forked from Mirror/Ryujinx
Fix shader buffer write flag on atomic instructions (#2261)
* Fix shader buffer write flag on atomic instructions * Shader cache version bump
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1998a3a90a
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0e9823d7e6
3 changed files with 10 additions and 5 deletions
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@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 2217;
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private const ulong ShaderCodeGenVersion = 2261;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -61,8 +61,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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switch (memRegion)
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{
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case Instruction.MrShared: args += LoadShared (context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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case Instruction.MrShared: args += LoadShared(context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
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default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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}
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@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return $"{arrayName}[{offsetExpr}]";
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}
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public static string LoadStorage(CodeGenContext context, AstOperation operation)
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public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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@ -213,6 +213,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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if (forAtomic)
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{
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SetStorageWriteFlag(context, src1, context.Config.Stage);
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}
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return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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}
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@ -485,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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flags |= TextureUsageFlags.ResScaleUnsupported;
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}
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}
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}
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else
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{
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// Resolution scaling cannot be applied to this texture right now.
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