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Ryujinx/Ryujinx.Graphics.Shader
gdkchan 119a3a1887
Fix SUATOM and other texture shader instructions with RZ dest ()
* Fix SUATOM and other texture shader instructions with RZ dest

* Shader cache version bump
2021-12-08 18:36:09 -03:00
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CodeGen/Glsl Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
Decoders Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins () 2021-11-08 13:18:46 -03:00
Instructions Fix SUATOM and other texture shader instructions with RZ dest () 2021-12-08 18:36:09 -03:00
IntermediateRepresentation Fix FLO.SH shader instruction with a input of 0 () 2021-12-05 13:25:05 +01:00
StructuredIr Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
Translation Implement remaining shader double-precision instructions () 2021-12-08 17:54:12 -03:00
BufferDescriptor.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) () 2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) () 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing () 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00
InputTopology.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj infra: Migrate to .NET 6 () 2021-11-28 21:24:17 +01:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name () 2020-10-28 21:20:43 +01:00
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs () 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only make render target 2D textures layered if needed () 2021-09-29 01:55:12 +02:00
ShaderStage.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend () 2021-08-11 19:44:41 -03:00
TessPatchType.cs Initial tessellation shader support () 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support () 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs Salieri: shader cache () 2020-11-13 00:15:34 +01:00
TextureFormat.cs Implement SULD shader instruction () 2020-04-22 09:35:28 +10:00
TextureHandle.cs Extend bindless elimination to work with masked and shifted handles () 2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock () 2021-10-28 19:53:12 -03:00