forked from Mirror/Ryujinx
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
|
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|||
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
|||
|
{
|
|||
|
struct TextureCopyToSliceCommand : IGALCommand
|
|||
|
{
|
|||
|
public CommandType CommandType => CommandType.TextureCopyToSlice;
|
|||
|
private TableRef<ThreadedTexture> _texture;
|
|||
|
private TableRef<ThreadedTexture> _destination;
|
|||
|
private int _srcLayer;
|
|||
|
private int _dstLayer;
|
|||
|
private int _srcLevel;
|
|||
|
private int _dstLevel;
|
|||
|
|
|||
|
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
|||
|
{
|
|||
|
_texture = texture;
|
|||
|
_destination = destination;
|
|||
|
_srcLayer = srcLayer;
|
|||
|
_dstLayer = dstLayer;
|
|||
|
_srcLevel = srcLevel;
|
|||
|
_dstLevel = dstLevel;
|
|||
|
}
|
|||
|
|
|||
|
public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|||
|
{
|
|||
|
ThreadedTexture source = command._texture.Get(threaded);
|
|||
|
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|