forked from Mirror/Ryujinx
2099a3e84b
* Manage state of NfcManager Very basic state management but works with Hyrule Warriors Definitive Edition. Partially fixes #2122 * Fixes changes from review
63 lines
No EOL
1.7 KiB
C#
63 lines
No EOL
1.7 KiB
C#
using Ryujinx.Common.Logging;
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namespace Ryujinx.HLE.HOS.Services.Nfc.NfcManager
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{
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class INfc : IpcService
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{
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private NfcPermissionLevel _permissionLevel;
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private State _state;
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public INfc(NfcPermissionLevel permissionLevel)
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{
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_permissionLevel = permissionLevel;
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_state = State.NonInitialized;
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}
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[CommandHipc(0)]
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[CommandHipc(400)] // 4.0.0+
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// Initialize(u64, u64, pid, buffer<unknown, 5>)
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public ResultCode Initialize(ServiceCtx context)
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{
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_state = State.Initialized;
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Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
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return ResultCode.Success;
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}
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[CommandHipc(1)]
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[CommandHipc(401)] // 4.0.0+
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// Finalize()
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public ResultCode Finalize(ServiceCtx context)
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{
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_state = State.NonInitialized;
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Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
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return ResultCode.Success;
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}
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[CommandHipc(2)]
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[CommandHipc(402)] // 4.0.0+
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// GetState() -> u32
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public ResultCode GetState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_state);
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return ResultCode.Success;
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}
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[CommandHipc(3)]
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[CommandHipc(403)] // 4.0.0+
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// IsNfcEnabled() -> b8
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public ResultCode IsNfcEnabled(ServiceCtx context)
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{
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// NOTE: Write false value here could make nfp service not called.
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context.ResponseData.Write(true);
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Logger.Stub?.PrintStub(LogClass.ServiceNfc, new { _permissionLevel });
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return ResultCode.Success;
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}
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}
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} |