forked from Mirror/Ryujinx
nifm: Fix returned buffer size of GetClientId (#2036)
This PR fix an issue introduced on last IPC rewrite PRs where some returned buffer size have to be explicit now. `GetClientId` without an explicit buffer size return some garbage to the guest and then `nifm` service crashes because of a wrong ClientId. It's fixed now. Horizon Chase Turbo and Doom regression are fixed now. (Probably some other games too)
This commit is contained in:
parent
c6d3c4207a
commit
b93fe5979a
1 changed files with 2 additions and 1 deletions
|
@ -27,7 +27,8 @@ namespace Ryujinx.HLE.HOS.Services.Nifm.StaticService
|
||||||
public ResultCode GetClientId(ServiceCtx context)
|
public ResultCode GetClientId(ServiceCtx context)
|
||||||
{
|
{
|
||||||
long position = context.Request.RecvListBuff[0].Position;
|
long position = context.Request.RecvListBuff[0].Position;
|
||||||
long size = context.Request.RecvListBuff[0].Size;
|
|
||||||
|
context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize(4);
|
||||||
|
|
||||||
context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
|
context.Memory.Write((ulong)position, _generalServiceDetail.ClientId);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue