forked from Mirror/Ryujinx
Implement some shader instructions (#252)
* Add IADDI32, IADD and SEL shader instructions * Add LOP shader instruction and fix LOP32I pass_b * Add ISET shader instruction * Add IADD3 shader instruction * Address feedback * Fixup OperA in Iadd_I32
This commit is contained in:
parent
c2c765b30f
commit
571848536b
4 changed files with 269 additions and 3 deletions
|
@ -144,6 +144,50 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
EmitFsetp(Block, OpCode, ShaderOper.RR);
|
EmitFsetp(Block, OpCode, ShaderOper.RR);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Iadd_C(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd(Block, OpCode, ShaderOper.CR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd_I(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd(Block, OpCode, ShaderOper.Imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
ShaderIrNode OperA = GetOperGpr8 (OpCode);
|
||||||
|
ShaderIrNode OperB = GetOperImm32_20(OpCode);
|
||||||
|
|
||||||
|
bool NegA = ((OpCode >> 56) & 1) != 0;
|
||||||
|
|
||||||
|
OperA = GetAluIneg(OperA, NegA);
|
||||||
|
|
||||||
|
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd_R(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd(Block, OpCode, ShaderOper.RR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd3_C(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd3(Block, OpCode, ShaderOper.CR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd3_I(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd3(Block, OpCode, ShaderOper.Imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iadd3_R(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIadd3(Block, OpCode, ShaderOper.RR);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
|
public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
|
||||||
{
|
{
|
||||||
EmitImnmx(Block, OpCode, ShaderOper.CR);
|
EmitImnmx(Block, OpCode, ShaderOper.CR);
|
||||||
|
@ -184,6 +228,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
EmitIscadd(Block, OpCode, ShaderOper.RR);
|
EmitIscadd(Block, OpCode, ShaderOper.RR);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Iset_C(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIset(Block, OpCode, ShaderOper.CR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iset_I(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIset(Block, OpCode, ShaderOper.Imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Iset_R(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitIset(Block, OpCode, ShaderOper.RR);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
|
public static void Isetp_C(ShaderIrBlock Block, long OpCode)
|
||||||
{
|
{
|
||||||
EmitIsetp(Block, OpCode, ShaderOper.CR);
|
EmitIsetp(Block, OpCode, ShaderOper.CR);
|
||||||
|
@ -215,13 +274,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
case 2: Inst = ShaderIrInst.Xor; break;
|
case 2: Inst = ShaderIrInst.Xor; break;
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
|
||||||
|
|
||||||
//SubOp == 3 is pass, used by the not instruction
|
//SubOp == 3 is pass, used by the not instruction
|
||||||
//which just moves the inverted register value.
|
//which just moves the inverted register value.
|
||||||
if (SubOp < 3)
|
if (SubOp < 3)
|
||||||
{
|
{
|
||||||
ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
|
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||||
|
|
||||||
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
|
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||||
|
|
||||||
|
@ -229,10 +288,25 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Lop_C(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitLop(Block, OpCode, ShaderOper.CR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Lop_I(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitLop(Block, OpCode, ShaderOper.Imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Lop_R(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitLop(Block, OpCode, ShaderOper.RR);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Mufu(ShaderIrBlock Block, long OpCode)
|
public static void Mufu(ShaderIrBlock Block, long OpCode)
|
||||||
{
|
{
|
||||||
int SubOp = (int)(OpCode >> 20) & 0xf;
|
int SubOp = (int)(OpCode >> 20) & 0xf;
|
||||||
|
@ -533,6 +607,92 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
|
{
|
||||||
|
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||||
|
ShaderIrNode OperB;
|
||||||
|
|
||||||
|
switch (Oper)
|
||||||
|
{
|
||||||
|
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||||
|
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||||
|
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||||
|
|
||||||
|
default: throw new ArgumentException(nameof(Oper));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||||
|
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||||
|
|
||||||
|
OperA = GetAluIneg(OperA, NegA);
|
||||||
|
OperB = GetAluIneg(OperB, NegB);
|
||||||
|
|
||||||
|
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
|
{
|
||||||
|
int Mode = (int)((OpCode >> 37) & 3);
|
||||||
|
|
||||||
|
bool Neg1 = ((OpCode >> 51) & 1) != 0;
|
||||||
|
bool Neg2 = ((OpCode >> 50) & 1) != 0;
|
||||||
|
bool Neg3 = ((OpCode >> 49) & 1) != 0;
|
||||||
|
|
||||||
|
int Height1 = (int)((OpCode >> 35) & 3);
|
||||||
|
int Height2 = (int)((OpCode >> 33) & 3);
|
||||||
|
int Height3 = (int)((OpCode >> 31) & 3);
|
||||||
|
|
||||||
|
ShaderIrNode OperB;
|
||||||
|
|
||||||
|
switch (Oper)
|
||||||
|
{
|
||||||
|
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||||
|
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||||
|
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||||
|
|
||||||
|
default: throw new ArgumentException(nameof(Oper));
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height)
|
||||||
|
{
|
||||||
|
if (Oper != ShaderOper.RR)
|
||||||
|
{
|
||||||
|
return Src;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (Height)
|
||||||
|
{
|
||||||
|
case 0: return Src;
|
||||||
|
case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff));
|
||||||
|
case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16));
|
||||||
|
|
||||||
|
default: throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
|
||||||
|
ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
|
||||||
|
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
|
||||||
|
|
||||||
|
ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
|
||||||
|
|
||||||
|
if (Oper == ShaderOper.RR)
|
||||||
|
{
|
||||||
|
switch (Mode)
|
||||||
|
{
|
||||||
|
case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break;
|
||||||
|
case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Note: Here there should be a "+ 1" when carry flag is set
|
||||||
|
//but since carry is mostly ignored by other instructions, it's excluded for now
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
|
||||||
|
}
|
||||||
|
|
||||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
{
|
{
|
||||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||||
|
@ -821,6 +981,54 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
|
{
|
||||||
|
int SubOp = (int)(OpCode >> 41) & 3;
|
||||||
|
|
||||||
|
bool InvA = ((OpCode >> 39) & 1) != 0;
|
||||||
|
bool InvB = ((OpCode >> 40) & 1) != 0;
|
||||||
|
|
||||||
|
ShaderIrInst Inst = 0;
|
||||||
|
|
||||||
|
switch (SubOp)
|
||||||
|
{
|
||||||
|
case 0: Inst = ShaderIrInst.And; break;
|
||||||
|
case 1: Inst = ShaderIrInst.Or; break;
|
||||||
|
case 2: Inst = ShaderIrInst.Xor; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||||
|
ShaderIrNode OperB;
|
||||||
|
|
||||||
|
switch (Oper)
|
||||||
|
{
|
||||||
|
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||||
|
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||||
|
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||||
|
|
||||||
|
default: throw new ArgumentException(nameof(Oper));
|
||||||
|
}
|
||||||
|
|
||||||
|
OperB = GetAluNot(OperB, InvB);
|
||||||
|
|
||||||
|
ShaderIrNode Op;
|
||||||
|
|
||||||
|
if (SubOp < 3)
|
||||||
|
{
|
||||||
|
Op = new ShaderIrOp(Inst, OperA, OperB);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Op = OperB;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||||
|
}
|
||||||
|
|
||||||
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
{
|
{
|
||||||
//TODO: Confirm SignAB/C, it is just a guess.
|
//TODO: Confirm SignAB/C, it is just a guess.
|
||||||
|
|
|
@ -156,6 +156,11 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static ShaderIrOperPred GetOperPred48(long OpCode)
|
||||||
|
{
|
||||||
|
return new ShaderIrOperPred((int)((OpCode >> 48) & 7));
|
||||||
|
}
|
||||||
|
|
||||||
public static ShaderIrInst GetCmp(long OpCode)
|
public static ShaderIrInst GetCmp(long OpCode)
|
||||||
{
|
{
|
||||||
switch ((int)(OpCode >> 49) & 7)
|
switch ((int)(OpCode >> 49) & 7)
|
||||||
|
|
|
@ -113,6 +113,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Gpr), OpCode));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Sel_C(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitSel(Block, OpCode, ShaderOper.CR);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Sel_I(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitSel(Block, OpCode, ShaderOper.Imm);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Sel_R(ShaderIrBlock Block, long OpCode)
|
||||||
|
{
|
||||||
|
EmitSel(Block, OpCode, ShaderOper.RR);
|
||||||
|
}
|
||||||
|
|
||||||
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
private static void EmitF2f(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
{
|
{
|
||||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||||
|
@ -340,6 +355,28 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void EmitSel(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||||
|
{
|
||||||
|
ShaderIrOperGpr Dst = GetOperGpr0 (OpCode);
|
||||||
|
ShaderIrNode Pred = GetOperPred39N(OpCode);
|
||||||
|
|
||||||
|
ShaderIrNode ResultA = GetOperGpr8(OpCode);
|
||||||
|
ShaderIrNode ResultB;
|
||||||
|
|
||||||
|
switch (Oper)
|
||||||
|
{
|
||||||
|
case ShaderOper.CR: ResultB = GetOperCbuf34 (OpCode); break;
|
||||||
|
case ShaderOper.Imm: ResultB = GetOperImm19_20(OpCode); break;
|
||||||
|
case ShaderOper.RR: ResultB = GetOperGpr20 (OpCode); break;
|
||||||
|
|
||||||
|
default: throw new ArgumentException(nameof(Oper));
|
||||||
|
}
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultA), false), OpCode));
|
||||||
|
|
||||||
|
Block.AddNode(GetPredNode(new ShaderIrCond(Pred, new ShaderIrAsg(Dst, ResultB), true), OpCode));
|
||||||
|
}
|
||||||
|
|
||||||
private static IntType GetIntType(long OpCode)
|
private static IntType GetIntType(long OpCode)
|
||||||
{
|
{
|
||||||
bool Signed = ((OpCode >> 13) & 1) != 0;
|
bool Signed = ((OpCode >> 13) & 1) != 0;
|
||||||
|
|
|
@ -64,6 +64,13 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Set("0100110011100x", ShaderDecode.I2i_C);
|
Set("0100110011100x", ShaderDecode.I2i_C);
|
||||||
Set("0011100x11100x", ShaderDecode.I2i_I);
|
Set("0011100x11100x", ShaderDecode.I2i_I);
|
||||||
Set("0101110011100x", ShaderDecode.I2i_R);
|
Set("0101110011100x", ShaderDecode.I2i_R);
|
||||||
|
Set("0100110000010x", ShaderDecode.Iadd_C);
|
||||||
|
Set("0011100000010x", ShaderDecode.Iadd_I);
|
||||||
|
Set("0001110x0xxxxx", ShaderDecode.Iadd_I32);
|
||||||
|
Set("0101110000010x", ShaderDecode.Iadd_R);
|
||||||
|
Set("010011001100xx", ShaderDecode.Iadd3_C);
|
||||||
|
Set("001110001100xx", ShaderDecode.Iadd3_I);
|
||||||
|
Set("010111001100xx", ShaderDecode.Iadd3_R);
|
||||||
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
Set("0100110000100x", ShaderDecode.Imnmx_C);
|
||||||
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
Set("0011100x00100x", ShaderDecode.Imnmx_I);
|
||||||
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
Set("0101110000100x", ShaderDecode.Imnmx_R);
|
||||||
|
@ -71,13 +78,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
Set("0100110000011x", ShaderDecode.Iscadd_C);
|
||||||
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
Set("0011100x00011x", ShaderDecode.Iscadd_I);
|
||||||
Set("0101110000011x", ShaderDecode.Iscadd_R);
|
Set("0101110000011x", ShaderDecode.Iscadd_R);
|
||||||
|
Set("010010110101xx", ShaderDecode.Iset_C);
|
||||||
|
Set("001101100101xx", ShaderDecode.Iset_I);
|
||||||
|
Set("010110110101xx", ShaderDecode.Iset_R);
|
||||||
Set("010010110110xx", ShaderDecode.Isetp_C);
|
Set("010010110110xx", ShaderDecode.Isetp_C);
|
||||||
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
Set("0011011x0110xx", ShaderDecode.Isetp_I);
|
||||||
Set("010110110110xx", ShaderDecode.Isetp_R);
|
Set("010110110110xx", ShaderDecode.Isetp_R);
|
||||||
Set("111000110011xx", ShaderDecode.Kil);
|
Set("111000110011xx", ShaderDecode.Kil);
|
||||||
Set("1110111111011x", ShaderDecode.Ld_A);
|
Set("1110111111011x", ShaderDecode.Ld_A);
|
||||||
Set("1110111110010x", ShaderDecode.Ld_C);
|
Set("1110111110010x", ShaderDecode.Ld_C);
|
||||||
|
Set("0100110001000x", ShaderDecode.Lop_C);
|
||||||
|
Set("0011100001000x", ShaderDecode.Lop_I);
|
||||||
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
|
Set("000001xxxxxxxx", ShaderDecode.Lop_I32);
|
||||||
|
Set("0101110001000x", ShaderDecode.Lop_R);
|
||||||
Set("0100110010011x", ShaderDecode.Mov_C);
|
Set("0100110010011x", ShaderDecode.Mov_C);
|
||||||
Set("0011100x10011x", ShaderDecode.Mov_I);
|
Set("0011100x10011x", ShaderDecode.Mov_I);
|
||||||
Set("000000010000xx", ShaderDecode.Mov_I32);
|
Set("000000010000xx", ShaderDecode.Mov_I32);
|
||||||
|
@ -87,6 +100,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
Set("0100110010010x", ShaderDecode.Rro_C);
|
Set("0100110010010x", ShaderDecode.Rro_C);
|
||||||
Set("0011100x10010x", ShaderDecode.Rro_I);
|
Set("0011100x10010x", ShaderDecode.Rro_I);
|
||||||
Set("0101110010010x", ShaderDecode.Rro_R);
|
Set("0101110010010x", ShaderDecode.Rro_R);
|
||||||
|
Set("0100110010100x", ShaderDecode.Sel_C);
|
||||||
|
Set("0011100010100x", ShaderDecode.Sel_I);
|
||||||
|
Set("0101110010100x", ShaderDecode.Sel_R);
|
||||||
Set("0100110001001x", ShaderDecode.Shl_C);
|
Set("0100110001001x", ShaderDecode.Shl_C);
|
||||||
Set("0011100x01001x", ShaderDecode.Shl_I);
|
Set("0011100x01001x", ShaderDecode.Shl_I);
|
||||||
Set("0101110001001x", ShaderDecode.Shl_R);
|
Set("0101110001001x", ShaderDecode.Shl_R);
|
||||||
|
|
Loading…
Reference in a new issue