forked from Mirror/Ryujinx
Improve BRX target detection heuristics (#1591)
This commit is contained in:
parent
86412ed30a
commit
0954e76a26
4 changed files with 39 additions and 2 deletions
|
@ -310,6 +310,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return PteUnmapped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given page is mapped.
|
||||
/// </summary>
|
||||
/// <param name="gpuVa">GPU virtual address of the page to check</param>
|
||||
/// <returns>True if the page is mapped, false otherwise</returns>
|
||||
public bool IsMapped(ulong gpuVa)
|
||||
{
|
||||
return Translate(gpuVa) != PteUnmapped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a GPU virtual address to a CPU virtual address.
|
||||
/// </summary>
|
||||
|
|
|
@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
|
|||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
|
@ -84,6 +83,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
return _context.MemoryManager.Read<T>(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given memory address is mapped.
|
||||
/// </summary>
|
||||
/// <param name="address">GPU virtual address to be checked</param>
|
||||
/// <returns>True if the address is mapped, false otherwise</returns>
|
||||
public bool MemoryMapped(ulong address)
|
||||
{
|
||||
return _context.MemoryManager.IsMapped(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries Local Size X for compute shaders.
|
||||
/// </summary>
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
|
||||
// Do we have a block after the current one?
|
||||
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null)
|
||||
if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
|
||||
{
|
||||
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
|
||||
|
||||
|
@ -154,6 +154,19 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
return blocks.ToArray();
|
||||
}
|
||||
|
||||
private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
|
||||
{
|
||||
if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
|
||||
!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
|
||||
|
||||
return inst != 0UL;
|
||||
}
|
||||
|
||||
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
|
||||
{
|
||||
index = 0;
|
||||
|
|
|
@ -9,6 +9,11 @@
|
|||
|
||||
T MemoryRead<T>(ulong address) where T : unmanaged;
|
||||
|
||||
public bool MemoryMapped(ulong address)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public int QueryComputeLocalSizeX()
|
||||
{
|
||||
return 1;
|
||||
|
|
Loading…
Reference in a new issue