forked from Mirror/Ryujinx
Simplify handling of shader vertex A (#1999)
* Simplify handling of shader vertex A * Theres no transformation feedback, its transform * Merge TextureHandlesForCache
This commit is contained in:
parent
1319eda8b7
commit
4047477866
6 changed files with 52 additions and 94 deletions
|
@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
}
|
||||
}
|
||||
|
||||
// Transformation feedback
|
||||
// Transform feedback
|
||||
if (tfd != null)
|
||||
{
|
||||
foreach (TransformFeedbackDescriptor transform in tfd)
|
||||
|
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
/// <param name="data">The raw guest transform feedback descriptors</param>
|
||||
/// <param name="header">The guest shader program header</param>
|
||||
/// <returns>The transform feedback descriptors read from guest</returns>
|
||||
public static TransformFeedbackDescriptor[] ReadTransformationFeedbackInformations(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
|
||||
public static TransformFeedbackDescriptor[] ReadTransformFeedbackInformation(ref ReadOnlySpan<byte> data, GuestShaderCacheHeader header)
|
||||
{
|
||||
if (header.TransformFeedbackCount != 0)
|
||||
{
|
||||
|
@ -376,9 +376,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
/// <returns>Guest shader cahe entries from the runtime contexts</returns>
|
||||
public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts)
|
||||
{
|
||||
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length];
|
||||
int startIndex = shaderContexts.Length > 1 ? 1 : 0;
|
||||
|
||||
for (int i = 0; i < shaderContexts.Length; i++)
|
||||
GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex];
|
||||
|
||||
for (int i = startIndex; i < shaderContexts.Length; i++)
|
||||
{
|
||||
TranslatorContext context = shaderContexts[i];
|
||||
|
||||
|
@ -387,15 +389,17 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
continue;
|
||||
}
|
||||
|
||||
int sizeA = context.AddressA == 0 ? 0 : context.SizeA;
|
||||
TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null;
|
||||
|
||||
int sizeA = translatorContext2 != null ? translatorContext2.Size : 0;
|
||||
|
||||
byte[] code = new byte[context.Size + sizeA];
|
||||
|
||||
memoryManager.GetSpan(context.Address, context.Size).CopyTo(code);
|
||||
|
||||
if (context.AddressA != 0)
|
||||
if (translatorContext2 != null)
|
||||
{
|
||||
memoryManager.GetSpan(context.AddressA, context.SizeA).CopyTo(code.AsSpan().Slice(context.Size, context.SizeA));
|
||||
memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA));
|
||||
}
|
||||
|
||||
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
|
||||
|
@ -421,7 +425,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
}
|
||||
}
|
||||
|
||||
entries[i] = entry;
|
||||
entries[i - startIndex] = entry;
|
||||
}
|
||||
|
||||
return entries;
|
||||
|
|
|
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
|||
|
||||
ReadOnlySpan<GuestShaderCacheEntry> cachedShaderEntries = GuestShaderCacheEntry.Parse(ref guestProgramReadOnlySpan, out GuestShaderCacheHeader fileHeader);
|
||||
|
||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
|
||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
|
||||
|
||||
Hash128 newHash = CacheHelper.ComputeGuestHashFromCache(cachedShaderEntries, tfd);
|
||||
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
// Reconstruct code holder.
|
||||
if (isHostProgramValid)
|
||||
{
|
||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
||||
program = new ShaderProgram(entry.Header.Stage, "");
|
||||
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
|
||||
}
|
||||
else
|
||||
|
@ -176,7 +176,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
ShaderCodeHolder[] shaders = new ShaderCodeHolder[cachedShaderEntries.Length];
|
||||
List<ShaderProgram> shaderPrograms = new List<ShaderProgram>();
|
||||
|
||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformationFeedbackInformations(ref guestProgramReadOnlySpan, fileHeader);
|
||||
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
|
||||
|
||||
TranslationFlags flags = DefaultFlags;
|
||||
|
||||
|
@ -217,14 +217,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (isHostProgramValid)
|
||||
{
|
||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
||||
program = new ShaderProgram(entry.Header.Stage, "");
|
||||
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
IGpuAccessor gpuAccessor = new CachedGpuAccessor(_context, entry.Code, entry.Header.GpuAccessorHeader, entry.TextureDescriptors);
|
||||
|
||||
program = Translator.CreateContext((ulong)entry.Header.Size, 0, gpuAccessor, flags, counts).Translate(out shaderProgramInfo);
|
||||
TranslatorContext translatorContext = Translator.CreateContext(0, gpuAccessor, flags, counts);
|
||||
TranslatorContext translatorContext2 = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, flags | TranslationFlags.VertexA, counts);
|
||||
|
||||
program = translatorContext.Translate(out shaderProgramInfo, translatorContext2);
|
||||
}
|
||||
|
||||
// NOTE: Vertex B comes first in the shader cache.
|
||||
|
@ -239,7 +242,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (isHostProgramValid)
|
||||
{
|
||||
program = new ShaderProgram(entry.Header.Stage, "", entry.Header.Size, entry.Header.SizeA);
|
||||
program = new ShaderProgram(entry.Header.Stage, "");
|
||||
shaderProgramInfo = hostShaderEntries[i].ToShaderProgramInfo();
|
||||
}
|
||||
else
|
||||
|
@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages];
|
||||
TranslatorContext[] shaderContexts = new TranslatorContext[Constants.ShaderStages + 1];
|
||||
|
||||
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(state);
|
||||
|
||||
|
@ -461,17 +464,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
if (addresses.VertexA != 0)
|
||||
{
|
||||
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex, addresses.VertexA);
|
||||
}
|
||||
else
|
||||
{
|
||||
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
|
||||
shaderContexts[0] = DecodeGraphicsShader(state, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
|
||||
}
|
||||
|
||||
shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
|
||||
shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
||||
shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
|
||||
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
|
||||
shaderContexts[1] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Vertex, addresses.Vertex);
|
||||
shaderContexts[2] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
|
||||
shaderContexts[3] = DecodeGraphicsShader(state, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
|
||||
shaderContexts[4] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Geometry, addresses.Geometry);
|
||||
shaderContexts[5] = DecodeGraphicsShader(state, counts, flags, ShaderStage.Fragment, addresses.Fragment);
|
||||
|
||||
bool isShaderCacheEnabled = _cacheManager != null;
|
||||
bool isShaderCacheReadOnly = false;
|
||||
|
@ -501,11 +501,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
// The shader isn't currently cached, translate it and compile it.
|
||||
ShaderCodeHolder[] shaders = new ShaderCodeHolder[Constants.ShaderStages];
|
||||
|
||||
shaders[0] = TranslateShader(shaderContexts[0]);
|
||||
shaders[1] = TranslateShader(shaderContexts[1]);
|
||||
shaders[2] = TranslateShader(shaderContexts[2]);
|
||||
shaders[3] = TranslateShader(shaderContexts[3]);
|
||||
shaders[4] = TranslateShader(shaderContexts[4]);
|
||||
shaders[0] = TranslateShader(shaderContexts[1], shaderContexts[0]);
|
||||
shaders[1] = TranslateShader(shaderContexts[2]);
|
||||
shaders[2] = TranslateShader(shaderContexts[3]);
|
||||
shaders[3] = TranslateShader(shaderContexts[4]);
|
||||
shaders[4] = TranslateShader(shaderContexts[5]);
|
||||
|
||||
List<IShader> hostShaders = new List<IShader>();
|
||||
|
||||
|
@ -696,15 +696,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <param name="flags">Flags that controls shader translation</param>
|
||||
/// <param name="stage">Shader stage</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the shader code</param>
|
||||
/// <param name="gpuVaA">Optional GPU virtual address of the "Vertex A" shader code</param>
|
||||
/// <returns>The generated translator context</returns>
|
||||
private TranslatorContext DecodeGraphicsShader(
|
||||
GpuState state,
|
||||
TranslationCounts counts,
|
||||
TranslationFlags flags,
|
||||
ShaderStage stage,
|
||||
ulong gpuVa,
|
||||
ulong gpuVaA = 0)
|
||||
ulong gpuVa)
|
||||
{
|
||||
if (gpuVa == 0)
|
||||
{
|
||||
|
@ -713,37 +711,31 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, state, (int)stage - 1);
|
||||
|
||||
if (gpuVaA != 0)
|
||||
{
|
||||
return Translator.CreateContext(gpuVaA, gpuVa, gpuAccessor, flags, counts);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
|
||||
}
|
||||
return Translator.CreateContext(gpuVa, gpuAccessor, flags, counts);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a previously generated translator context to something that the host API accepts.
|
||||
/// </summary>
|
||||
/// <param name="translatorContext">Current translator context to translate</param>
|
||||
/// <param name="translatorContext2">Optional translator context of the shader that should be combined</param>
|
||||
/// <returns>Compiled graphics shader code</returns>
|
||||
private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext)
|
||||
private ShaderCodeHolder TranslateShader(TranslatorContext translatorContext, TranslatorContext translatorContext2 = null)
|
||||
{
|
||||
if (translatorContext == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (translatorContext.AddressA != 0)
|
||||
if (translatorContext2 != null)
|
||||
{
|
||||
byte[] codeA = _context.MemoryManager.GetSpan(translatorContext.AddressA, translatorContext.SizeA).ToArray();
|
||||
byte[] codeA = _context.MemoryManager.GetSpan(translatorContext2.Address, translatorContext2.Size).ToArray();
|
||||
byte[] codeB = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
|
||||
|
||||
_dumper.Dump(codeA, compute: false, out string fullPathA, out string codePathA);
|
||||
_dumper.Dump(codeB, compute: false, out string fullPathB, out string codePathB);
|
||||
|
||||
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
|
||||
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo, translatorContext2);
|
||||
|
||||
if (fullPathA != null && fullPathB != null && codePathA != null && codePathB != null)
|
||||
{
|
||||
|
|
|
@ -8,15 +8,10 @@ namespace Ryujinx.Graphics.Shader
|
|||
|
||||
public string Code { get; private set; }
|
||||
|
||||
public int SizeA { get; }
|
||||
public int Size { get; }
|
||||
|
||||
public ShaderProgram(ShaderStage stage, string code, int size, int sizeA)
|
||||
public ShaderProgram(ShaderStage stage, string code)
|
||||
{
|
||||
Stage = stage;
|
||||
Code = code;
|
||||
SizeA = sizeA;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public void Prepend(string line)
|
||||
|
|
|
@ -36,22 +36,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return new TranslatorContext(address, cfg, config);
|
||||
}
|
||||
|
||||
public static TranslatorContext CreateContext(
|
||||
ulong addressA,
|
||||
ulong addressB,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationFlags flags,
|
||||
TranslationCounts counts = null)
|
||||
{
|
||||
counts ??= new TranslationCounts();
|
||||
|
||||
Block[][] cfgA = DecodeShader(addressA, gpuAccessor, flags | TranslationFlags.VertexA, counts, out ShaderConfig configA);
|
||||
Block[][] cfgB = DecodeShader(addressB, gpuAccessor, flags, counts, out ShaderConfig configB);
|
||||
|
||||
return new TranslatorContext(addressA, addressB, cfgA, cfgB, configA, configB);
|
||||
}
|
||||
|
||||
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo, int sizeA = 0)
|
||||
internal static ShaderProgram Translate(FunctionCode[] functions, ShaderConfig config, out ShaderProgramInfo shaderProgramInfo)
|
||||
{
|
||||
var cfgs = new ControlFlowGraph[functions.Length];
|
||||
var frus = new RegisterUsage.FunctionRegisterUsage[functions.Length];
|
||||
|
@ -113,7 +98,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
string glslCode = program.Code;
|
||||
|
||||
return new ShaderProgram(config.Stage, glslCode, config.Size, sizeA);
|
||||
return new ShaderProgram(config.Stage, glslCode);
|
||||
}
|
||||
|
||||
private static Block[][] DecodeShader(
|
||||
|
|
|
@ -10,16 +10,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
public class TranslatorContext
|
||||
{
|
||||
private readonly Block[][] _cfg;
|
||||
private readonly Block[][] _cfgA;
|
||||
private ShaderConfig _config;
|
||||
private ShaderConfig _configA;
|
||||
|
||||
public ulong Address { get; }
|
||||
public ulong AddressA { get; }
|
||||
|
||||
public ShaderStage Stage => _config.Stage;
|
||||
public int Size => _config.Size;
|
||||
public int SizeA => _configA != null ? _configA.Size : 0;
|
||||
|
||||
public HashSet<int> TextureHandlesForCache => _config.TextureHandlesForCache;
|
||||
|
||||
|
@ -27,22 +23,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
internal TranslatorContext(ulong address, Block[][] cfg, ShaderConfig config)
|
||||
{
|
||||
Address = address;
|
||||
AddressA = 0;
|
||||
_config = config;
|
||||
_configA = null;
|
||||
_cfg = cfg;
|
||||
_cfgA = null;
|
||||
}
|
||||
|
||||
internal TranslatorContext(ulong addressA, ulong addressB, Block[][] cfgA, Block[][] cfgB, ShaderConfig configA, ShaderConfig configB)
|
||||
{
|
||||
Address = addressB;
|
||||
AddressA = addressA;
|
||||
_config = configB;
|
||||
_configA = configA;
|
||||
_cfg = cfgB;
|
||||
_cfgA = cfgA;
|
||||
Address = address;
|
||||
_config = config;
|
||||
_cfg = cfg;
|
||||
}
|
||||
|
||||
private static bool IsUserAttribute(Operand operand)
|
||||
|
@ -141,20 +124,19 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
return output;
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(out ShaderProgramInfo shaderProgramInfo)
|
||||
public ShaderProgram Translate(out ShaderProgramInfo shaderProgramInfo, TranslatorContext other = null)
|
||||
{
|
||||
FunctionCode[] code = EmitShader(_cfg, _config);
|
||||
|
||||
if (_configA != null)
|
||||
if (other != null)
|
||||
{
|
||||
FunctionCode[] codeA = EmitShader(_cfgA, _configA);
|
||||
_config.SetUsedFeature(other._config.UsedFeatures);
|
||||
TextureHandlesForCache.UnionWith(other.TextureHandlesForCache);
|
||||
|
||||
_config.SetUsedFeature(_configA.UsedFeatures);
|
||||
|
||||
code = Combine(codeA, code);
|
||||
code = Combine(EmitShader(other._cfg, other._config), code);
|
||||
}
|
||||
|
||||
return Translator.Translate(code, _config, out shaderProgramInfo, SizeA);
|
||||
return Translator.Translate(code, _config, out shaderProgramInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue