forked from Mirror/Ryujinx
Improve rendering on resolution lower than 1080p (#944)
* Improve rendering on resolution lower than 1080p * Apply scaling factor to the renderer (This fix 4K displays)
This commit is contained in:
parent
d736352da2
commit
5f6949d9b0
2 changed files with 54 additions and 18 deletions
|
@ -18,8 +18,8 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
public class GLRenderer : GLWidget
|
||||
{
|
||||
private const int TouchScreenWidth = 1280;
|
||||
private const int TouchScreenHeight = 720;
|
||||
private const int SwitchPanelWidth = 1280;
|
||||
private const int SwitchPanelHeight = 720;
|
||||
private const int TargetFps = 60;
|
||||
|
||||
public ManualResetEvent WaitEvent { get; set; }
|
||||
|
@ -156,7 +156,9 @@ namespace Ryujinx.Ui
|
|||
{
|
||||
var result = base.OnConfigureEvent(evnt);
|
||||
|
||||
_renderer.Window.SetSize(AllocatedWidth, AllocatedHeight);
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -226,6 +228,42 @@ namespace Ryujinx.Ui
|
|||
return false;
|
||||
}
|
||||
|
||||
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
|
||||
{
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
||||
if (monitor.Geometry.Height >= 1080)
|
||||
{
|
||||
minimumHeight = SwitchPanelHeight;
|
||||
}
|
||||
// Otherwise, we default minimal size to 480p 16:9.
|
||||
else
|
||||
{
|
||||
minimumHeight = 480;
|
||||
}
|
||||
|
||||
naturalHeight = minimumHeight;
|
||||
}
|
||||
|
||||
protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
|
||||
{
|
||||
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
|
||||
|
||||
// If the monitor is at least 1080p, use the Switch panel size as minimal size.
|
||||
if (monitor.Geometry.Height >= 1080)
|
||||
{
|
||||
minimumWidth = SwitchPanelWidth;
|
||||
}
|
||||
// Otherwise, we default minimal size to 480p 16:9.
|
||||
else
|
||||
{
|
||||
minimumWidth = 854;
|
||||
}
|
||||
|
||||
naturalWidth = minimumWidth;
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
if (IsStopped)
|
||||
|
@ -421,13 +459,13 @@ namespace Ryujinx.Ui
|
|||
int screenWidth = AllocatedWidth;
|
||||
int screenHeight = AllocatedHeight;
|
||||
|
||||
if (AllocatedWidth > (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight)
|
||||
if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
|
||||
{
|
||||
screenWidth = (AllocatedHeight * TouchScreenWidth) / TouchScreenHeight;
|
||||
screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
screenHeight = (AllocatedWidth * TouchScreenHeight) / TouchScreenWidth;
|
||||
screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
|
||||
}
|
||||
|
||||
int startX = (AllocatedWidth - screenWidth) >> 1;
|
||||
|
@ -445,8 +483,8 @@ namespace Ryujinx.Ui
|
|||
int screenMouseX = (int)_mouseX - startX;
|
||||
int screenMouseY = (int)_mouseY - startY;
|
||||
|
||||
int mX = (screenMouseX * TouchScreenWidth) / screenWidth;
|
||||
int mY = (screenMouseY * TouchScreenHeight) / screenHeight;
|
||||
int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
|
||||
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
|
||||
|
||||
TouchPoint currentPoint = new TouchPoint
|
||||
{
|
||||
|
|
|
@ -363,8 +363,6 @@
|
|||
<property name="orientation">vertical</property>
|
||||
<child>
|
||||
<object class="GtkBox" id="_viewBox">
|
||||
<property name="width_request">1280</property>
|
||||
<property name="height_request">720</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="orientation">vertical</property>
|
||||
|
|
Loading…
Reference in a new issue