forked from Mirror/Ryujinx
Relax sampler pool requirement (#2703)
This commit is contained in:
parent
f7aaea4300
commit
75f4b1ff2d
1 changed files with 1 additions and 7 deletions
|
@ -344,12 +344,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return;
|
||||
}
|
||||
|
||||
if (samplerPool == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but sampler pool was not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int index = 0; index < textureCount; index++)
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||
|
@ -405,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_channel.BufferManager.SetBufferTextureStorage(hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
|
||||
}
|
||||
|
||||
Sampler sampler = samplerPool.Get(samplerId);
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ISampler hostSampler = sampler?.HostSampler;
|
||||
|
||||
|
|
Loading…
Reference in a new issue