forked from Mirror/Ryujinx
8c4e4ab3b3
* Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Ui | ||
Utilities | ||
HLEConfiguration.cs | ||
Homebrew.npdm | ||
MemoryConfiguration.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
Switch.cs |