forked from Mirror/Ryujinx
29 lines
870 B
C#
29 lines
870 B
C#
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetScissorCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetScissor;
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private int _index;
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private bool _enable;
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private int _x;
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private int _y;
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private int _width;
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private int _height;
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public void Set(int index, bool enable, int x, int y, int width, int height)
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{
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_index = index;
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_enable = enable;
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_x = x;
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_y = y;
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_width = width;
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_height = height;
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}
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public static void Run(ref SetScissorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetScissor(command._index, command._enable, command._x, command._y, command._width, command._height);
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}
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}
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}
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