forked from Mirror/Ryujinx
Fix various issues caused by Vertex/Index buffer conversions (#3762)
* Fix various issues caused by #3679 - The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16. - The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer. - The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors. - The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size. * Fix offset for converted buffer
This commit is contained in:
parent
2b50e52e48
commit
0dbe45ae37
4 changed files with 65 additions and 22 deletions
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@ -386,8 +386,25 @@ namespace Ryujinx.Graphics.Vulkan
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_waitable.WaitForFences(_gd.Api, _device, offset, size);
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_waitable.WaitForFences(_gd.Api, _device, offset, size);
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}
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}
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private bool BoundToRange(int offset, ref int size)
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{
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if (offset >= Size)
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{
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return false;
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}
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size = Math.Min(Size - offset, size);
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return true;
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}
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public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
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public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
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{
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{
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if (!BoundToRange(offset, ref size))
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{
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return null;
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}
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var key = new I8ToI16CacheKey(_gd);
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var key = new I8ToI16CacheKey(_gd);
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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@ -407,6 +424,11 @@ namespace Ryujinx.Graphics.Vulkan
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public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
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public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
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{
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{
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if (!BoundToRange(offset, ref size))
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{
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return null;
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}
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var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
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var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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@ -428,6 +450,11 @@ namespace Ryujinx.Graphics.Vulkan
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public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
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public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
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{
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{
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if (!BoundToRange(offset, ref size))
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{
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return null;
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}
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var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
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var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
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@ -49,7 +49,12 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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else
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else
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{
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{
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int bufferSize);
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if (_offset >= bufferSize)
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{
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autoBuffer = null;
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}
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offset = _offset;
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offset = _offset;
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size = _size;
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size = _size;
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
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using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
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emptyVb.SetData(0, new byte[EmptyVbSize]);
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emptyVb.SetData(0, new byte[EmptyVbSize]);
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_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, EmptyVbSize, 0);
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_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0);
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_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
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_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
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ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
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ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
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@ -1243,7 +1243,7 @@ namespace Ryujinx.Graphics.Vulkan
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_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
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_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
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_vertexBuffersDirty &= ~(1u << i);
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_vertexBuffersDirty &= ~(1UL << i);
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}
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}
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}
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}
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@ -57,37 +57,48 @@ namespace Ryujinx.Graphics.Vulkan
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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{
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{
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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int stride = (_stride + (alignment - 1)) & -alignment;
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var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
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if (autoBuffer != null)
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{
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int stride = (_stride + (alignment - 1)) & -alignment;
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int newSize = (_size / _stride) * stride;
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if (gd.Capabilities.SupportsExtendedDynamicState)
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var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
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{
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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if (gd.Capabilities.SupportsExtendedDynamicState)
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cbs.CommandBuffer,
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{
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binding,
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gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
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1,
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cbs.CommandBuffer,
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buffer,
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binding,
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0,
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1,
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(ulong)(_size / _stride) * (ulong)stride,
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buffer,
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(ulong)stride);
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0,
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}
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(ulong)newSize,
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else
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(ulong)stride);
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{
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}
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
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else
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{
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gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
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}
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_buffer = autoBuffer;
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}
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}
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_buffer = autoBuffer;
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
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return;
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return;
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}
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}
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else
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else
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{
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{
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
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autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
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// The original stride must be reapplied in case it was rewritten.
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// The original stride must be reapplied in case it was rewritten.
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
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if (_offset >= size)
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{
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autoBuffer = null;
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}
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}
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}
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}
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}
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