forked from Mirror/Ryujinx
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
22 lines
No EOL
516 B
C#
22 lines
No EOL
516 B
C#
namespace Ryujinx.Graphics
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{
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enum NvGpuEngineDmaReg
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{
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SrcAddress = 0x100,
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DstAddress = 0x102,
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SrcPitch = 0x104,
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DstPitch = 0x105,
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DstBlkDim = 0x1c3,
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DstSizeX = 0x1c4,
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DstSizeY = 0x1c5,
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DstSizeZ = 0x1c6,
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DstPosZ = 0x1c7,
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DstPosXY = 0x1c8,
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SrcBlkDim = 0x1ca,
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SrcSizeX = 0x1cb,
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SrcSizeY = 0x1cc,
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SrcSizeZ = 0x1cd,
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SrcPosZ = 0x1ce,
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SrcPosXY = 0x1cf
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}
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} |