ulong parameterBufferAddress,
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MultiRange indirectBufferRange,
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MultiRange parameterBufferRange,
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int maxDrawCount,
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int stride,
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int indexCount,
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if (hasCount)
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{
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)maxDrawCount * (ulong)stride);
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var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferAddress, 4);
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
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var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange);
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if (indexed)
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{
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@ -695,7 +696,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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else
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{
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferAddress, (ulong)stride);
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var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
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if (indexed)
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{
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@ -6,6 +6,7 @@ using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
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using Ryujinx.Graphics.Gpu.Engine.Types;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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@ -803,22 +804,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Performs a indirect draw, with parameters from a GPU buffer.
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/// </summary>
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/// <param name="topology">Primitive topology</param>
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/// <param name="indirectBufferAddress">Address of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferAddress">Address of the buffer with the draw count</param>
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/// <param name="indirectBufferRange">Memory range of the buffer with the draw parameters, such as count, first index, etc</param>
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/// <param name="parameterBufferRange">Memory range of the buffer with the draw count</param>
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/// <param name="maxDrawCount">Maximum number of draws that can be made</param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferAddress"/></param>
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/// <param name="stride">Distance in bytes between each entry on the data pointed to by <paramref name="indirectBufferRange"/></param>
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/// <param name="indexCount">Maximum number of indices that the draw can consume</param>
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/// <param name="drawType">Type of the indirect draw, which can be indexed or non-indexed, with or without a draw count</param>
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public void DrawIndirect(
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PrimitiveTopology topology,
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ulong indirectBufferAddress,
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ulong parameterBufferAddress,
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MultiRange indirectBufferRange,
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MultiRange parameterBufferRange,
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int maxDrawCount,
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int stride,
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int indexCount,
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IndirectDrawType drawType)
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{
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_drawManager.DrawIndirect(this, topology, indirectBufferAddress, parameterBufferAddress, maxDrawCount, stride, indexCount, drawType);
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_drawManager.DrawIndirect(this, topology, indirectBufferRange, parameterBufferRange, maxDrawCount, stride, indexCount, drawType);
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}
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/// <summary>
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@ -382,7 +382,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
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cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
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cachedTextureBufferIndex = textureBufferIndex;
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if (samplerBufferIndex == textureBufferIndex)
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@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
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cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Range));
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cachedSamplerBufferIndex = samplerBufferIndex;
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}
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}
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@ -524,7 +524,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Ensure that the buffer texture is using the correct buffer as storage.
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// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, bindingInfo.Format, false);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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format = texture.Format;
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range, bindingInfo, format, true);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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public int UnmappedSequence { get; private set; }
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/// <summary>
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/// Indicates if the buffer can be used in a sparse buffer mapping.
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/// </summary>
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public bool SparseCompatible { get; }
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/// <summary>
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/// Ranges of the buffer that have been modified on the GPU.
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/// Ranges defined here cannot be updated from CPU until a CPU waiting sync point is reached.
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@ -77,15 +82,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="physicalMemory">Physical memory where the buffer is mapped</param>
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/// <param name="address">Start address of the buffer</param>
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/// <param name="size">Size of the buffer in bytes</param>
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/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
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/// <param name="baseBuffers">Buffers which this buffer contains, and will inherit tracking handles from</param>
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public Buffer(GpuContext context, PhysicalMemory physicalMemory, ulong address, ulong size, IEnumerable<Buffer> baseBuffers = null)
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public Buffer(
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GpuContext context,
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PhysicalMemory physicalMemory,
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ulong address,
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ulong size,
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bool sparseCompatible,
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IEnumerable<Buffer> baseBuffers = null)
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{
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_context = context;
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_physicalMemory = physicalMemory;
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Address = address;
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Size = size;
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SparseCompatible = sparseCompatible;
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Handle = context.Renderer.CreateBuffer((int)size, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);
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BufferAccess access = sparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default;
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Handle = context.Renderer.CreateBuffer((int)size, access, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);
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_useGranular = size > GranularBufferThreshold;
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@ -1,4 +1,5 @@
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using Ryujinx.Graphics.Shader;
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using Ryujinx.Memory.Range;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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@ -8,30 +9,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
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readonly struct BufferBounds
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{
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/// <summary>
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/// Region virtual address.
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/// Physical memory ranges where the buffer is mapped.
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/// </summary>
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public ulong Address { get; }
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/// <summary>
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/// Region size in bytes.
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/// </summary>
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||||
public ulong Size { get; }
|
||||
public MultiRange Range { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer usage flags.
|
||||
/// </summary>
|
||||
public BufferUsageFlags Flags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the backing memory for the buffer does not exist.
|
||||
/// </summary>
|
||||
public bool IsUnmapped => Range.IsUnmapped;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer region.
|
||||
/// </summary>
|
||||
/// <param name="address">Region address</param>
|
||||
/// <param name="size">Region size</param>
|
||||
/// <param name="range">Physical memory ranges where the buffer is mapped</param>
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
public BufferBounds(MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
Range = range;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,12 +11,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
class BufferCache : IDisposable
|
||||
{
|
||||
private const int OverlapsBufferInitialCapacity = 10;
|
||||
private const int OverlapsBufferMaxCapacity = 10000;
|
||||
/// <summary>
|
||||
/// Initial size for the array holding overlaps.
|
||||
/// </summary>
|
||||
public const int OverlapsBufferInitialCapacity = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum size that an array holding overlaps may have after trimming.
|
||||
/// </summary>
|
||||
public const int OverlapsBufferMaxCapacity = 10000;
|
||||
|
||||
private const ulong BufferAlignmentSize = 0x1000;
|
||||
private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
|
||||
|
||||
/// <summary>
|
||||
/// Alignment required for sparse buffer mappings.
|
||||
/// </summary>
|
||||
public const ulong SparseBufferAlignmentSize = 0x10000;
|
||||
|
||||
private const ulong MaxDynamicGrowthSize = 0x100000;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
@ -27,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// Must lock for any access from other threads.
|
||||
/// </remarks>
|
||||
private readonly RangeList<Buffer> _buffers;
|
||||
private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
|
||||
|
||||
private Buffer[] _bufferOverlaps;
|
||||
|
||||
|
@ -47,6 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_physicalMemory = physicalMemory;
|
||||
|
||||
_buffers = new RangeList<Buffer>();
|
||||
_multiRangeBuffers = new MultiRangeList<MultiRangeBuffer>();
|
||||
|
||||
_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
|
||||
|
||||
|
@ -66,45 +80,100 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
Buffer[] overlaps = new Buffer[10];
|
||||
int overlapCount;
|
||||
|
||||
ulong address = ((MemoryManager)sender).Translate(e.Address);
|
||||
ulong size = e.Size;
|
||||
MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
||||
|
||||
lock (_buffers)
|
||||
for (int index = 0; index < range.Count; index++)
|
||||
{
|
||||
overlapCount = _buffers.FindOverlaps(address, size, ref overlaps);
|
||||
}
|
||||
MemoryRange subRange = range.GetSubRange(index);
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
overlaps[i].Unmapped(address, size);
|
||||
lock (_buffers)
|
||||
{
|
||||
overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
overlaps[i].Unmapped(subRange.Address, subRange.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs address translation of the GPU virtual address, and creates a
|
||||
/// new buffer, if needed, for the specified range.
|
||||
/// new buffer, if needed, for the specified contiguous range.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
/// <returns>CPU virtual address of the buffer, after address translation</returns>
|
||||
public ulong TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
||||
/// <returns>Contiguous physical range of the buffer, after address translation</returns>
|
||||
public MultiRange TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
||||
{
|
||||
if (gpuVa == 0)
|
||||
{
|
||||
return 0;
|
||||
return new MultiRange(MemoryManager.PteUnmapped, size);
|
||||
}
|
||||
|
||||
ulong address = memoryManager.Translate(gpuVa);
|
||||
|
||||
if (address == MemoryManager.PteUnmapped)
|
||||
if (address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
return 0;
|
||||
CreateBuffer(address, size);
|
||||
}
|
||||
|
||||
CreateBuffer(address, size);
|
||||
return new MultiRange(address, size);
|
||||
}
|
||||
|
||||
return address;
|
||||
/// <summary>
|
||||
/// Performs address translation of the GPU virtual address, and creates
|
||||
/// new buffers, if needed, for the specified range.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
/// <returns>Physical ranges of the buffer, after address translation</returns>
|
||||
public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size)
|
||||
{
|
||||
if (gpuVa == 0)
|
||||
{
|
||||
return new MultiRange(MemoryManager.PteUnmapped, size);
|
||||
}
|
||||
|
||||
bool supportsSparse = _context.Capabilities.SupportsSparseBuffer;
|
||||
|
||||
// Fast path not taken for non-contiguous ranges,
|
||||
// since multi-range buffers are not coalesced, so a buffer that covers
|
||||
// the entire cached range might not actually exist.
|
||||
if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) &&
|
||||
range.Count == 1)
|
||||
{
|
||||
return range;
|
||||
}
|
||||
|
||||
CreateBuffer(range);
|
||||
|
||||
return range;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer for the specified range, if it does not yet exist.
|
||||
/// This can be used to ensure the existance of a buffer.
|
||||
/// </summary>
|
||||
/// <param name="range">Physical ranges of memory where the buffer data is located</param>
|
||||
public void CreateBuffer(MultiRange range)
|
||||
{
|
||||
if (range.Count > 1)
|
||||
{
|
||||
CreateMultiRangeBuffer(range);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(0);
|
||||
|
||||
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
CreateBuffer(subRange.Address, subRange.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -118,7 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ulong endAddress = address + size;
|
||||
|
||||
ulong alignedAddress = address & ~BufferAlignmentMask;
|
||||
|
||||
ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
|
||||
|
||||
// The buffer must have the size of at least one page.
|
||||
|
@ -130,6 +198,108 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer for the specified range, if it does not yet exist.
|
||||
/// This can be used to ensure the existance of a buffer.
|
||||
/// </summary>
|
||||
/// <param name="address">Address of the buffer in memory</param>
|
||||
/// <param name="size">Size of the buffer in bytes</param>
|
||||
/// <param name="alignment">Alignment of the start address of the buffer in bytes</param>
|
||||
public void CreateBuffer(ulong address, ulong size, ulong alignment)
|
||||
{
|
||||
ulong alignmentMask = alignment - 1;
|
||||
ulong pageAlignmentMask = BufferAlignmentMask;
|
||||
ulong endAddress = address + size;
|
||||
|
||||
ulong alignedAddress = address & ~alignmentMask;
|
||||
ulong alignedEndAddress = (endAddress + pageAlignmentMask) & ~pageAlignmentMask;
|
||||
|
||||
// The buffer must have the size of at least one page.
|
||||
if (alignedEndAddress == alignedAddress)
|
||||
{
|
||||
alignedEndAddress += pageAlignmentMask;
|
||||
}
|
||||
|
||||
CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress, alignment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a buffer for a memory region composed of multiple physical ranges,
|
||||
/// if it does not exist yet.
|
||||
/// </summary>
|
||||
/// <param name="range">Physical ranges of memory</param>
|
||||
private void CreateMultiRangeBuffer(MultiRange range)
|
||||
{
|
||||
// Ensure all non-contiguous buffer we might use are sparse aligned.
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
|
||||
}
|
||||
}
|
||||
|
||||
// Create sparse buffer.
|
||||
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
||||
|
||||
int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
|
||||
|
||||
for (int index = 0; index < overlapCount; index++)
|
||||
{
|
||||
if (overlaps[index].Range.Contains(range))
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapCount; index++)
|
||||
{
|
||||
if (range.Contains(overlaps[index].Range))
|
||||
{
|
||||
_multiRangeBuffers.Remove(overlaps[index]);
|
||||
overlaps[index].Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
BufferRange[] storages = new BufferRange[range.Count];
|
||||
MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
|
||||
|
||||
ulong alignmentMask = SparseBufferAlignmentSize - 1;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
if (subRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
ulong endAddress = subRange.Address + subRange.Size;
|
||||
|
||||
ulong alignedAddress = subRange.Address & ~alignmentMask;
|
||||
ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
|
||||
ulong alignedSize = alignedEndAddress - alignedAddress;
|
||||
|
||||
Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
|
||||
BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
|
||||
|
||||
storages[i] = bufferRange;
|
||||
alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
|
||||
|
||||
storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
|
||||
alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
|
||||
}
|
||||
}
|
||||
|
||||
MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
|
||||
|
||||
_multiRangeBuffers.Add(multiRangeBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs address translation of the GPU virtual address, and attempts to force
|
||||
/// the buffer in the region as dirty.
|
||||
|
@ -150,7 +320,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
result.EndGpuAddress < gpuVa + size ||
|
||||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
||||
{
|
||||
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
||||
MultiRange range = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
||||
ulong address = range.GetSubRange(0).Address;
|
||||
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
|
||||
|
||||
_dirtyCache[gpuVa] = result;
|
||||
|
@ -184,7 +355,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
result.EndGpuAddress < alignedEndGpuVa ||
|
||||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
|
||||
{
|
||||
ulong address = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
|
||||
MultiRange range = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
|
||||
ulong address = range.GetSubRange(0).Address;
|
||||
result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
|
||||
|
||||
_modifiedCache[alignedGpuVa] = result;
|
||||
|
@ -204,7 +376,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size)
|
||||
{
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
Buffer[] overlaps = _bufferOverlaps;
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
{
|
||||
|
@ -215,9 +388,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// old buffer(s) to the new buffer.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
Buffer overlap0 = overlaps[0];
|
||||
|
||||
if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
|
||||
if (overlap0.Address > address || overlap0.EndAddress < endAddress)
|
||||
{
|
||||
bool anySparseCompatible = false;
|
||||
|
||||
// Check if the following conditions are met:
|
||||
// - We have a single overlap.
|
||||
// - The overlap starts at or before the requested range. That is, the overlap happens at the end.
|
||||
|
@ -228,23 +404,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
|
||||
// range crosses a page, and after alignment, ends having a size of 2 pages.
|
||||
if (overlapsCount == 1 &&
|
||||
address >= _bufferOverlaps[0].Address &&
|
||||
endAddress - _bufferOverlaps[0].EndAddress <= BufferAlignmentSize * 2)
|
||||
address >= overlap0.Address &&
|
||||
endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
|
||||
{
|
||||
// Try to grow the buffer by 1.5x of its current size.
|
||||
// This improves performance in the cases where the buffer is resized often by small amounts.
|
||||
ulong existingSize = _bufferOverlaps[0].Size;
|
||||
ulong existingSize = overlap0.Size;
|
||||
ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
|
||||
|
||||
size = Math.Max(size, growthSize);
|
||||
endAddress = address + size;
|
||||
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = _bufferOverlaps[index];
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
anySparseCompatible |= buffer.SparseCompatible;
|
||||
|
||||
address = Math.Min(address, buffer.Address);
|
||||
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
||||
|
@ -257,35 +435,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
Buffer newBuffer = new(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = _bufferOverlaps[index];
|
||||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
buffer.CopyTo(newBuffer, dstOffset);
|
||||
newBuffer.InheritModifiedRanges(buffer);
|
||||
|
||||
buffer.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
newBuffer.SynchronizeMemory(address, newSize);
|
||||
|
||||
// Existing buffers were modified, we need to rebind everything.
|
||||
NotifyBuffersModified?.Invoke();
|
||||
CreateBufferAligned(address, newSize, anySparseCompatible, overlaps, overlapsCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size);
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, sparseCompatible: false);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
|
@ -296,6 +452,151 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
ShrinkOverlapsBufferIfNeeded();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer for the specified range, if needed.
|
||||
/// If a buffer where this range can be fully contained already exists,
|
||||
/// then the creation of a new buffer is not necessary.
|
||||
/// </summary>
|
||||
/// <param name="address">Address of the buffer in guest memory</param>
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
/// <param name="alignment">Alignment of the start address of the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, ulong alignment)
|
||||
{
|
||||
Buffer[] overlaps = _bufferOverlaps;
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
bool sparseAligned = alignment >= SparseBufferAlignmentSize;
|
||||
|
||||
if (overlapsCount != 0)
|
||||
{
|
||||
// If the buffer already exists, make sure if covers the entire range,
|
||||
// and make sure it is properly aligned, otherwise sparse mapping may fail.
|
||||
|
||||
ulong endAddress = address + size;
|
||||
Buffer overlap0 = overlaps[0];
|
||||
|
||||
if (overlap0.Address > address ||
|
||||
overlap0.EndAddress < endAddress ||
|
||||
(overlap0.Address & (alignment - 1)) != 0 ||
|
||||
(!overlap0.SparseCompatible && sparseAligned))
|
||||
{
|
||||
// We need to make sure the new buffer is properly aligned.
|
||||
// However, after the range is aligned, it is possible that it
|
||||
// overlaps more buffers, so try again after each extension
|
||||
// and ensure we cover all overlaps.
|
||||
|
||||
int oldOverlapsCount;
|
||||
|
||||
do
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
address = Math.Min(address, buffer.Address);
|
||||
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
||||
}
|
||||
|
||||
address &= ~(alignment - 1);
|
||||
|
||||
oldOverlapsCount = overlapsCount;
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
|
||||
}
|
||||
while (oldOverlapsCount != overlapsCount);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
_buffers.Remove(overlaps[index]);
|
||||
}
|
||||
}
|
||||
|
||||
ulong newSize = endAddress - address;
|
||||
|
||||
CreateBufferAligned(address, newSize, sparseAligned, overlaps, overlapsCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new(_context, _physicalMemory, address, size, sparseAligned);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer for the specified range, if needed.
|
||||
/// If a buffer where this range can be fully contained already exists,
|
||||
/// then the creation of a new buffer is not necessary.
|
||||
/// </summary>
|
||||
/// <param name="address">Address of the buffer in guest memory</param>
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
||||
/// <param name="overlaps">Buffers overlapping the range</param>
|
||||
/// <param name="overlapsCount">Total of overlaps</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
|
||||
{
|
||||
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, sparseCompatible, overlaps.Take(overlapsCount));
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Buffer buffer = overlaps[index];
|
||||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
buffer.CopyTo(newBuffer, dstOffset);
|
||||
newBuffer.InheritModifiedRanges(buffer);
|
||||
|
||||
buffer.DecrementReferenceCount();
|
||||
}
|
||||
|
||||
newBuffer.SynchronizeMemory(address, size);
|
||||
|
||||
// Existing buffers were modified, we need to rebind everything.
|
||||
NotifyBuffersModified?.Invoke();
|
||||
|
||||
RecreateMultiRangeBuffers(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recreates all the multi-range buffers that overlaps a given physical memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
private void RecreateMultiRangeBuffers(ulong address, ulong size)
|
||||
{
|
||||
if ((address & (SparseBufferAlignmentSize - 1)) != 0 || (size & (SparseBufferAlignmentSize - 1)) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
||||
|
||||
int overlapCount = _multiRangeBuffers.FindOverlaps(address, size, ref overlaps);
|
||||
|
||||
for (int index = 0; index < overlapCount; index++)
|
||||
{
|
||||
_multiRangeBuffers.Remove(overlaps[index]);
|
||||
overlaps[index].Dispose();
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapCount; index++)
|
||||
{
|
||||
CreateMultiRangeBuffer(overlaps[index].Range);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
||||
/// </summary>
|
||||
|
@ -319,9 +620,63 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the copy</param>
|
||||
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
||||
{
|
||||
ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa, size);
|
||||
ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa, size);
|
||||
MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size);
|
||||
MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size);
|
||||
|
||||
if (srcRange.Count == 1 && dstRange.Count == 1)
|
||||
{
|
||||
CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong copiedSize = 0;
|
||||
ulong srcOffset = 0;
|
||||
ulong dstOffset = 0;
|
||||
int srcRangeIndex = 0;
|
||||
int dstRangeIndex = 0;
|
||||
|
||||
while (copiedSize < size)
|
||||
{
|
||||
if (srcRange.GetSubRange(srcRangeIndex).Size == srcOffset)
|
||||
{
|
||||
srcRangeIndex++;
|
||||
srcOffset = 0;
|
||||
}
|
||||
|
||||
if (dstRange.GetSubRange(dstRangeIndex).Size == dstOffset)
|
||||
{
|
||||
dstRangeIndex++;
|
||||
dstOffset = 0;
|
||||
}
|
||||
|
||||
MemoryRange srcSubRange = srcRange.GetSubRange(srcRangeIndex);
|
||||
MemoryRange dstSubRange = dstRange.GetSubRange(dstRangeIndex);
|
||||
|
||||
ulong srcSize = srcSubRange.Size - srcOffset;
|
||||
ulong dstSize = dstSubRange.Size - dstOffset;
|
||||
ulong copySize = Math.Min(srcSize, dstSize);
|
||||
|
||||
CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
|
||||
|
||||
srcOffset += copySize;
|
||||
dstOffset += copySize;
|
||||
copiedSize += copySize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copy a buffer data from a given address to another.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This does a GPU side copy.
|
||||
/// </remarks>
|
||||
/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
||||
/// <param name="srcAddress">Physical address of the copy source</param>
|
||||
/// <param name="dstAddress">Physical address of the copy destination</param>
|
||||
/// <param name="size">Size in bytes of the copy</param>
|
||||
private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
|
||||
{
|
||||
Buffer srcBuffer = GetBuffer(srcAddress, size);
|
||||
Buffer dstBuffer = GetBuffer(dstAddress, size);
|
||||
|
||||
|
@ -360,39 +715,98 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="value">Value to be written into the buffer</param>
|
||||
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
||||
{
|
||||
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
||||
MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size);
|
||||
|
||||
Buffer buffer = GetBuffer(address, size);
|
||||
for (int index = 0; index < range.Count; index++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(index);
|
||||
Buffer buffer = GetBuffer(subRange.Address, subRange.Size);
|
||||
|
||||
int offset = (int)(address - buffer.Address);
|
||||
int offset = (int)(subRange.Address - buffer.Address);
|
||||
|
||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
|
||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
||||
|
||||
memoryManager.Physical.FillTrackedResource(address, size, value, ResourceKind.Buffer);
|
||||
memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range from a start address til a page boundary after the given size.
|
||||
/// Gets a buffer sub-range starting at a given memory address, aligned to the next page boundary.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer sub-range starting at the given memory address</returns>
|
||||
public BufferRange GetBufferRangeAligned(ulong address, ulong size, bool write = false)
|
||||
public BufferRange GetBufferRangeAligned(MultiRange range, bool write = false)
|
||||
{
|
||||
return GetBuffer(address, size, write).GetRangeAligned(address, size, write);
|
||||
if (range.Count > 1)
|
||||
{
|
||||
return GetBuffer(range, write).GetRange(range);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(0);
|
||||
return GetBuffer(subRange.Address, subRange.Size, write).GetRangeAligned(subRange.Address, subRange.Size, write);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range for a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer sub-range for the given range</returns>
|
||||
public BufferRange GetBufferRange(ulong address, ulong size, bool write = false)
|
||||
public BufferRange GetBufferRange(MultiRange range, bool write = false)
|
||||
{
|
||||
return GetBuffer(address, size, write).GetRange(address, size, write);
|
||||
if (range.Count > 1)
|
||||
{
|
||||
return GetBuffer(range, write).GetRange(range);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(0);
|
||||
return GetBuffer(subRange.Address, subRange.Size, write).GetRange(subRange.Address, subRange.Size, write);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer for a given memory range.
|
||||
/// A buffer overlapping with the specified range is assumed to already exist on the cache.
|
||||
/// </summary>
|
||||
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer where the range is fully contained</returns>
|
||||
private MultiRangeBuffer GetBuffer(MultiRange range, bool write = false)
|
||||
{
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
||||
|
||||
subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
||||
|
||||
if (write)
|
||||
{
|
||||
subBuffer.SignalModified(subRange.Address, subRange.Size);
|
||||
}
|
||||
}
|
||||
|
||||
MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
||||
|
||||
int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
|
||||
|
||||
MultiRangeBuffer buffer = null;
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
if (overlaps[i].Range.Contains(range))
|
||||
{
|
||||
buffer = overlaps[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -426,12 +840,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return buffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs guest to host memory synchronization of a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
||||
public void SynchronizeBufferRange(MultiRange range)
|
||||
{
|
||||
if (range.Count == 1)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(0);
|
||||
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int index = 0; index < range.Count; index++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(index);
|
||||
SynchronizeBufferRange(subRange.Address, subRange.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs guest to host memory synchronization of a given memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
public void SynchronizeBufferRange(ulong address, ulong size)
|
||||
private void SynchronizeBufferRange(ulong address, ulong size)
|
||||
{
|
||||
if (size != 0)
|
||||
{
|
||||
|
@ -491,7 +926,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
/// <summary>
|
||||
/// Disposes all buffers in the cache.
|
||||
/// It's an error to use the buffer manager after disposal.
|
||||
/// It's an error to use the buffer cache after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -62,18 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
Bindings = new BufferDescriptor[count];
|
||||
Buffers = new BufferBounds[count];
|
||||
Unaligned = new bool[count];
|
||||
|
||||
Buffers.AsSpan().Fill(new BufferBounds(new MultiRange(MemoryManager.PteUnmapped, 0UL)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the region of a buffer at a given slot.
|
||||
/// </summary>
|
||||
/// <param name="index">Buffer slot</param>
|
||||
/// <param name="address">Region virtual address</param>
|
||||
/// <param name="size">Region size in bytes</param>
|
||||
/// <param name="range">Physical memory regions where the buffer is mapped</param>
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public void SetBounds(int index, ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
public void SetBounds(int index, MultiRange range, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Buffers[index] = new BufferBounds(address, size, flags);
|
||||
Buffers[index] = new BufferBounds(range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -120,6 +122,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_context = context;
|
||||
_channel = channel;
|
||||
|
||||
_indexBuffer.Range = new MultiRange(MemoryManager.PteUnmapped, 0UL);
|
||||
_vertexBuffers = new VertexBuffer[Constants.TotalVertexBuffers];
|
||||
|
||||
_transformFeedbackBuffers = new BufferBounds[Constants.TotalTransformFeedbackBuffers];
|
||||
|
@ -150,10 +153,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="type">Type of each index buffer element</param>
|
||||
public void SetIndexBuffer(ulong gpuVa, ulong size, IndexType type)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_indexBuffer.Address = address;
|
||||
_indexBuffer.Size = size;
|
||||
_indexBuffer.Range = range;
|
||||
_indexBuffer.Type = type;
|
||||
|
||||
_indexBufferDirty = true;
|
||||
|
@ -181,16 +183,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="divisor">Vertex divisor of the buffer, for instanced draws</param>
|
||||
public void SetVertexBuffer(int index, ulong gpuVa, ulong size, int stride, int divisor)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_vertexBuffers[index].Address = address;
|
||||
_vertexBuffers[index].Size = size;
|
||||
_vertexBuffers[index].Range = range;
|
||||
_vertexBuffers[index].Stride = stride;
|
||||
_vertexBuffers[index].Divisor = divisor;
|
||||
|
||||
_vertexBuffersDirty = true;
|
||||
|
||||
if (address != 0)
|
||||
if (!range.IsUnmapped)
|
||||
{
|
||||
_vertexBuffersEnableMask |= 1u << index;
|
||||
}
|
||||
|
@ -209,9 +210,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the transform feedback buffer</param>
|
||||
public void SetTransformFeedbackBuffer(int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_transformFeedbackBuffers[index] = new BufferBounds(address, size);
|
||||
_transformFeedbackBuffers[index] = new BufferBounds(range);
|
||||
_transformFeedbackBuffersDirty = true;
|
||||
}
|
||||
|
||||
|
@ -256,9 +257,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_cpStorageBuffers.SetBounds(index, address, size, flags);
|
||||
_cpStorageBuffers.SetBounds(index, range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -280,15 +281,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
gpuVa = BitUtils.AlignDown<ulong>(gpuVa, (ulong)_context.Capabilities.StorageBufferOffsetAlignment);
|
||||
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateMultiBuffers(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
if (buffers.Buffers[index].Address != address ||
|
||||
buffers.Buffers[index].Size != size)
|
||||
if (!buffers.Buffers[index].Range.Equals(range))
|
||||
{
|
||||
_gpStorageBuffersDirty = true;
|
||||
}
|
||||
|
||||
buffers.SetBounds(index, address, size, flags);
|
||||
buffers.SetBounds(index, range, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -300,9 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetComputeUniformBuffer(int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_cpUniformBuffers.SetBounds(index, address, size);
|
||||
_cpUniformBuffers.SetBounds(index, range);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -315,9 +315,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetGraphicsUniformBuffer(int stage, int index, ulong gpuVa, ulong size)
|
||||
{
|
||||
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
MultiRange range = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
|
||||
|
||||
_gpUniformBuffers[stage].SetBounds(index, address, size);
|
||||
_gpUniformBuffers[stage].SetBounds(index, range);
|
||||
_gpUniformBuffersDirty = true;
|
||||
}
|
||||
|
||||
|
@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
for (int i = 0; i < _cpUniformBuffers.Buffers.Length; i++)
|
||||
{
|
||||
if (_cpUniformBuffers.Buffers[i].Address != 0)
|
||||
if (!_cpUniformBuffers.Buffers[i].IsUnmapped)
|
||||
{
|
||||
mask |= 1u << i;
|
||||
}
|
||||
|
@ -399,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
for (int i = 0; i < _gpUniformBuffers[stage].Buffers.Length; i++)
|
||||
{
|
||||
if (_gpUniformBuffers[stage].Buffers[i].Address != 0)
|
||||
if (!_gpUniformBuffers[stage].Buffers[i].IsUnmapped)
|
||||
{
|
||||
mask |= 1u << i;
|
||||
}
|
||||
|
@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
|
||||
public ulong GetComputeUniformBufferAddress(int index)
|
||||
{
|
||||
return _cpUniformBuffers.Buffers[index].Address;
|
||||
return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <returns>The uniform buffer address, or an undefined value if the buffer is not currently bound</returns>
|
||||
public ulong GetGraphicsUniformBufferAddress(int stage, int index)
|
||||
{
|
||||
return _gpUniformBuffers[stage].Buffers[index].Address;
|
||||
return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -477,7 +477,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
foreach (var binding in _bufferTextures)
|
||||
{
|
||||
var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Address, binding.Size, isStore);
|
||||
var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
|
||||
binding.Texture.SetStorage(range);
|
||||
|
||||
// The texture must be rebound to use the new storage if it was updated.
|
||||
|
@ -511,16 +511,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
_indexBufferDirty = false;
|
||||
|
||||
if (_indexBuffer.Address != 0)
|
||||
if (!_indexBuffer.Range.IsUnmapped)
|
||||
{
|
||||
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Range);
|
||||
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
|
||||
}
|
||||
}
|
||||
else if (_indexBuffer.Address != 0)
|
||||
else if (!_indexBuffer.Range.IsUnmapped)
|
||||
{
|
||||
bufferCache.SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
bufferCache.SynchronizeBufferRange(_indexBuffer.Range);
|
||||
}
|
||||
}
|
||||
else if (_rebind)
|
||||
|
@ -540,12 +540,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
VertexBuffer vb = _vertexBuffers[index];
|
||||
|
||||
if (vb.Address == 0)
|
||||
if (vb.Range.IsUnmapped)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
BufferRange buffer = bufferCache.GetBufferRange(vb.Address, vb.Size);
|
||||
BufferRange buffer = bufferCache.GetBufferRange(vb.Range);
|
||||
|
||||
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
|
||||
}
|
||||
|
@ -558,12 +558,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
VertexBuffer vb = _vertexBuffers[index];
|
||||
|
||||
if (vb.Address == 0)
|
||||
if (vb.Range.IsUnmapped)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bufferCache.SynchronizeBufferRange(vb.Address, vb.Size);
|
||||
bufferCache.SynchronizeBufferRange(vb.Range);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -579,13 +579,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
if (tfb.IsUnmapped)
|
||||
{
|
||||
tfbs[index] = BufferRange.Empty;
|
||||
continue;
|
||||
}
|
||||
|
||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
|
||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Range, write: true);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
||||
|
@ -600,21 +600,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
if (tfb.IsUnmapped)
|
||||
{
|
||||
buffers[index] = new BufferAssignment(index, BufferRange.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
ulong endAddress = tfb.Address + tfb.Size;
|
||||
ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment);
|
||||
ulong size = endAddress - address;
|
||||
MultiRange range = tfb.Range;
|
||||
ulong address0 = range.GetSubRange(0).Address;
|
||||
ulong address = BitUtils.AlignDown(address0, (ulong)alignment);
|
||||
|
||||
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
|
||||
if (range.Count == 1)
|
||||
{
|
||||
range = new MultiRange(address, range.GetSubRange(0).Size + (address0 - address));
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryRange[] subRanges = new MemoryRange[range.Count];
|
||||
|
||||
subRanges[0] = new MemoryRange(address, range.GetSubRange(0).Size + (address0 - address));
|
||||
|
||||
for (int i = 1; i < range.Count; i++)
|
||||
{
|
||||
subRanges[i] = range.GetSubRange(i);
|
||||
}
|
||||
|
||||
range = new MultiRange(subRanges);
|
||||
}
|
||||
|
||||
int tfeOffset = ((int)address0 & (alignment - 1)) / 4;
|
||||
|
||||
_context.SupportBufferUpdater.SetTfeOffset(index, tfeOffset);
|
||||
|
||||
buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(address, size, write: true));
|
||||
buffers[index] = new BufferAssignment(index, bufferCache.GetBufferRange(range, write: true));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -627,12 +645,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||
|
||||
if (tfb.Address == 0)
|
||||
if (tfb.IsUnmapped)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bufferCache.SynchronizeBufferRange(tfb.Address, tfb.Size);
|
||||
bufferCache.SynchronizeBufferRange(tfb.Range);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -688,12 +706,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferBounds bounds = buffers.Buffers[bindingInfo.Slot];
|
||||
|
||||
if (bounds.Address != 0)
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
var range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range);
|
||||
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
|
@ -725,12 +743,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferBounds bounds = buffers.Buffers[bindingInfo.Slot];
|
||||
|
||||
if (bounds.Address != 0)
|
||||
if (!bounds.IsUnmapped)
|
||||
{
|
||||
var isWrite = bounds.Flags.HasFlag(BufferUsageFlags.Write);
|
||||
var range = isStorage
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
? bufferCache.GetBufferRangeAligned(bounds.Range, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Range);
|
||||
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
|
@ -778,12 +796,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferBounds bounds = buffers.Buffers[binding.Slot];
|
||||
|
||||
if (bounds.Address == 0)
|
||||
if (bounds.IsUnmapped)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_channel.MemoryManager.Physical.BufferCache.SynchronizeBufferRange(bounds.Address, bounds.Size);
|
||||
_channel.MemoryManager.Physical.BufferCache.SynchronizeBufferRange(bounds.Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -793,23 +811,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
/// <param name="stage">Shader stage accessing the texture</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="address">Address of the buffer in memory</param>
|
||||
/// <param name="size">Size of the buffer in bytes</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info for the buffer texture</param>
|
||||
/// <param name="format">Format of the buffer texture</param>
|
||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||
public void SetBufferTextureStorage(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
ulong address,
|
||||
ulong size,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
Format format,
|
||||
bool isImage)
|
||||
{
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(address, size);
|
||||
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
|
||||
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, address, size, bindingInfo, format, isImage));
|
||||
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Memory.Range;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
|
@ -20,14 +21,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
public ITexture Texture { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The base address of the buffer binding.
|
||||
/// Physical ranges of memory where the buffer texture data is located.
|
||||
/// </summary>
|
||||
public ulong Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The size of the buffer binding in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
public MultiRange Range { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The image or sampler binding info for the buffer texture.
|
||||
|
@ -49,24 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
/// <param name="stage">Shader stage accessing the texture</param>
|
||||
/// <param name="texture">Buffer texture</param>
|
||||
/// <param name="address">Base address</param>
|
||||
/// <param name="size">Size in bytes</param>
|
||||
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
|
||||
/// <param name="bindingInfo">Binding info</param>
|
||||
/// <param name="format">Binding format</param>
|
||||
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
|
||||
public BufferTextureBinding(
|
||||
ShaderStage stage,
|
||||
ITexture texture,
|
||||
ulong address,
|
||||
ulong size,
|
||||
MultiRange range,
|
||||
TextureBindingInfo bindingInfo,
|
||||
Format format,
|
||||
bool isImage)
|
||||
{
|
||||
Stage = stage;
|
||||
Texture = texture;
|
||||
Address = address;
|
||||
Size = size;
|
||||
Range = range;
|
||||
BindingInfo = bindingInfo;
|
||||
Format = format;
|
||||
IsImage = isImage;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Memory.Range;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
|
@ -7,9 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
struct IndexBuffer
|
||||
{
|
||||
public ulong Address;
|
||||
public ulong Size;
|
||||
|
||||
public MultiRange Range;
|
||||
public IndexType Type;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -39,6 +39,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
internal PhysicalMemory Physical { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Virtual buffer cache.
|
||||
/// </summary>
|
||||
internal VirtualBufferCache VirtualBufferCache { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Cache of GPU counters.
|
||||
/// </summary>
|
||||
|
@ -51,10 +56,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
internal MemoryManager(PhysicalMemory physicalMemory)
|
||||
{
|
||||
Physical = physicalMemory;
|
||||
VirtualBufferCache = new VirtualBufferCache(this);
|
||||
CounterCache = new CounterCache();
|
||||
_pageTable = new ulong[PtLvl0Size][];
|
||||
MemoryUnmapped += Physical.TextureCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += Physical.BufferCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += VirtualBufferCache.MemoryUnmappedHandler;
|
||||
MemoryUnmapped += CounterCache.MemoryUnmappedHandler;
|
||||
}
|
||||
|
||||
|
@ -508,6 +515,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
regionSize += Math.Min(endVa - va, PageSize);
|
||||
}
|
||||
|
||||
if (regions.Count == 0)
|
||||
{
|
||||
return new MultiRange(regionStart, regionSize);
|
||||
}
|
||||
|
||||
regions.Add(new MemoryRange(regionStart, regionSize));
|
||||
|
||||
return new MultiRange(regions.ToArray());
|
||||
|
|
60
src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
Normal file
60
src/Ryujinx.Graphics.Gpu/Memory/MultiRangeBuffer.cs
Normal file
|
@ -0,0 +1,60 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
|
||||
/// </summary>
|
||||
class MultiRangeBuffer : IMultiRangeItem, IDisposable
|
||||
{
|
||||
private readonly GpuContext _context;
|
||||
|
||||
/// <summary>
|
||||
/// Host buffer handle.
|
||||
/// </summary>
|
||||
public BufferHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Range of memory where the data is located.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the buffer.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the buffer belongs to</param>
|
||||
/// <param name="range">Range of memory where the data is mapped</param>
|
||||
/// <param name="storages">Backing memory for the buffers</param>
|
||||
public MultiRangeBuffer(GpuContext context, MultiRange range, ReadOnlySpan<BufferRange> storages)
|
||||
{
|
||||
_context = context;
|
||||
Range = range;
|
||||
Handle = context.Renderer.CreateBufferSparse(storages);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a sub-range from the buffer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can be used to bind and use sub-ranges of the buffer on the host API.
|
||||
/// </remarks>
|
||||
/// <param name="range">Range of memory where the data is mapped</param>
|
||||
/// <returns>The buffer sub-range</returns>
|
||||
public BufferRange GetRange(MultiRange range)
|
||||
{
|
||||
int offset = Range.FindOffset(range);
|
||||
|
||||
return new BufferRange(Handle, offset, (int)range.GetSize());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the host buffer.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
_context.Renderer.DeleteBuffer(Handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Memory.Range;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -5,8 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
struct VertexBuffer
|
||||
{
|
||||
public ulong Address;
|
||||
public ulong Size;
|
||||
public MultiRange Range;
|
||||
public int Stride;
|
||||
public int Divisor;
|
||||
}
|
||||
|
|
238
src/Ryujinx.Graphics.Gpu/Memory/VirtualBufferCache.cs
Normal file
238
src/Ryujinx.Graphics.Gpu/Memory/VirtualBufferCache.cs
Normal file
|
@ -0,0 +1,238 @@
|
|||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// Virtual buffer cache.
|
||||
/// </summary>
|
||||
class VirtualBufferCache
|
||||
{
|
||||
private readonly MemoryManager _memoryManager;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a GPU virtual memory range.
|
||||
/// </summary>
|
||||
private readonly struct VirtualRange : IRange
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address where the range starts.
|
||||
/// </summary>
|
||||
public ulong Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of the range in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// GPU virtual address where the range ends.
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
/// <summary>
|
||||
/// Physical regions where the GPU virtual region is mapped.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new virtual memory range.
|
||||
/// </summary>
|
||||
/// <param name="address">GPU virtual address where the range starts</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <param name="range">Physical regions where the GPU virtual region is mapped</param>
|
||||
public VirtualRange(ulong address, ulong size, MultiRange range)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
Range = range;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given range overlaps with the buffer.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly RangeList<VirtualRange> _virtualRanges;
|
||||
private VirtualRange[] _virtualRangeOverlaps;
|
||||
private readonly ConcurrentQueue<VirtualRange> _deferredUnmaps;
|
||||
private int _hasDeferredUnmaps;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the virtual buffer cache.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">Memory manager that the virtual buffer cache belongs to</param>
|
||||
public VirtualBufferCache(MemoryManager memoryManager)
|
||||
{
|
||||
_memoryManager = memoryManager;
|
||||
_virtualRanges = new RangeList<VirtualRange>();
|
||||
_virtualRangeOverlaps = new VirtualRange[BufferCache.OverlapsBufferInitialCapacity];
|
||||
_deferredUnmaps = new ConcurrentQueue<VirtualRange>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles removal of buffers written to a memory region being unmapped.
|
||||
/// </summary>
|
||||
/// <param name="sender">Sender object</param>
|
||||
/// <param name="e">Event arguments</param>
|
||||
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
||||
{
|
||||
void EnqueueUnmap()
|
||||
{
|
||||
_deferredUnmaps.Enqueue(new VirtualRange(e.Address, e.Size, default));
|
||||
|
||||
Interlocked.Exchange(ref _hasDeferredUnmaps, 1);
|
||||
}
|
||||
|
||||
e.AddRemapAction(EnqueueUnmap);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a existing, cached physical range for the specified virtual region.
|
||||
/// If no cached range is found, a new one is created and added.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address to get the physical range from</param>
|
||||
/// <param name="size">Size in bytes of the region</param>
|
||||
/// <param name="supportsSparse">Indicates host support for sparse buffer mapping of non-contiguous ranges</param>
|
||||
/// <param name="range">Physical range for the specified GPU virtual region</param>
|
||||
/// <returns>True if the range already existed, false if a new one was created and added</returns>
|
||||
public bool TryGetOrAddRange(ulong gpuVa, ulong size, bool supportsSparse, out MultiRange range)
|
||||
{
|
||||
VirtualRange[] overlaps = _virtualRangeOverlaps;
|
||||
int overlapsCount;
|
||||
|
||||
if (Interlocked.Exchange(ref _hasDeferredUnmaps, 0) != 0)
|
||||
{
|
||||
while (_deferredUnmaps.TryDequeue(out VirtualRange unmappedRange))
|
||||
{
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(unmappedRange.Address, unmappedRange.Size, ref overlaps);
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
_virtualRanges.Remove(overlaps[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool found = false;
|
||||
|
||||
ulong originalVa = gpuVa;
|
||||
|
||||
overlapsCount = _virtualRanges.FindOverlapsNonOverlapping(gpuVa, size, ref overlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
{
|
||||
// The virtual range already exists. We just need to check if our range fits inside
|
||||
// the existing one, and if not, we must extend the existing one.
|
||||
|
||||
ulong endAddress = gpuVa + size;
|
||||
VirtualRange overlap0 = overlaps[0];
|
||||
|
||||
if (overlap0.Address > gpuVa || overlap0.EndAddress < endAddress)
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
VirtualRange virtualRange = overlaps[index];
|
||||
|
||||
gpuVa = Math.Min(gpuVa, virtualRange.Address);
|
||||
endAddress = Math.Max(endAddress, virtualRange.EndAddress);
|
||||
|
||||
_virtualRanges.Remove(virtualRange);
|
||||
}
|
||||
|
||||
ulong newSize = endAddress - gpuVa;
|
||||
MultiRange newRange = _memoryManager.GetPhysicalRegions(gpuVa, newSize);
|
||||
|
||||
_virtualRanges.Add(new(gpuVa, newSize, newRange));
|
||||
|
||||
range = newRange.Slice(originalVa - gpuVa, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
found = true;
|
||||
range = overlap0.Range.Slice(gpuVa - overlap0.Address, size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No overlap, just create a new virtual range.
|
||||
range = _memoryManager.GetPhysicalRegions(gpuVa, size);
|
||||
|
||||
VirtualRange virtualRange = new(gpuVa, size, range);
|
||||
|
||||
_virtualRanges.Add(virtualRange);
|
||||
}
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
|
||||
// If the the range is not properly aligned for sparse mapping,
|
||||
// or if the host does not support sparse mapping, let's just
|
||||
// force it to a single range.
|
||||
// This might cause issues in some applications that uses sparse
|
||||
// mappings.
|
||||
if (!IsSparseAligned(range) || !supportsSparse)
|
||||
{
|
||||
range = new MultiRange(range.GetSubRange(0).Address, size);
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the physical memory ranges are valid for sparse mapping,
|
||||
/// which requires all sub-ranges to be 64KB aligned.
|
||||
/// </summary>
|
||||
/// <param name="range">Range to check</param>
|
||||
/// <returns>True if the range is valid for sparse mapping, false otherwise</returns>
|
||||
private static bool IsSparseAligned(MultiRange range)
|
||||
{
|
||||
if (range.Count == 1)
|
||||
{
|
||||
return (range.GetSubRange(0).Address & (BufferCache.SparseBufferAlignmentSize - 1)) == 0;
|
||||
}
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
MemoryRange subRange = range.GetSubRange(i);
|
||||
|
||||
// Check if address is aligned. The address of the first sub-range can
|
||||
// be misaligned as it is at the start.
|
||||
if (i > 0 &&
|
||||
subRange.Address != MemoryManager.PteUnmapped &&
|
||||
(subRange.Address & (BufferCache.SparseBufferAlignmentSize - 1)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the size is aligned. The size of the last sub-range can
|
||||
// be misaligned as it is at the end.
|
||||
if (i < range.Count - 1 && (subRange.Size & (BufferCache.SparseBufferAlignmentSize - 1)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
||||
/// </summary>
|
||||
private void ShrinkOverlapsBufferIfNeeded()
|
||||
{
|
||||
if (_virtualRangeOverlaps.Length > BufferCache.OverlapsBufferMaxCapacity)
|
||||
{
|
||||
Array.Resize(ref _virtualRangeOverlaps, BufferCache.OverlapsBufferMaxCapacity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -730,8 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
codeA ??= memoryManager.GetSpan(vertexA.Address, vertexA.Size).ToArray();
|
||||
codeB ??= memoryManager.GetSpan(currentStage.Address, currentStage.Size).ToArray();
|
||||
byte[] cb1DataA = memoryManager.Physical.GetSpan(cb1DataAddress, vertexA.Cb1DataSize).ToArray();
|
||||
byte[] cb1DataB = memoryManager.Physical.GetSpan(cb1DataAddress, currentStage.Cb1DataSize).ToArray();
|
||||
byte[] cb1DataA = ReadArray(memoryManager, cb1DataAddress, vertexA.Cb1DataSize);
|
||||
byte[] cb1DataB = ReadArray(memoryManager, cb1DataAddress, currentStage.Cb1DataSize);
|
||||
|
||||
ShaderDumpPaths pathsA = default;
|
||||
ShaderDumpPaths pathsB = default;
|
||||
|
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
? channel.BufferManager.GetComputeUniformBufferAddress(1)
|
||||
: channel.BufferManager.GetGraphicsUniformBufferAddress(StageToStageIndex(context.Stage), 1);
|
||||
|
||||
byte[] cb1Data = memoryManager.Physical.GetSpan(cb1DataAddress, context.Cb1DataSize).ToArray();
|
||||
byte[] cb1Data = ReadArray(memoryManager, cb1DataAddress, context.Cb1DataSize);
|
||||
code ??= memoryManager.GetSpan(context.Address, context.Size).ToArray();
|
||||
|
||||
ShaderDumpPaths paths = dumper?.Dump(code, context.Stage == ShaderStage.Compute) ?? default;
|
||||
|
@ -781,6 +781,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return new TranslatedShader(new CachedShaderStage(program.Info, code, cb1Data), program);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from physical memory, returns an empty array if the memory is unmapped or size is 0.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">Memory manager with the physical memory to read from</param>
|
||||
/// <param name="address">Physical address of the region to read</param>
|
||||
/// <param name="size">Size in bytes of the data</param>
|
||||
/// <returns>An array with the data at the specified memory location</returns>
|
||||
private static byte[] ReadArray(MemoryManager memoryManager, ulong address, int size)
|
||||
{
|
||||
if (address == MemoryManager.PteUnmapped || size == 0)
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
return memoryManager.Physical.GetSpan(address, size).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of a stage from a <see cref="ShaderStage"/>.
|
||||
/// </summary>
|
||||
|
|
|
@ -611,7 +611,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedTextureBufferIndex = textureBufferIndex;
|
||||
|
||||
if (samplerBufferIndex == textureBufferIndex)
|
||||
|
@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Range));
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,16 +57,11 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
ResourcePool = new ResourcePool();
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
return CreateBuffer(size, GAL.BufferAccess.Default);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
|
||||
{
|
||||
BufferCount++;
|
||||
|
||||
if (access == GAL.BufferAccess.FlushPersistent)
|
||||
if (access.HasFlag(GAL.BufferAccess.FlushPersistent))
|
||||
{
|
||||
BufferHandle handle = Buffer.CreatePersistent(size);
|
||||
|
||||
|
@ -80,11 +75,21 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access, BufferHandle storageHint)
|
||||
{
|
||||
return CreateBuffer(size, access);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
return new Program(shaders, info.FragmentOutputMap);
|
||||
|
@ -148,6 +153,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
supportsR4G4B4A4Format: true,
|
||||
supportsSnormBufferTextureFormat: false,
|
||||
supports5BitComponentFormat: true,
|
||||
supportsSparseBuffer: false,
|
||||
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
|
||||
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
|
||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||
|
|
|
@ -8,5 +8,6 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
HostMapped,
|
||||
DeviceLocal,
|
||||
DeviceLocalMapped,
|
||||
Sparse,
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
private bool _lastAccessIsWrite;
|
||||
|
||||
private readonly BufferAllocationType _baseType;
|
||||
private BufferAllocationType _baseType;
|
||||
private BufferAllocationType _currentType;
|
||||
private bool _swapQueued;
|
||||
|
||||
|
@ -109,6 +109,22 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_flushLock = new ReaderWriterLockSlim();
|
||||
}
|
||||
|
||||
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, int size, Auto<MemoryAllocation>[] storageAllocations)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
_waitable = new MultiFenceHolder(size);
|
||||
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, storageAllocations);
|
||||
_bufferHandle = buffer.Handle;
|
||||
Size = size;
|
||||
|
||||
_baseType = BufferAllocationType.Sparse;
|
||||
_currentType = BufferAllocationType.Sparse;
|
||||
DesiredType = BufferAllocationType.Sparse;
|
||||
|
||||
_flushLock = new ReaderWriterLockSlim();
|
||||
}
|
||||
|
||||
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
|
||||
{
|
||||
if (_swapQueued && DesiredType != _currentType)
|
||||
|
@ -122,7 +138,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
var currentBuffer = _buffer;
|
||||
IntPtr currentMap = _map;
|
||||
|
||||
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, _currentType);
|
||||
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, false, _currentType);
|
||||
|
||||
if (buffer.Handle != 0)
|
||||
{
|
||||
|
@ -253,6 +269,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public void Pin()
|
||||
{
|
||||
if (_baseType == BufferAllocationType.Auto)
|
||||
{
|
||||
_baseType = _currentType;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
|
||||
{
|
||||
var bufferViewCreateInfo = new BufferViewCreateInfo
|
||||
|
@ -506,6 +530,16 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public Auto<MemoryAllocation> GetAllocation()
|
||||
{
|
||||
return _allocationAuto;
|
||||
}
|
||||
|
||||
public (DeviceMemory, ulong) GetDeviceMemoryAndOffset()
|
||||
{
|
||||
return (_allocation.Memory, _allocation.Offset);
|
||||
}
|
||||
|
||||
public void SignalWrite(int offset, int size)
|
||||
{
|
||||
ConsiderBackingSwap();
|
||||
|
@ -1072,7 +1106,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
else
|
||||
{
|
||||
_allocationAuto.Dispose();
|
||||
_allocationAuto?.Dispose();
|
||||
}
|
||||
|
||||
_flushLock.EnterWriteLock();
|
||||
|
|
|
@ -96,25 +96,131 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public unsafe BufferHandle CreateSparse(VulkanRenderer gd, ReadOnlySpan<BufferRange> storageBuffers)
|
||||
{
|
||||
var usage = DefaultBufferUsageFlags;
|
||||
|
||||
if (gd.Capabilities.SupportsIndirectParameters)
|
||||
{
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
ulong size = 0;
|
||||
|
||||
foreach (BufferRange range in storageBuffers)
|
||||
{
|
||||
size += (ulong)range.Size;
|
||||
}
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo()
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = size,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive,
|
||||
Flags = BufferCreateFlags.SparseBindingBit | BufferCreateFlags.SparseAliasedBit
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
||||
var memoryBinds = new SparseMemoryBind[storageBuffers.Length];
|
||||
var storageAllocations = new Auto<MemoryAllocation>[storageBuffers.Length];
|
||||
int storageAllocationsCount = 0;
|
||||
|
||||
ulong dstOffset = 0;
|
||||
|
||||
for (int index = 0; index < storageBuffers.Length; index++)
|
||||
{
|
||||
BufferRange range = storageBuffers[index];
|
||||
|
||||
if (TryGetBuffer(range.Handle, out var existingHolder))
|
||||
{
|
||||
// Since this buffer now also owns the memory from the referenced buffer,
|
||||
// we pin it to ensure the memory location will not change.
|
||||
existingHolder.Pin();
|
||||
|
||||
(var memory, var offset) = existingHolder.GetDeviceMemoryAndOffset();
|
||||
|
||||
memoryBinds[index] = new SparseMemoryBind()
|
||||
{
|
||||
ResourceOffset = dstOffset,
|
||||
Size = (ulong)range.Size,
|
||||
Memory = memory,
|
||||
MemoryOffset = offset + (ulong)range.Offset,
|
||||
Flags = SparseMemoryBindFlags.None
|
||||
};
|
||||
|
||||
storageAllocations[storageAllocationsCount++] = existingHolder.GetAllocation();
|
||||
}
|
||||
else
|
||||
{
|
||||
memoryBinds[index] = new SparseMemoryBind()
|
||||
{
|
||||
ResourceOffset = dstOffset,
|
||||
Size = (ulong)range.Size,
|
||||
Memory = default,
|
||||
MemoryOffset = 0UL,
|
||||
Flags = SparseMemoryBindFlags.None
|
||||
};
|
||||
}
|
||||
|
||||
dstOffset += (ulong)range.Size;
|
||||
}
|
||||
|
||||
if (storageAllocations.Length != storageAllocationsCount)
|
||||
{
|
||||
Array.Resize(ref storageAllocations, storageAllocationsCount);
|
||||
}
|
||||
|
||||
fixed (SparseMemoryBind* pMemoryBinds = memoryBinds)
|
||||
{
|
||||
SparseBufferMemoryBindInfo bufferBind = new SparseBufferMemoryBindInfo()
|
||||
{
|
||||
Buffer = buffer,
|
||||
BindCount = (uint)memoryBinds.Length,
|
||||
PBinds = pMemoryBinds
|
||||
};
|
||||
|
||||
BindSparseInfo bindSparseInfo = new BindSparseInfo()
|
||||
{
|
||||
SType = StructureType.BindSparseInfo,
|
||||
BufferBindCount = 1,
|
||||
PBufferBinds = &bufferBind
|
||||
};
|
||||
|
||||
gd.Api.QueueBindSparse(gd.Queue, 1, bindSparseInfo, default).ThrowOnError();
|
||||
}
|
||||
|
||||
var holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations);
|
||||
|
||||
BufferCount++;
|
||||
|
||||
ulong handle64 = (uint)_buffers.Add(holder);
|
||||
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
bool sparseCompatible = false,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default,
|
||||
bool forceMirrors = false)
|
||||
{
|
||||
return CreateWithHandle(gd, size, out _, baseType, storageHint, forceMirrors);
|
||||
return CreateWithHandle(gd, size, out _, sparseCompatible, baseType, storageHint, forceMirrors);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
out BufferHolder holder,
|
||||
bool sparseCompatible = false,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default,
|
||||
bool forceMirrors = false)
|
||||
{
|
||||
holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
|
||||
holder = Create(gd, size, forConditionalRendering: false, sparseCompatible, baseType, storageHint);
|
||||
if (holder == null)
|
||||
{
|
||||
return BufferHandle.Null;
|
||||
|
@ -163,6 +269,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int size,
|
||||
BufferAllocationType type,
|
||||
bool forConditionalRendering = false,
|
||||
bool sparseCompatible = false,
|
||||
BufferAllocationType fallbackType = BufferAllocationType.Auto)
|
||||
{
|
||||
var usage = DefaultBufferUsageFlags;
|
||||
|
@ -187,6 +294,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
|
||||
|
||||
if (sparseCompatible)
|
||||
{
|
||||
requirements.Alignment = Math.Max(requirements.Alignment, Constants.SparseBufferAlignment);
|
||||
}
|
||||
|
||||
MemoryAllocation allocation;
|
||||
|
||||
do
|
||||
|
@ -227,6 +339,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
VulkanRenderer gd,
|
||||
int size,
|
||||
bool forConditionalRendering = false,
|
||||
bool sparseCompatible = false,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default)
|
||||
{
|
||||
|
@ -255,7 +368,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) =
|
||||
CreateBacking(gd, size, type, forConditionalRendering);
|
||||
CreateBacking(gd, size, type, forConditionalRendering, sparseCompatible);
|
||||
|
||||
if (buffer.Handle != 0)
|
||||
{
|
||||
|
|
|
@ -16,5 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
|
||||
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
|
||||
public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
|
||||
|
||||
public const ulong SparseBufferAlignment = 0x10000;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -424,12 +424,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public static BufferAllocationType Convert(this BufferAccess access)
|
||||
{
|
||||
return access switch
|
||||
if (access.HasFlag(BufferAccess.FlushPersistent) || access.HasFlag(BufferAccess.Stream))
|
||||
{
|
||||
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
|
||||
BufferAccess.Stream => BufferAllocationType.HostMapped,
|
||||
_ => BufferAllocationType.Auto,
|
||||
};
|
||||
return BufferAllocationType.HostMapped;
|
||||
}
|
||||
|
||||
return BufferAllocationType.Auto;
|
||||
}
|
||||
|
||||
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
|
||||
|
|
|
@ -392,6 +392,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
LoadFeatures(maxQueueCount, queueFamilyIndex);
|
||||
|
||||
QueueFamilyIndex = queueFamilyIndex;
|
||||
|
||||
_window = new Window(this, _surface, _physicalDevice.PhysicalDevice, _device);
|
||||
|
||||
_initialized = true;
|
||||
|
@ -399,12 +401,12 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access)
|
||||
{
|
||||
return BufferManager.CreateWithHandle(this, size, access.Convert(), default, access == BufferAccess.Stream);
|
||||
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), default, access == BufferAccess.Stream);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
|
||||
{
|
||||
return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
|
||||
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), storageHint);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
|
@ -412,6 +414,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
return BufferManager.CreateHostImported(this, pointer, size);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
|
||||
{
|
||||
return BufferManager.CreateSparse(this, storageBuffers);
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
|
||||
{
|
||||
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
|
||||
|
@ -571,6 +578,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2);
|
||||
|
||||
var limits = _physicalDevice.PhysicalDeviceProperties.Limits;
|
||||
var mainQueueProperties = _physicalDevice.QueueFamilyProperties[QueueFamilyIndex];
|
||||
|
||||
return new Capabilities(
|
||||
api: TargetApi.Vulkan,
|
||||
|
@ -590,6 +598,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
|
||||
supportsSnormBufferTextureFormat: true,
|
||||
supports5BitComponentFormat: supports5BitComponentFormat,
|
||||
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
|
||||
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
|
||||
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
||||
supportsFragmentShaderOrderingIntel: false,
|
||||
|
|
|
@ -15,6 +15,11 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
private bool HasSingleRange => _ranges == null;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the range is fully unmapped.
|
||||
/// </summary>
|
||||
public bool IsUnmapped => HasSingleRange && _singleRange.Address == InvalidAddress;
|
||||
|
||||
/// <summary>
|
||||
/// Total of physical sub-ranges on the virtual memory region.
|
||||
/// </summary>
|
||||
|
@ -38,8 +43,18 @@ namespace Ryujinx.Memory.Range
|
|||
/// <exception cref="ArgumentNullException"><paramref name="ranges"/> is null</exception>
|
||||
public MultiRange(MemoryRange[] ranges)
|
||||
{
|
||||
_singleRange = MemoryRange.Empty;
|
||||
_ranges = ranges ?? throw new ArgumentNullException(nameof(ranges));
|
||||
ArgumentNullException.ThrowIfNull(ranges);
|
||||
|
||||
if (ranges.Length == 1)
|
||||
{
|
||||
_singleRange = ranges[0];
|
||||
_ranges = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
_singleRange = MemoryRange.Empty;
|
||||
_ranges = ranges;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -91,7 +106,7 @@ namespace Ryujinx.Memory.Range
|
|||
offset -= range.Size;
|
||||
}
|
||||
|
||||
return new MultiRange(ranges.ToArray());
|
||||
return ranges.Count == 1 ? new MultiRange(ranges[0].Address, ranges[0].Size) : new MultiRange(ranges.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue