forked from Mirror/Ryujinx
48f6570557
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. |
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.. | ||
Hid | ||
System | ||
Ui | ||
AppDataManager.cs | ||
AudioBackend.cs | ||
ConfigurationFileFormat.cs | ||
ConfigurationState.cs | ||
DlcContainer.cs | ||
DlcNca.cs | ||
GraphicsDebugLevel.cs | ||
LoggerModule.cs | ||
TitleUpdateMetadata.cs |