forked from Mirror/Ryujinx
Support non-contiguous copies on I2M and DMA engines (#2473)
* Support non-contiguous copies on I2M and DMA engines * Vector copy should start aligned on I2M * Nits * Zero extend the offset
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2 changed files with 29 additions and 24 deletions
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@ -152,14 +152,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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dst.MemoryLayout.UnpackGobBlocksInZ(),
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dstBpp);
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ulong srcBaseAddress = memoryManager.Translate(srcGpuVa);
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ulong dstBaseAddress = memoryManager.Translate(dstGpuVa);
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(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
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(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
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ReadOnlySpan<byte> srcSpan = memoryManager.Physical.GetSpan(srcBaseAddress + (ulong)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = memoryManager.Physical.GetSpan(dstBaseAddress + (ulong)dstBaseOffset, dstSize).ToArray();
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ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (uint)srcBaseOffset, srcSize, true);
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Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (uint)dstBaseOffset, dstSize).ToArray();
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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@ -217,7 +214,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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{
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srcSpan.CopyTo(dstSpan); // No layout conversion has to be performed, just copy the data entirely.
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memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
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return;
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}
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@ -258,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
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};
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memoryManager.Physical.Write(dstBaseAddress + (ulong)dstBaseOffset, dstSpan);
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memoryManager.Write(dstGpuVa + (uint)dstBaseOffset, dstSpan);
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}
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else
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{
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Texture;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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@ -169,13 +170,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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/// </summary>
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private void FinishTransfer()
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{
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Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
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var memoryManager = _channel.MemoryManager;
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var data = MemoryMarshal.Cast<int, byte>(_buffer).Slice(0, _size);
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if (_isLinear && _lineCount == 1)
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{
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ulong address = _channel.MemoryManager.Translate(_dstGpuVa);
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_channel.MemoryManager.Physical.Write(address, data);
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memoryManager.Write(_dstGpuVa, data);
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}
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else
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{
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@ -189,36 +190,43 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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int srcOffset = 0;
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ulong dstBaseAddress = _channel.MemoryManager.Translate(_dstGpuVa);
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for (int y = _dstY; y < _dstY + _lineCount; y++)
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{
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int x1 = _dstX;
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int x2 = _dstX + _lineLengthIn;
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int x2Trunc = _dstX + BitUtils.AlignDown(_lineLengthIn, 16);
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int x1Round = BitUtils.AlignUp(_dstX, 16);
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int x2Trunc = BitUtils.AlignDown(x2, 16);
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int x;
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int x = x1;
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for (x = x1; x < x2Trunc; x += 16, srcOffset += 16)
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if (x1Round <= x2)
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{
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for (; x < x1Round; x++, srcOffset++)
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{
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int dstOffset = dstCalculator.GetOffset(x, y);
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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ulong dstAddress = _dstGpuVa + (uint)dstOffset;
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Span<byte> pixel = data.Slice(srcOffset, 16);
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memoryManager.Write(dstAddress, data[srcOffset]);
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}
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}
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_channel.MemoryManager.Physical.Write(dstAddress, pixel);
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for (; x < x2Trunc; x += 16, srcOffset += 16)
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{
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int dstOffset = dstCalculator.GetOffset(x, y);
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ulong dstAddress = _dstGpuVa + (uint)dstOffset;
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memoryManager.Write(dstAddress, MemoryMarshal.Cast<byte, Vector128<byte>>(data.Slice(srcOffset, 16))[0]);
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}
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for (; x < x2; x++, srcOffset++)
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{
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int dstOffset = dstCalculator.GetOffset(x, y);
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ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
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ulong dstAddress = _dstGpuVa + (uint)dstOffset;
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Span<byte> pixel = data.Slice(srcOffset, 1);
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_channel.MemoryManager.Physical.Write(dstAddress, pixel);
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memoryManager.Write(dstAddress, data[srcOffset]);
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}
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}
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}
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