forked from Mirror/Ryujinx
20 lines
560 B
C#
20 lines
560 B
C#
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using System;
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namespace Ryujinx.Graphics.Gpu.Shader.Cache
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{
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struct TransformFeedbackDescriptorOld
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{
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public int BufferIndex { get; }
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public int Stride { get; }
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public byte[] VaryingLocations { get; }
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public TransformFeedbackDescriptorOld(int bufferIndex, int stride, byte[] varyingLocations)
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{
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BufferIndex = bufferIndex;
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Stride = stride;
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VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
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}
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}
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}
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