forked from Mirror/Ryujinx
27 lines
979 B
C#
27 lines
979 B
C#
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|||
|
{
|
|||
|
struct DrawIndexedCommand : IGALCommand
|
|||
|
{
|
|||
|
public CommandType CommandType => CommandType.DrawIndexed;
|
|||
|
private int _indexCount;
|
|||
|
private int _instanceCount;
|
|||
|
private int _firstIndex;
|
|||
|
private int _firstVertex;
|
|||
|
private int _firstInstance;
|
|||
|
|
|||
|
public void Set(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
|
|||
|
{
|
|||
|
_indexCount = indexCount;
|
|||
|
_instanceCount = instanceCount;
|
|||
|
_firstIndex = firstIndex;
|
|||
|
_firstVertex = firstVertex;
|
|||
|
_firstInstance = firstInstance;
|
|||
|
}
|
|||
|
|
|||
|
public static void Run(ref DrawIndexedCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|||
|
{
|
|||
|
renderer.Pipeline.DrawIndexed(command._indexCount, command._instanceCount, command._firstIndex, command._firstVertex, command._firstInstance);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|