forked from Mirror/Ryujinx
2562ca6c3f
* Simplify render target bindings * Implement multiple viewports * Pack glViewportIndexed calls into a single glViewportArray * Use ARB_viewport_array when available * Cache framebuffer attachments * Use get accessors in OGLExtension * Address feedback |
||
---|---|---|
.. | ||
DeleteValueCallback.cs | ||
ImageHandler.cs | ||
OGLCachedResource.cs | ||
OGLConstBuffer.cs | ||
OGLEnumConverter.cs | ||
OGLExtension.cs | ||
OGLPipeline.cs | ||
OGLRasterizer.cs | ||
OGLRenderer.cs | ||
OGLRenderTarget.cs | ||
OGLShader.cs | ||
OGLShaderProgram.cs | ||
OGLStreamBuffer.cs | ||
OGLTexture.cs |