forked from Mirror/Ryujinx
644b497df1
* Collapse AsSpan().Slice(..) calls into AsSpan(..) Less code and a bit faster * Collapse an Array.Clear(array, 0, array.Length) call to Array.Clear(array) |
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.. | ||
Cache | ||
CachedGpuAccessor.cs | ||
GpuAccessor.cs | ||
GpuAccessorState.cs | ||
ShaderAddresses.cs | ||
ShaderBundle.cs | ||
ShaderCache.cs | ||
ShaderCacheState.cs | ||
ShaderCodeHolder.cs | ||
ShaderCompileTask.cs | ||
ShaderDumper.cs | ||
ShaderDumpPaths.cs | ||
TextureDescriptorCapableGpuAccessor.cs | ||
TransformFeedbackDescriptor.cs |