forked from Mirror/Ryujinx
98916a4f90
Changelog: - SDL2 was updated to lastest master - DInput was disabled from build configuration (Close #2238) - HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226) NOTE about HIDAPI support on Linux: Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like: ``` KERNEL=="hidraw*", MODE="0660", TAG+="uaccess" ``` **NOTE: This rule is given as an example, this can present a security risk. Make sure to filter by vendor and product ids.**
15 lines
340 B
XML
15 lines
340 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.15-build9" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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</ItemGroup>
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</Project>
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