forked from Mirror/Ryujinx
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
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using Ryujinx.Graphics.Shader;
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namespace Ryujinx.Graphics.Gpu.Shader
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{
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/// <summary>
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/// Cached shader code for a single shader stage.
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/// </summary>
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class CachedShaderStage
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{
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/// <summary>
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/// Shader program information.
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/// </summary>
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public ShaderProgramInfo Info { get; }
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/// <summary>
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/// Maxwell binary shader code.
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/// </summary>
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public byte[] Code { get; }
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/// <summary>
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/// Constant buffer 1 data accessed by the shader.
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/// </summary>
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public byte[] Cb1Data { get; }
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/// <summary>
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/// Creates a new instance of the shader code holder.
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/// </summary>
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/// <param name="info">Shader program information</param>
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/// <param name="code">Maxwell binary shader code</param>
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/// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
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public CachedShaderStage(ShaderProgramInfo info, byte[] code, byte[] cb1Data)
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{
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Info = info;
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Code = code;
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Cb1Data = cb1Data;
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}
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}
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}
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