Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)

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gdkchan 2018-07-09 22:49:07 -03:00 committed by GitHub
parent 0a36bfbf92
commit 791fe70810
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2 changed files with 29 additions and 13 deletions

View file

@ -249,11 +249,6 @@ namespace Ryujinx.Audio.OpenAL
private ALFormat GetALFormat(int Channels, AudioFormat Format)
{
if (Channels < 1 || Channels > 2)
{
throw new ArgumentOutOfRangeException(nameof(Channels));
}
if (Channels == 1)
{
switch (Format)
@ -262,7 +257,7 @@ namespace Ryujinx.Audio.OpenAL
case AudioFormat.PcmInt16: return ALFormat.Mono16;
}
}
else /* if (Channels == 2) */
else if (Channels == 2)
{
switch (Format)
{
@ -270,6 +265,18 @@ namespace Ryujinx.Audio.OpenAL
case AudioFormat.PcmInt16: return ALFormat.Stereo16;
}
}
else if (Channels == 6)
{
switch (Format)
{
case AudioFormat.PcmInt8: return ALFormat.Multi51Chn8Ext;
case AudioFormat.PcmInt16: return ALFormat.Multi51Chn16Ext;
}
}
else
{
throw new ArgumentOutOfRangeException(nameof(Channels));
}
throw new ArgumentException(nameof(Format));
}

View file

@ -14,6 +14,10 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
private const string DefaultAudioOutput = "DeviceOut";
private const int DefaultSampleRate = 48000;
private const int DefaultChannelsCount = 2;
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
@ -122,7 +126,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
int SampleRate = Context.RequestData.ReadInt32();
int Channels = Context.RequestData.ReadInt32();
if (SampleRate != 48000)
if (SampleRate == 0)
{
SampleRate = DefaultSampleRate;
}
if (SampleRate != DefaultSampleRate)
{
Context.Ns.Log.PrintWarning(LogClass.Audio, "Invalid sample rate!");
@ -133,7 +142,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
if (Channels == 0)
{
Channels = 2;
Channels = DefaultChannelsCount;
}
KEvent ReleaseEvent = new KEvent();
@ -145,7 +154,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
IAalOutput AudioOut = Context.Ns.AudioOut;
int Track = AudioOut.OpenTrack(SampleRate, 2, Callback, out AudioFormat Format);
int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));