forked from Mirror/Ryujinx
Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock * Use TerminationRequested in all places where it can be used
This commit is contained in:
parent
db4242c5dc
commit
097562bc6c
5 changed files with 19 additions and 23 deletions
|
@ -188,8 +188,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
|
|
||||||
if (request.AsyncEvent == null)
|
if (request.AsyncEvent == null)
|
||||||
{
|
{
|
||||||
if (request.ClientThread.ShallBeTerminated ||
|
if (request.ClientThread.TerminationRequested)
|
||||||
request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
return KernelResult.ThreadTerminating;
|
return KernelResult.ThreadTerminating;
|
||||||
}
|
}
|
||||||
|
@ -1104,8 +1103,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||||
{
|
{
|
||||||
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
|
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
|
||||||
{
|
{
|
||||||
if (request.ClientThread.ShallBeTerminated ||
|
if (request.ClientThread.TerminationRequested)
|
||||||
request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
_context.CriticalSection.Enter();
|
_context.CriticalSection.Enter();
|
||||||
|
|
||||||
|
if (currentThread.TerminationRequested)
|
||||||
|
{
|
||||||
|
_context.CriticalSection.Leave();
|
||||||
|
|
||||||
|
return KernelResult.ThreadTerminating;
|
||||||
|
}
|
||||||
|
|
||||||
currentThread.SignaledObj = null;
|
currentThread.SignaledObj = null;
|
||||||
currentThread.ObjSyncResult = Result.Success;
|
currentThread.ObjSyncResult = Result.Success;
|
||||||
|
|
||||||
|
@ -114,8 +121,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
currentThread.SignaledObj = null;
|
currentThread.SignaledObj = null;
|
||||||
currentThread.ObjSyncResult = KernelResult.TimedOut;
|
currentThread.ObjSyncResult = KernelResult.TimedOut;
|
||||||
|
|
||||||
if (currentThread.ShallBeTerminated ||
|
if (currentThread.TerminationRequested)
|
||||||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
_context.CriticalSection.Leave();
|
_context.CriticalSection.Leave();
|
||||||
|
|
||||||
|
@ -280,8 +286,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
_context.CriticalSection.Enter();
|
_context.CriticalSection.Enter();
|
||||||
|
|
||||||
if (currentThread.ShallBeTerminated ||
|
if (currentThread.TerminationRequested)
|
||||||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
_context.CriticalSection.Leave();
|
_context.CriticalSection.Leave();
|
||||||
|
|
||||||
|
@ -351,8 +356,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
_context.CriticalSection.Enter();
|
_context.CriticalSection.Enter();
|
||||||
|
|
||||||
if (currentThread.ShallBeTerminated ||
|
if (currentThread.TerminationRequested)
|
||||||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
_context.CriticalSection.Leave();
|
_context.CriticalSection.Leave();
|
||||||
|
|
||||||
|
|
|
@ -19,8 +19,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
currentThread.WithholderNode = threadList.AddLast(currentThread);
|
currentThread.WithholderNode = threadList.AddLast(currentThread);
|
||||||
|
|
||||||
if (currentThread.ShallBeTerminated ||
|
if (currentThread.TerminationRequested)
|
||||||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
threadList.Remove(currentThread.WithholderNode);
|
threadList.Remove(currentThread.WithholderNode);
|
||||||
|
|
||||||
|
|
|
@ -47,8 +47,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
KThread currentThread = KernelStatic.GetCurrentThread();
|
KThread currentThread = KernelStatic.GetCurrentThread();
|
||||||
|
|
||||||
if (currentThread.ShallBeTerminated ||
|
if (currentThread.TerminationRequested)
|
||||||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
|
|
||||||
{
|
{
|
||||||
result = KernelResult.ThreadTerminating;
|
result = KernelResult.ThreadTerminating;
|
||||||
}
|
}
|
||||||
|
|
|
@ -99,11 +99,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
private int _shallBeTerminated;
|
private int _shallBeTerminated;
|
||||||
|
|
||||||
public bool ShallBeTerminated
|
private bool ShallBeTerminated => _shallBeTerminated != 0;
|
||||||
{
|
|
||||||
get => _shallBeTerminated != 0;
|
|
||||||
set => _shallBeTerminated = value ? 1 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
|
public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
|
||||||
|
|
||||||
|
@ -322,7 +318,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
|
|
||||||
ThreadSchedState result;
|
ThreadSchedState result;
|
||||||
|
|
||||||
if (Interlocked.CompareExchange(ref _shallBeTerminated, 1, 0) == 0)
|
if (Interlocked.Exchange(ref _shallBeTerminated, 1) == 0)
|
||||||
{
|
{
|
||||||
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
|
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
|
||||||
{
|
{
|
||||||
|
@ -470,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
{
|
{
|
||||||
KernelContext.CriticalSection.Enter();
|
KernelContext.CriticalSection.Enter();
|
||||||
|
|
||||||
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
|
if (TerminationRequested)
|
||||||
{
|
{
|
||||||
KernelContext.CriticalSection.Leave();
|
KernelContext.CriticalSection.Leave();
|
||||||
|
|
||||||
|
@ -552,7 +548,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||||
return KernelResult.InvalidState;
|
return KernelResult.InvalidState;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
|
if (!TerminationRequested)
|
||||||
{
|
{
|
||||||
if (pause)
|
if (pause)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue