forked from Mirror/Ryujinx
Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
This commit is contained in:
parent
4ad3936afd
commit
97d0c62423
13 changed files with 522 additions and 82 deletions
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@ -9,6 +9,7 @@ using Ryujinx.HLE.HOS.Kernel.Memory;
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using Ryujinx.HLE.HOS.Kernel.Process;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Sm;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Executables;
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using Ryujinx.HLE.Loaders.Npdm;
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@ -195,6 +196,11 @@ namespace Ryujinx.HLE.HOS
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LoadKeySet();
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ContentManager = new ContentManager(device);
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// NOTE: Now we set the default internal offset of the steady clock like Nintendo does... even if it's strange this is accurate.
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// TODO: use bpc:r and set:sys (and set external clock source id from settings)
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DateTime UnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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SteadyClockCore.Instance.SetInternalOffset(new TimeSpanType(((ulong)(DateTime.Now.ToUniversalTime() - UnixEpoch).TotalSeconds) * 1000000000));
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}
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public void LoadCart(string exeFsDir, string romFsFile = null)
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40
Ryujinx.HLE/HOS/Services/Time/Clock/ClockTypes.cs
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40
Ryujinx.HLE/HOS/Services/Time/Clock/ClockTypes.cs
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@ -0,0 +1,40 @@
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using Ryujinx.HLE.Utilities;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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[StructLayout(LayoutKind.Sequential)]
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struct TimeSpanType
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{
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public ulong NanoSeconds;
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public TimeSpanType(ulong nanoSeconds)
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{
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NanoSeconds = nanoSeconds;
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}
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public ulong ToSeconds()
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{
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return NanoSeconds / 1000000000;
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}
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public static TimeSpanType FromTicks(ulong ticks, ulong frequency)
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{
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return new TimeSpanType(ticks * 1000000000 / frequency);
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SteadyClockTimePoint
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{
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public ulong TimePoint;
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public UInt128 ClockSourceId;
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}
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[StructLayout(LayoutKind.Sequential)]
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struct SystemClockContext
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{
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public ulong Offset;
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public SteadyClockTimePoint SteadyTimePoint;
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}
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}
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@ -0,0 +1,59 @@
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardLocalSystemClockCore : SystemClockCore
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{
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private SteadyClockCore _steadyClockCore;
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private SystemClockContext _context;
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private static StandardLocalSystemClockCore instance;
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public static StandardLocalSystemClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new StandardLocalSystemClockCore(SteadyClockCore.Instance);
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}
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return instance;
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}
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}
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public StandardLocalSystemClockCore(SteadyClockCore steadyClockCore)
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{
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_steadyClockCore = steadyClockCore;
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_context = new SystemClockContext();
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_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
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}
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public override ResultCode Flush(SystemClockContext context)
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{
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// TODO: set:sys SetUserSystemClockContext
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return ResultCode.Success;
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}
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public override SteadyClockCore GetSteadyClockCore()
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{
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return _steadyClockCore;
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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context = _context;
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return ResultCode.Success;
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}
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public override ResultCode SetSystemClockContext(SystemClockContext context)
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{
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_context = context;
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return ResultCode.Success;
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}
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}
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}
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@ -0,0 +1,59 @@
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardNetworkSystemClockCore : SystemClockCore
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{
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private SteadyClockCore _steadyClockCore;
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private SystemClockContext _context;
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private static StandardNetworkSystemClockCore instance;
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public static StandardNetworkSystemClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new StandardNetworkSystemClockCore(SteadyClockCore.Instance);
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}
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return instance;
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}
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}
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public StandardNetworkSystemClockCore(SteadyClockCore steadyClockCore)
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{
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_steadyClockCore = steadyClockCore;
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_context = new SystemClockContext();
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_context.SteadyTimePoint.ClockSourceId = steadyClockCore.GetClockSourceId();
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}
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public override ResultCode Flush(SystemClockContext context)
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{
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// TODO: set:sys SetNetworkSystemClockContext
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return ResultCode.Success;
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}
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public override SteadyClockCore GetSteadyClockCore()
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{
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return _steadyClockCore;
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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context = _context;
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return ResultCode.Success;
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}
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public override ResultCode SetSystemClockContext(SystemClockContext context)
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{
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_context = context;
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return ResultCode.Success;
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}
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}
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}
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@ -0,0 +1,96 @@
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class StandardUserSystemClockCore : SystemClockCore
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{
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private StandardLocalSystemClockCore _localSystemClockCore;
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private StandardNetworkSystemClockCore _networkSystemClockCore;
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private bool _autoCorrectionEnabled;
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private static StandardUserSystemClockCore instance;
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public static StandardUserSystemClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new StandardUserSystemClockCore(StandardLocalSystemClockCore.Instance, StandardNetworkSystemClockCore.Instance);
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}
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return instance;
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}
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}
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public StandardUserSystemClockCore(StandardLocalSystemClockCore localSystemClockCore, StandardNetworkSystemClockCore networkSystemClockCore)
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{
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_localSystemClockCore = localSystemClockCore;
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_networkSystemClockCore = networkSystemClockCore;
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_autoCorrectionEnabled = false;
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}
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public override ResultCode Flush(SystemClockContext context)
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{
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return ResultCode.NotImplemented;
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}
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public override SteadyClockCore GetSteadyClockCore()
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{
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return _localSystemClockCore.GetSteadyClockCore();
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}
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public override ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context)
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{
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ResultCode result = ApplyAutomaticCorrection(thread, false);
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context = new SystemClockContext();
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if (result == ResultCode.Success)
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{
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return _localSystemClockCore.GetSystemClockContext(thread, out context);
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}
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return result;
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}
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public override ResultCode SetSystemClockContext(SystemClockContext context)
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{
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return ResultCode.NotImplemented;
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}
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private ResultCode ApplyAutomaticCorrection(KThread thread, bool autoCorrectionEnabled)
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{
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ResultCode result = ResultCode.Success;
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if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(thread))
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{
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result = _networkSystemClockCore.GetSystemClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success)
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{
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_localSystemClockCore.SetSystemClockContext(context);
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}
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}
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return result;
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}
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public ResultCode SetAutomaticCorrectionEnabled(KThread thread, bool autoCorrectionEnabled)
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{
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ResultCode result = ApplyAutomaticCorrection(thread, autoCorrectionEnabled);
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if (result == ResultCode.Success)
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{
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_autoCorrectionEnabled = autoCorrectionEnabled;
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}
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return result;
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}
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public bool IsAutomaticCorrectionEnabled()
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{
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return _autoCorrectionEnabled;
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}
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}
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}
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86
Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
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86
Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class SteadyClockCore
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{
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private TimeSpanType _testOffset;
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private TimeSpanType _internalOffset;
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private UInt128 _clockSourceId;
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private static SteadyClockCore instance;
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public static SteadyClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new SteadyClockCore();
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}
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return instance;
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}
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}
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private SteadyClockCore()
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{
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_testOffset = new TimeSpanType(0);
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_internalOffset = new TimeSpanType(0);
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_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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}
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private SteadyClockTimePoint GetTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = new SteadyClockTimePoint
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{
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TimePoint = 0,
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ClockSourceId = _clockSourceId
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};
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0);
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result.TimePoint = _internalOffset.ToSeconds() + ticksTimeSpan.ToSeconds();
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return result;
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}
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public UInt128 GetClockSourceId()
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{
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return _clockSourceId;
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}
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public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = GetTimePoint(thread);
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result.TimePoint += _testOffset.ToSeconds();
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return result;
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}
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public TimeSpanType GetTestOffset()
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{
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return _testOffset;
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}
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public void SetTestOffset(TimeSpanType testOffset)
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{
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_testOffset = testOffset;
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}
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// TODO: check if this is accurate
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public TimeSpanType GetInternalOffset()
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{
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return _internalOffset;
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}
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// TODO: check if this is accurate
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public void SetInternalOffset(TimeSpanType internalOffset)
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{
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_internalOffset = internalOffset;
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}
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}
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}
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31
Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
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31
Ryujinx.HLE/HOS/Services/Time/Clock/SystemClockCore.cs
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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abstract class SystemClockCore
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{
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public abstract SteadyClockCore GetSteadyClockCore();
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public abstract ResultCode GetSystemClockContext(KThread thread, out SystemClockContext context);
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public abstract ResultCode SetSystemClockContext(SystemClockContext context);
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public abstract ResultCode Flush(SystemClockContext context);
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public bool IsClockSetup(KThread thread)
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{
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ResultCode result = GetSystemClockContext(thread, out SystemClockContext context);
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if (result == ResultCode.Success)
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{
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SteadyClockCore steadyClockCore = GetSteadyClockCore();
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SteadyClockTimePoint steadyClockTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
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return steadyClockTimePoint.ClockSourceId == context.SteadyTimePoint.ClockSourceId;
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}
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return false;
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}
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}
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}
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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[Service("time:a")]
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[Service("time:s")]
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[Service("time:u")]
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[Service("time:a", TimePermissions.Applet)]
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[Service("time:s", TimePermissions.System)]
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[Service("time:u", TimePermissions.User)]
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class IStaticService : IpcService
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{
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private TimePermissions _permissions;
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private int _timeSharedMemoryNativeHandle = 0;
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private static readonly DateTime StartupDate = DateTime.UtcNow;
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public IStaticService(ServiceCtx context) { }
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public IStaticService(ServiceCtx context, TimePermissions permissions)
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{
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_permissions = permissions;
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}
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[Command(0)]
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// GetStandardUserSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardUserSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(SystemClockType.User));
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MakeObject(context, new ISystemClock(StandardUserSystemClockCore.Instance, (_permissions & TimePermissions.UserSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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@ -28,7 +34,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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// GetStandardNetworkSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardNetworkSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(SystemClockType.Network));
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MakeObject(context, new ISystemClock(StandardNetworkSystemClockCore.Instance, (_permissions & TimePermissions.NetworkSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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@ -55,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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// GetStandardLocalSystemClock() -> object<nn::timesrv::detail::service::ISystemClock>
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public ResultCode GetStandardLocalSystemClock(ServiceCtx context)
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{
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MakeObject(context, new ISystemClock(SystemClockType.Local));
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MakeObject(context, new ISystemClock(StandardLocalSystemClockCore.Instance, (_permissions & TimePermissions.LocalSystemClockWritableMask) != 0));
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return ResultCode.Success;
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}
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@ -77,10 +83,34 @@ namespace Ryujinx.HLE.HOS.Services.Time
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return ResultCode.Success;
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}
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[Command(100)]
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// IsStandardUserSystemClockAutomaticCorrectionEnabled() -> bool
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public ResultCode IsStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
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{
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context.ResponseData.Write(StandardUserSystemClockCore.Instance.IsAutomaticCorrectionEnabled());
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return ResultCode.Success;
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}
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[Command(101)]
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// SetStandardUserSystemClockAutomaticCorrectionEnabled(b8)
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public ResultCode SetStandardUserSystemClockAutomaticCorrectionEnabled(ServiceCtx context)
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{
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if ((_permissions & TimePermissions.UserSystemClockWritableMask) == 0)
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{
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return ResultCode.PermissionDenied;
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}
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bool autoCorrectionEnabled = context.RequestData.ReadBoolean();
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return StandardUserSystemClockCore.Instance.SetAutomaticCorrectionEnabled(context.Thread, autoCorrectionEnabled);
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}
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[Command(300)] // 4.0.0+
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// CalculateMonotonicSystemClockBaseTimePoint(nn::time::SystemClockContext) -> u64
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public ResultCode CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
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{
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// TODO: reimplement this
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long timeOffset = (long)(DateTime.UtcNow - StartupDate).TotalSeconds;
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long systemClockContextEpoch = context.RequestData.ReadInt64();
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@ -1,26 +1,17 @@
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using System;
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using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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namespace Ryujinx.HLE.HOS.Services.Time
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{
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class ISteadyClock : IpcService
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{
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private ulong _testOffset;
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public ISteadyClock()
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{
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_testOffset = 0;
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}
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[Command(0)]
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// GetCurrentTimePoint() -> nn::time::SteadyClockTimePoint
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public ResultCode GetCurrentTimePoint(ServiceCtx context)
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{
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context.ResponseData.Write((long)(System.Diagnostics.Process.GetCurrentProcess().StartTime - DateTime.Now).TotalSeconds);
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SteadyClockTimePoint currentTimePoint = SteadyClockCore.Instance.GetCurrentTimePoint(context.Thread);
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for (int i = 0; i < 0x10; i++)
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{
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context.ResponseData.Write((byte)0);
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}
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context.ResponseData.WriteStruct(currentTimePoint);
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return ResultCode.Success;
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}
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@ -29,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Time
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// GetTestOffset() -> nn::TimeSpanType
|
||||
public ResultCode GetTestOffset(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write(_testOffset);
|
||||
context.ResponseData.WriteStruct(SteadyClockCore.Instance.GetTestOffset());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
@ -38,7 +29,29 @@ namespace Ryujinx.HLE.HOS.Services.Time
|
|||
// SetTestOffset(nn::TimeSpanType)
|
||||
public ResultCode SetTestOffset(ServiceCtx context)
|
||||
{
|
||||
_testOffset = context.RequestData.ReadUInt64();
|
||||
TimeSpanType testOffset = context.RequestData.ReadStruct<TimeSpanType>();
|
||||
|
||||
SteadyClockCore.Instance.SetTestOffset(testOffset);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
[Command(200)] // 3.0.0+
|
||||
// GetInternalOffset() -> nn::TimeSpanType
|
||||
public ResultCode GetInternalOffset(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.WriteStruct(SteadyClockCore.Instance.GetInternalOffset());
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(201)] // 3.0.0-3.0.2
|
||||
// SetInternalOffset(nn::TimeSpanType)
|
||||
public ResultCode SetInternalOffset(ServiceCtx context)
|
||||
{
|
||||
TimeSpanType internalOffset = context.RequestData.ReadStruct<TimeSpanType>();
|
||||
|
||||
SteadyClockCore.Instance.SetInternalOffset(internalOffset);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
|
|
@ -1,97 +1,107 @@
|
|||
using System;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS.Services.Time.Clock;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Time
|
||||
{
|
||||
class ISystemClock : IpcService
|
||||
{
|
||||
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
private SystemClockCore _clockCore;
|
||||
private bool _writePermission;
|
||||
|
||||
private SystemClockType _clockType;
|
||||
private DateTime _systemClockContextEpoch;
|
||||
private long _systemClockTimePoint;
|
||||
private byte[] _systemClockContextEnding;
|
||||
private long _timeOffset;
|
||||
|
||||
public ISystemClock(SystemClockType clockType)
|
||||
public ISystemClock(SystemClockCore clockCore, bool writePermission)
|
||||
{
|
||||
_clockType = clockType;
|
||||
_systemClockContextEpoch = System.Diagnostics.Process.GetCurrentProcess().StartTime;
|
||||
_systemClockContextEnding = new byte[0x10];
|
||||
_timeOffset = 0;
|
||||
|
||||
if (clockType == SystemClockType.User ||
|
||||
clockType == SystemClockType.Network)
|
||||
{
|
||||
_systemClockContextEpoch = _systemClockContextEpoch.ToUniversalTime();
|
||||
}
|
||||
|
||||
_systemClockTimePoint = (long)(_systemClockContextEpoch - Epoch).TotalSeconds;
|
||||
_clockCore = clockCore;
|
||||
_writePermission = writePermission;
|
||||
}
|
||||
|
||||
[Command(0)]
|
||||
// GetCurrentTime() -> nn::time::PosixTime
|
||||
public ResultCode GetCurrentTime(ServiceCtx context)
|
||||
{
|
||||
DateTime currentTime = DateTime.Now;
|
||||
SteadyClockCore steadyClockCore = _clockCore.GetSteadyClockCore();
|
||||
SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);
|
||||
|
||||
if (_clockType == SystemClockType.User ||
|
||||
_clockType == SystemClockType.Network)
|
||||
ResultCode result = _clockCore.GetSystemClockContext(context.Thread, out SystemClockContext clockContext);
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
currentTime = currentTime.ToUniversalTime();
|
||||
result = ResultCode.TimeMismatch;
|
||||
|
||||
if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
|
||||
{
|
||||
ulong posixTime = clockContext.Offset + currentTimePoint.TimePoint;
|
||||
|
||||
context.ResponseData.Write(posixTime);
|
||||
|
||||
result = 0;
|
||||
}
|
||||
}
|
||||
|
||||
context.ResponseData.Write((long)((currentTime - Epoch).TotalSeconds) + _timeOffset);
|
||||
|
||||
return ResultCode.Success;
|
||||
return result;
|
||||
}
|
||||
|
||||
[Command(1)]
|
||||
// SetCurrentTime(nn::time::PosixTime)
|
||||
public ResultCode SetCurrentTime(ServiceCtx context)
|
||||
{
|
||||
DateTime currentTime = DateTime.Now;
|
||||
|
||||
if (_clockType == SystemClockType.User ||
|
||||
_clockType == SystemClockType.Network)
|
||||
if (!_writePermission)
|
||||
{
|
||||
currentTime = currentTime.ToUniversalTime();
|
||||
return ResultCode.PermissionDenied;
|
||||
}
|
||||
|
||||
_timeOffset = (context.RequestData.ReadInt64() - (long)(currentTime - Epoch).TotalSeconds);
|
||||
ulong posixTime = context.RequestData.ReadUInt64();
|
||||
SteadyClockCore steadyClockCore = _clockCore.GetSteadyClockCore();
|
||||
SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);
|
||||
|
||||
return ResultCode.Success;
|
||||
SystemClockContext clockContext = new SystemClockContext()
|
||||
{
|
||||
Offset = posixTime - currentTimePoint.TimePoint,
|
||||
SteadyTimePoint = currentTimePoint
|
||||
};
|
||||
|
||||
ResultCode result = _clockCore.SetSystemClockContext(clockContext);
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
result = _clockCore.Flush(clockContext);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
[Command(2)]
|
||||
// GetSystemClockContext() -> nn::time::SystemClockContext
|
||||
public ResultCode GetSystemClockContext(ServiceCtx context)
|
||||
{
|
||||
context.ResponseData.Write((long)(_systemClockContextEpoch - Epoch).TotalSeconds);
|
||||
ResultCode result = _clockCore.GetSystemClockContext(context.Thread, out SystemClockContext clockContext);
|
||||
|
||||
// The point in time, TODO: is there a link between epoch and this?
|
||||
context.ResponseData.Write(_systemClockTimePoint);
|
||||
|
||||
// This seems to be some kind of identifier?
|
||||
for (int i = 0; i < 0x10; i++)
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
context.ResponseData.Write(_systemClockContextEnding[i]);
|
||||
context.ResponseData.WriteStruct(clockContext);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
return result;
|
||||
}
|
||||
|
||||
[Command(3)]
|
||||
// SetSystemClockContext(nn::time::SystemClockContext)
|
||||
public ResultCode SetSystemClockContext(ServiceCtx context)
|
||||
{
|
||||
long newSystemClockEpoch = context.RequestData.ReadInt64();
|
||||
long newSystemClockTimePoint = context.RequestData.ReadInt64();
|
||||
if (!_writePermission)
|
||||
{
|
||||
return ResultCode.PermissionDenied;
|
||||
}
|
||||
|
||||
_systemClockContextEpoch = Epoch.Add(TimeSpan.FromSeconds(newSystemClockEpoch));
|
||||
_systemClockTimePoint = newSystemClockTimePoint;
|
||||
_systemClockContextEnding = context.RequestData.ReadBytes(0x10);
|
||||
SystemClockContext clockContext = context.RequestData.ReadStruct<SystemClockContext>();
|
||||
|
||||
return ResultCode.Success;
|
||||
ResultCode result = _clockCore.SetSystemClockContext(clockContext);
|
||||
|
||||
if (result == ResultCode.Success)
|
||||
{
|
||||
result = _clockCore.Flush(clockContext);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,11 +7,14 @@
|
|||
|
||||
Success = 0,
|
||||
|
||||
PermissionDenied = (1 << ErrorCodeShift) | ModuleId,
|
||||
TimeMismatch = (102 << ErrorCodeShift) | ModuleId,
|
||||
TimeNotFound = (200 << ErrorCodeShift) | ModuleId,
|
||||
Overflow = (201 << ErrorCodeShift) | ModuleId,
|
||||
LocationNameTooLong = (801 << ErrorCodeShift) | ModuleId,
|
||||
OutOfRange = (902 << ErrorCodeShift) | ModuleId,
|
||||
TimeZoneConversionFailed = (903 << ErrorCodeShift) | ModuleId,
|
||||
TimeZoneNotFound = (989 << ErrorCodeShift) | ModuleId
|
||||
TimeZoneNotFound = (989 << ErrorCodeShift) | ModuleId,
|
||||
NotImplemented = (990 << ErrorCodeShift) | ModuleId,
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
namespace Ryujinx.HLE.HOS.Services.Time
|
||||
{
|
||||
enum SystemClockType
|
||||
{
|
||||
User,
|
||||
Network,
|
||||
Local,
|
||||
EphemeralNetwork
|
||||
}
|
||||
}
|
17
Ryujinx.HLE/HOS/Services/Time/TimePermissions.cs
Normal file
17
Ryujinx.HLE/HOS/Services/Time/TimePermissions.cs
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Time
|
||||
{
|
||||
[Flags]
|
||||
enum TimePermissions
|
||||
{
|
||||
LocalSystemClockWritableMask = 0x1,
|
||||
UserSystemClockWritableMask = 0x2,
|
||||
NetworkSystemClockWritableMask = 0x4,
|
||||
UnknownPermissionMask = 0x8,
|
||||
|
||||
User = 0,
|
||||
Applet = LocalSystemClockWritableMask | UserSystemClockWritableMask | UnknownPermissionMask,
|
||||
System = NetworkSystemClockWritableMask
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue