Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan 2023-07-11 14:07:41 -03:00 committed by GitHub
parent fa32ef9275
commit 9c6071a645
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
51 changed files with 364 additions and 496 deletions

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@ -79,7 +79,6 @@ namespace Ryujinx.Graphics.GAL
void SetRasterizerDiscard(bool discard); void SetRasterizerDiscard(bool discard);
void SetRenderTargetScale(float scale);
void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask); void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask);
void SetRenderTargets(ITexture[] colors, ITexture depthStencil); void SetRenderTargets(ITexture[] colors, ITexture depthStencil);
@ -99,7 +98,7 @@ namespace Ryujinx.Graphics.GAL
void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs); void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers); void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform); void SetViewports(ReadOnlySpan<Viewport> viewports);
void TextureBarrier(); void TextureBarrier();
void TextureBarrierTiled(); void TextureBarrierTiled();
@ -107,7 +106,5 @@ namespace Ryujinx.Graphics.GAL
bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual); bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual);
bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual); bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual);
void EndHostConditionalRendering(); void EndHostConditionalRendering();
void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount);
} }
} }

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@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action, bool alwaysBackground = false); void BackgroundContextAction(Action action, bool alwaysBackground = false);
BufferHandle CreateBuffer(int size, BufferHandle storageHint); BufferHandle CreateBuffer(int size, BufferHandle storageHint);
BufferHandle CreateBuffer(int size) BufferHandle CreateBuffer(int size)
{ {
return CreateBuffer(size, BufferHandle.Null); return CreateBuffer(size, BufferHandle.Null);
@ -28,7 +27,7 @@ namespace Ryujinx.Graphics.GAL
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info); IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info); ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale); ITexture CreateTexture(TextureCreateInfo info);
bool PrepareHostMapping(nint address, ulong size); bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict); void CreateSync(ulong id, bool strict);
@ -49,7 +48,7 @@ namespace Ryujinx.Graphics.GAL
void PreFrame(); void PreFrame();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved); ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved);
void ResetCounter(CounterType type); void ResetCounter(CounterType type);

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@ -6,7 +6,6 @@ namespace Ryujinx.Graphics.GAL
{ {
int Width { get; } int Width { get; }
int Height { get; } int Height { get; }
float ScaleFactor { get; }
void CopyTo(ITexture destination, int firstLayer, int firstLevel); void CopyTo(ITexture destination, int firstLayer, int firstLevel);
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel); void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);

View file

@ -125,7 +125,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<SetProgramCommand>(CommandType.SetProgram); Register<SetProgramCommand>(CommandType.SetProgram);
Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard); Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks); Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets); Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
Register<SetScissorsCommand>(CommandType.SetScissor); Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest); Register<SetStencilTestCommand>(CommandType.SetStencilTest);
@ -138,7 +137,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled); Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering); Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush); Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
return maxCommandSize; return maxCommandSize;
} }

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@ -87,7 +87,6 @@
SetProgram, SetProgram,
SetRasterizerDiscard, SetRasterizerDiscard,
SetRenderTargetColorMasks, SetRenderTargetColorMasks,
SetRenderTargetScale,
SetRenderTargets, SetRenderTargets,
SetScissor, SetScissor,
SetStencilTest, SetStencilTest,
@ -100,6 +99,5 @@
TextureBarrierTiled, TextureBarrierTiled,
TryHostConditionalRendering, TryHostConditionalRendering,
TryHostConditionalRenderingFlush, TryHostConditionalRenderingFlush,
UpdateRenderScale,
} }
} }

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@ -8,18 +8,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
public readonly CommandType CommandType => CommandType.CreateTexture; public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info; private TextureCreateInfo _info;
private float _scale;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale) public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info)
{ {
_texture = texture; _texture = texture;
_info = info; _info = info;
_scale = scale;
} }
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale); command._texture.Get(threaded).Base = renderer.CreateTexture(command._info);
} }
} }
} }

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@ -10,13 +10,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
private TableRef<ThreadedCounterEvent> _event; private TableRef<ThreadedCounterEvent> _event;
private CounterType _type; private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler; private TableRef<EventHandler<ulong>> _resultHandler;
private float _divisor;
private bool _hostReserved; private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved) public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, float divisor, bool hostReserved)
{ {
_event = evt; _event = evt;
_type = type; _type = type;
_resultHandler = resultHandler; _resultHandler = resultHandler;
_divisor = divisor;
_hostReserved = hostReserved; _hostReserved = hostReserved;
} }
@ -24,7 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
ThreadedCounterEvent evt = command._event.Get(threaded); ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved); evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._divisor, command._hostReserved);
} }
} }
} }

View file

@ -1,18 +0,0 @@
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{
public readonly CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)
{
_scale = scale;
}
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargetScale(command._scale);
}
}
}

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@ -7,18 +7,16 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
public readonly CommandType CommandType => CommandType.SetViewports; public readonly CommandType CommandType => CommandType.SetViewports;
private SpanRef<Viewport> _viewports; private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(SpanRef<Viewport> viewports, bool disableTransform) public void Set(SpanRef<Viewport> viewports)
{ {
_viewports = viewports; _viewports = viewports;
_disableTransform = disableTransform;
} }
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded); ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(viewports, command._disableTransform); renderer.Pipeline.SetViewports(viewports);
command._viewports.Dispose(threaded); command._viewports.Dispose(threaded);
} }
} }

View file

@ -1,25 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
{
public readonly CommandType CommandType => CommandType.UpdateRenderScale;
private SpanRef<float> _scales;
private int _totalCount;
private int _fragmentCount;
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
{
_scales = scales;
_totalCount = totalCount;
_fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);
}
}
}

View file

@ -70,10 +70,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
} }
} }
public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, bool hostReserved) public void Create(IRenderer renderer, CounterType type, System.EventHandler<ulong> eventHandler, float divisor, bool hostReserved)
{ {
ThreadedHelpers.SpinUntilExchange(ref _createLock, 1, 0); ThreadedHelpers.SpinUntilExchange(ref _createLock, 1, 0);
Base = renderer.ReportCounter(type, eventHandler, hostReserved || _reserved); Base = renderer.ReportCounter(type, eventHandler, divisor, hostReserved || _reserved);
Volatile.Write(ref _createLock, 0); Volatile.Write(ref _createLock, 0);
} }
} }

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@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public int Height => _info.Height; public int Height => _info.Height;
public float ScaleFactor { get; } public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
{ {
_renderer = renderer; _renderer = renderer;
_info = info; _info = info;
ScaleFactor = scale;
} }
private TableRef<T> Ref<T>(T reference) private TableRef<T> Ref<T>(T reference)
@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel) public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{ {
ThreadedTexture newTex = new(_renderer, info, ScaleFactor); ThreadedTexture newTex = new(_renderer, info);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel); _renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand(); _renderer.QueueCommand();

View file

@ -261,12 +261,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public void SetRenderTargetScale(float scale)
{
_renderer.New<SetRenderTargetScaleCommand>().Set(scale);
_renderer.QueueCommand();
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors) public void SetScissors(ReadOnlySpan<Rectangle<int>> scissors)
{ {
_renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors)); _renderer.New<SetScissorsCommand>().Set(_renderer.CopySpan(scissors));
@ -321,9 +315,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform) public void SetViewports(ReadOnlySpan<Viewport> viewports)
{ {
_renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports), disableTransform); _renderer.New<SetViewportsCommand>().Set(_renderer.CopySpan(viewports));
_renderer.QueueCommand(); _renderer.QueueCommand();
} }
@ -368,11 +362,5 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand(); _renderer.QueueCommand();
return false; return false;
} }
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
_renderer.New<UpdateRenderScaleCommand>().Set(_renderer.CopySpan(scales[..totalCount]), totalCount, fragmentCount);
_renderer.QueueCommand();
}
} }
} }

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@ -320,21 +320,21 @@ namespace Ryujinx.Graphics.GAL.Multithreading
QueueCommand(); QueueCommand();
} }
public ITexture CreateTexture(TextureCreateInfo info, float scale) public ITexture CreateTexture(TextureCreateInfo info)
{ {
if (IsGpuThread()) if (IsGpuThread())
{ {
var texture = new ThreadedTexture(this, info, scale); var texture = new ThreadedTexture(this, info);
New<CreateTextureCommand>().Set(Ref(texture), info, scale); New<CreateTextureCommand>().Set(Ref(texture), info);
QueueCommand(); QueueCommand();
return texture; return texture;
} }
else else
{ {
var texture = new ThreadedTexture(this, info, scale) var texture = new ThreadedTexture(this, info)
{ {
Base = _baseRenderer.CreateTexture(info, scale), Base = _baseRenderer.CreateTexture(info),
}; };
return texture; return texture;
@ -410,10 +410,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
QueueCommand(); QueueCommand();
} }
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved) public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{ {
ThreadedCounterEvent evt = new(this, type, _lastSampleCounterClear); ThreadedCounterEvent evt = new ThreadedCounterEvent(this, type, _lastSampleCounterClear);
New<ReportCounterCommand>().Set(Ref(evt), type, Ref(resultHandler), hostReserved); New<ReportCounterCommand>().Set(Ref(evt), type, Ref(resultHandler), divisor, hostReserved);
QueueCommand(); QueueCommand();
if (type == CounterType.SamplesPassed) if (type == CounterType.SamplesPassed)

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@ -1,102 +0,0 @@
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL
{
public class SupportBufferUpdater : IDisposable
{
public SupportBuffer Data;
public BufferHandle Handle;
private readonly IRenderer _renderer;
private int _startOffset = -1;
private int _endOffset = -1;
public SupportBufferUpdater(IRenderer renderer)
{
_renderer = renderer;
Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
}
private void MarkDirty(int startOffset, int byteSize)
{
int endOffset = startOffset + byteSize;
if (_startOffset == -1)
{
_startOffset = startOffset;
_endOffset = endOffset;
}
else
{
if (startOffset < _startOffset)
{
_startOffset = startOffset;
}
if (endOffset > _endOffset)
{
_endOffset = endOffset;
}
}
}
public void UpdateFragmentRenderScaleCount(int count)
{
if (Data.FragmentRenderScaleCount.X != count)
{
Data.FragmentRenderScaleCount.X = count;
MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
}
}
private void UpdateGenericField<T>(int baseOffset, ReadOnlySpan<T> data, Span<T> target, int offset, int count) where T : unmanaged
{
data[..count].CopyTo(target[offset..]);
int elemSize = Unsafe.SizeOf<T>();
MarkDirty(baseOffset + offset * elemSize, count * elemSize);
}
public void UpdateRenderScale(ReadOnlySpan<Vector4<float>> data, int offset, int count)
{
UpdateGenericField(SupportBuffer.GraphicsRenderScaleOffset, data, Data.RenderScale.AsSpan(), offset, count);
}
public void UpdateFragmentIsBgra(ReadOnlySpan<Vector4<int>> data, int offset, int count)
{
UpdateGenericField(SupportBuffer.FragmentIsBgraOffset, data, Data.FragmentIsBgra.AsSpan(), offset, count);
}
public void UpdateViewportInverse(Vector4<float> data)
{
Data.ViewportInverse = data;
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
}
public void Commit()
{
if (_startOffset != -1)
{
ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref Data, 1));
_renderer.SetBufferData(Handle, _startOffset, data[_startOffset.._endOffset]);
_startOffset = -1;
_endOffset = -1;
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
_renderer.DeleteBuffer(Handle);
}
}
}

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@ -177,13 +177,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
resultHandler(null, (ulong)_state.State.SemaphorePayload); resultHandler(null, (ulong)_state.State.SemaphorePayload);
break; break;
case ReportCounterType.SamplesPassed: case ReportCounterType.SamplesPassed:
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false); float scale = _channel.TextureManager.RenderTargetScale;
float divisor = scale * scale;
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, divisor, false);
break; break;
case ReportCounterType.PrimitivesGenerated: case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false); counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, 1f, false);
break; break;
case ReportCounterType.TransformFeedbackPrimitivesWritten: case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false); counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, 1f, false);
break; break;
} }

View file

@ -495,6 +495,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{ {
clipRegionHeight = color.Height / samplesInY; clipRegionHeight = color.Height / samplesInY;
} }
if (!_context.Capabilities.SupportsBgraFormat)
{
_context.SupportBufferUpdater.SetRenderTargetIsBgra(index, color.Format.IsBgr());
}
} }
} }
@ -539,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (oldScale != _channel.TextureManager.RenderTargetScale) if (oldScale != _channel.TextureManager.RenderTargetScale)
{ {
_context.Renderer.Pipeline.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale); _context.SupportBufferUpdater.SetRenderTargetScale(_channel.TextureManager.RenderTargetScale);
UpdateViewportTransform(); UpdateViewportTransform();
UpdateScissorState(); UpdateScissorState();
@ -758,9 +763,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
} }
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode()); _context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
_context.Renderer.Pipeline.SetViewports(viewports, disableTransform); _context.Renderer.Pipeline.SetViewports(viewports);
_currentSpecState.SetViewportTransformDisable(_state.State.ViewportTransformEnable == 0); _context.SupportBufferUpdater.SetViewportTransformDisable(
viewports[0].Region.Width,
viewports[0].Region.Height,
_channel.TextureManager.RenderTargetScale,
disableTransform);
_currentSpecState.SetViewportTransformDisable(disableTransform);
_currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne); _currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
} }

View file

@ -85,6 +85,11 @@ namespace Ryujinx.Graphics.Gpu
/// </summary> /// </summary>
internal ConcurrentDictionary<ulong, PhysicalMemory> PhysicalMemoryRegistry { get; } internal ConcurrentDictionary<ulong, PhysicalMemory> PhysicalMemoryRegistry { get; }
/// <summary>
/// Support buffer updater.
/// </summary>
internal SupportBufferUpdater SupportBufferUpdater { get; }
/// <summary> /// <summary>
/// Host hardware capabilities. /// Host hardware capabilities.
/// </summary> /// </summary>
@ -125,6 +130,8 @@ namespace Ryujinx.Graphics.Gpu
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>(); PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
SupportBufferUpdater = new SupportBufferUpdater(renderer);
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); _firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
} }
@ -399,6 +406,8 @@ namespace Ryujinx.Graphics.Gpu
physicalMemory.Dispose(); physicalMemory.Dispose();
} }
SupportBufferUpdater.Dispose();
PhysicalMemoryRegistry.Clear(); PhysicalMemoryRegistry.Clear();
RunDeferredActions(); RunDeferredActions();

View file

@ -278,7 +278,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Debug.Assert(!isView); Debug.Assert(!isView);
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor); TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor); HostTexture = _context.Renderer.CreateTexture(createInfo);
SynchronizeMemory(); // Load the data. SynchronizeMemory(); // Load the data.
if (ScaleMode == TextureScaleMode.Scaled) if (ScaleMode == TextureScaleMode.Scaled)
@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
} }
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor); TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, ScaleFactor);
HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor); HostTexture = _context.Renderer.CreateTexture(createInfo);
} }
} }
} }
@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (storage == null) if (storage == null)
{ {
TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale); TextureCreateInfo createInfo = TextureCache.GetCreateInfo(Info, _context.Capabilities, scale);
storage = _context.Renderer.CreateTexture(createInfo, scale); storage = _context.Renderer.CreateTexture(createInfo);
} }
if (copy) if (copy)

View file

@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_lastFragmentTotal = fragmentTotal; _lastFragmentTotal = fragmentTotal;
_context.Renderer.Pipeline.UpdateRenderScale(_scales, total, fragmentTotal); _context.SupportBufferUpdater.UpdateRenderScale(_scales, total, fragmentTotal);
_scaleChanged = false; _scaleChanged = false;
} }

View file

@ -478,6 +478,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Force rebind after doing compute work. // Force rebind after doing compute work.
Rebind(); Rebind();
_context.SupportBufferUpdater.Commit();
} }
/// <summary> /// <summary>
@ -686,6 +688,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
CommitBufferTextureBindings(); CommitBufferTextureBindings();
_rebind = false; _rebind = false;
_context.SupportBufferUpdater.Commit();
} }
/// <summary> /// <summary>

View file

@ -0,0 +1,232 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// Support buffer data updater.
/// </summary>
class SupportBufferUpdater : IDisposable
{
private SupportBuffer _data;
private BufferHandle _handle;
private readonly IRenderer _renderer;
private int _startOffset = -1;
private int _endOffset = -1;
/// <summary>
/// Creates a new instance of the support buffer updater.
/// </summary>
/// <param name="renderer">Renderer that the support buffer will be used with</param>
public SupportBufferUpdater(IRenderer renderer)
{
_renderer = renderer;
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
_data.RenderScale.AsSpan().Fill(defaultScale);
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
}
/// <summary>
/// Mark a region of the support buffer as modified and needing to be sent to the GPU.
/// </summary>
/// <param name="startOffset">Start offset of the region in bytes</param>
/// <param name="byteSize">Size of the region in bytes</param>
private void MarkDirty(int startOffset, int byteSize)
{
int endOffset = startOffset + byteSize;
if (_startOffset == -1)
{
_startOffset = startOffset;
_endOffset = endOffset;
}
else
{
if (startOffset < _startOffset)
{
_startOffset = startOffset;
}
if (endOffset > _endOffset)
{
_endOffset = endOffset;
}
}
}
/// <summary>
/// Marks the fragment render scale count as being modified.
/// </summary>
private void DirtyFragmentRenderScaleCount()
{
MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
}
/// <summary>
/// Marks data of a given type as being modified.
/// </summary>
/// <typeparam name="T">Type of the data</typeparam>
/// <param name="baseOffset">Base offset of the data in bytes</param>
/// <param name="offset">Index of the data, in elements</param>
/// <param name="count">Number of elements</param>
private void DirtyGenericField<T>(int baseOffset, int offset, int count) where T : unmanaged
{
int elemSize = Unsafe.SizeOf<T>();
MarkDirty(baseOffset + offset * elemSize, count * elemSize);
}
/// <summary>
/// Marks render scales as being modified.
/// </summary>
/// <param name="offset">Index of the first scale that was modified</param>
/// <param name="count">Number of modified scales</param>
private void DirtyRenderScale(int offset, int count)
{
DirtyGenericField<Vector4<float>>(SupportBuffer.GraphicsRenderScaleOffset, offset, count);
}
/// <summary>
/// Marks render target BGRA format state as modified.
/// </summary>
/// <param name="offset">Index of the first render target that had its BGRA format modified</param>
/// <param name="count">Number of render targets</param>
private void DirtyFragmentIsBgra(int offset, int count)
{
DirtyGenericField<Vector4<int>>(SupportBuffer.FragmentIsBgraOffset, offset, count);
}
/// <summary>
/// Updates the inverse viewport vector.
/// </summary>
/// <param name="data">Inverse viewport vector</param>
private void UpdateViewportInverse(Vector4<float> data)
{
_data.ViewportInverse = data;
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
}
/// <summary>
/// Sets the scale of all output render targets (they should all have the same scale).
/// </summary>
/// <param name="scale">Scale value</param>
public void SetRenderTargetScale(float scale)
{
_data.RenderScale[0].X = scale;
DirtyRenderScale(0, 1); // Just the first element.
}
/// <summary>
/// Updates the render scales for shader input textures or images.
/// </summary>
/// <param name="scales">Scale values</param>
/// <param name="totalCount">Total number of scales across all stages</param>
/// <param name="fragmentCount">Total number of scales on the fragment shader stage</param>
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
bool changed = false;
for (int index = 0; index < totalCount; index++)
{
if (_data.RenderScale[1 + index].X != scales[index])
{
_data.RenderScale[1 + index].X = scales[index];
changed = true;
}
}
// Only update fragment count if there are scales after it for the vertex stage.
if (fragmentCount != totalCount && fragmentCount != _data.FragmentRenderScaleCount.X)
{
_data.FragmentRenderScaleCount.X = fragmentCount;
DirtyFragmentRenderScaleCount();
}
if (changed)
{
DirtyRenderScale(0, 1 + totalCount);
}
}
/// <summary>
/// Sets whether the format of a given render target is a BGRA format.
/// </summary>
/// <param name="index">Render target index</param>
/// <param name="isBgra">True if the format is BGRA< false otherwise</param>
public void SetRenderTargetIsBgra(int index, bool isBgra)
{
bool isBgraChanged = (_data.FragmentIsBgra[index].X != 0) != isBgra;
if (isBgraChanged)
{
_data.FragmentIsBgra[index].X = isBgra ? 1 : 0;
DirtyFragmentIsBgra(index, 1);
}
}
/// <summary>
/// Sets whether a viewport has transform disabled.
/// </summary>
/// <param name="viewportWidth">Value used as viewport width</param>
/// <param name="viewportHeight">Value used as viewport height</param>
/// <param name="scale">Render target scale</param>
/// <param name="disableTransform">True if transform is disabled, false otherwise</param>
public void SetViewportTransformDisable(float viewportWidth, float viewportHeight, float scale, bool disableTransform)
{
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (_data.ViewportInverse.W != disableTransformF || disableTransform)
{
UpdateViewportInverse(new Vector4<float>
{
X = scale * 2f / viewportWidth,
Y = scale * 2f / viewportHeight,
Z = 1,
W = disableTransformF
});
}
}
/// <summary>
/// Submits all pending buffer updates to the GPU.
/// </summary>
public void Commit()
{
if (_startOffset != -1)
{
if (_handle == BufferHandle.Null)
{
_handle = _renderer.CreateBuffer(SupportBuffer.RequiredSize);
_renderer.Pipeline.ClearBuffer(_handle, 0, SupportBuffer.RequiredSize, 0);
var range = new BufferRange(_handle, 0, SupportBuffer.RequiredSize);
_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
}
ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref _data, 1));
_renderer.SetBufferData(_handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset));
_startOffset = -1;
_endOffset = -1;
}
}
/// <summary>
/// Destroys the support buffer.
/// </summary>
public void Dispose()
{
if (_handle != BufferHandle.Null)
{
_renderer.DeleteBuffer(_handle);
_handle = BufferHandle.Null;
}
}
}
}

View file

@ -58,6 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
} }
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1); AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1);
_reservedConstantBuffers = 1; // For the support buffer. _reservedConstantBuffers = 1; // For the support buffer.

View file

@ -208,7 +208,16 @@ namespace Ryujinx.Graphics.Gpu
texture.SynchronizeMemory(); texture.SynchronizeMemory();
ImageCrop crop = pt.Crop; ImageCrop crop = new ImageCrop(
(int)(pt.Crop.Left * texture.ScaleFactor),
(int)MathF.Ceiling(pt.Crop.Right * texture.ScaleFactor),
(int)(pt.Crop.Top * texture.ScaleFactor),
(int)MathF.Ceiling(pt.Crop.Bottom * texture.ScaleFactor),
pt.Crop.FlipX,
pt.Crop.FlipY,
pt.Crop.IsStretched,
pt.Crop.AspectRatioX,
pt.Crop.AspectRatioY);
if (texture.Info.Width > pt.Info.Width || texture.Info.Height > pt.Info.Height) if (texture.Info.Width > pt.Info.Width || texture.Info.Height > pt.Info.Height)
{ {

View file

@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
originalInfo.SwizzleB, originalInfo.SwizzleB,
originalInfo.SwizzleA); originalInfo.SwizzleA);
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor); _intermediaryTexture = new TextureStorage(_renderer, info);
_intermediaryTexture.CreateDefaultView(); _intermediaryTexture.CreateDefaultView();
} }

View file

@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height) if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
{ {
_textureStorage?.Dispose(); _textureStorage?.Dispose();
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor); _textureStorage = new TextureStorage(_renderer, view.Info);
_textureStorage.CreateDefaultView(); _textureStorage.CreateDefaultView();
} }

View file

@ -147,8 +147,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue, SwizzleComponent.Blue,
SwizzleComponent.Alpha); SwizzleComponent.Alpha);
_areaTexture = new TextureStorage(_renderer, areaInfo, 1); _areaTexture = new TextureStorage(_renderer, areaInfo);
_searchTexture = new TextureStorage(_renderer, searchInfo, 1); _searchTexture = new TextureStorage(_renderer, searchInfo);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin"); var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin"); var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
@ -165,11 +165,11 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height) if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{ {
_outputTexture?.Dispose(); _outputTexture?.Dispose();
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); _outputTexture = new TextureStorage(_renderer, view.Info);
_outputTexture.CreateDefaultView(); _outputTexture.CreateDefaultView();
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); _edgeOutputTexture = new TextureStorage(_renderer, view.Info);
_edgeOutputTexture.CreateDefaultView(); _edgeOutputTexture.CreateDefaultView();
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor); _blendOutputTexture = new TextureStorage(_renderer, view.Info);
_blendOutputTexture.CreateDefaultView(); _blendOutputTexture.CreateDefaultView();
DeleteShaders(); DeleteShaders();

View file

@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
SwizzleComponent.Red, SwizzleComponent.Red,
SwizzleComponent.Green, SwizzleComponent.Green,
SwizzleComponent.Blue, SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f); SwizzleComponent.Alpha));
} }
public void Dispose() public void Dispose()

View file

@ -11,15 +11,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
public int Width => Info.Width; public int Width => Info.Width;
public int Height => Info.Height; public int Height => Info.Height;
public float ScaleFactor { get; }
public Target Target => Info.Target; public Target Target => Info.Target;
public Format Format => Info.Format; public Format Format => Info.Format;
public TextureBase(TextureCreateInfo info, float scaleFactor = 1f) public TextureBase(TextureCreateInfo info)
{ {
Info = info; Info = info;
ScaleFactor = scaleFactor;
Handle = GL.GenTexture(); Handle = GL.GenTexture();
} }

View file

@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public TextureView BgraSwap(TextureView from) public TextureView BgraSwap(TextureView from)
{ {
TextureView to = (TextureView)_renderer.CreateTexture(from.Info, from.ScaleFactor); TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
EnsurePbo(from); EnsurePbo(from);

View file

@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
{ {
public ITextureInfo Storage => this; public ITextureInfo Storage => this;
public int Handle { get; private set; } public int Handle { get; private set; }
public float ScaleFactor { get; private set; }
public TextureCreateInfo Info { get; } public TextureCreateInfo Info { get; }
@ -18,13 +17,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
internal ITexture DefaultView { get; private set; } internal ITexture DefaultView { get; private set; }
public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info, float scaleFactor) public TextureStorage(OpenGLRenderer renderer, TextureCreateInfo info)
{ {
_renderer = renderer; _renderer = renderer;
Info = info; Info = info;
Handle = GL.GenTexture(); Handle = GL.GenTexture();
ScaleFactor = scaleFactor;
CreateImmutableStorage(); CreateImmutableStorage();
} }

View file

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureStorage parent, TextureStorage parent,
TextureCreateInfo info, TextureCreateInfo info,
int firstLayer, int firstLayer,
int firstLevel) : base(info, parent.ScaleFactor) int firstLevel) : base(info)
{ {
_renderer = renderer; _renderer = renderer;
_parent = parent; _parent = parent;

View file

@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
return new Sampler(info); return new Sampler(info);
} }
public ITexture CreateTexture(TextureCreateInfo info, float scaleFactor) public ITexture CreateTexture(TextureCreateInfo info)
{ {
if (info.Target == Target.TextureBuffer) if (info.Target == Target.TextureBuffer)
{ {
@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.OpenGL
} }
else else
{ {
return ResourcePool.GetTextureOrNull(info, scaleFactor) ?? new TextureStorage(this, info, scaleFactor).CreateDefaultView(); return ResourcePool.GetTextureOrNull(info) ?? new TextureStorage(this, info).CreateDefaultView();
} }
} }
@ -194,9 +194,9 @@ namespace Ryujinx.Graphics.OpenGL
ResourcePool.Tick(); ResourcePool.Tick();
} }
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved) public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{ {
return _counters.QueueReport(type, resultHandler, _pipeline.DrawCount, hostReserved); return _counters.QueueReport(type, resultHandler, divisor, _pipeline.DrawCount, hostReserved);
} }
public void Initialize(GraphicsDebugLevel glLogLevel) public void Initialize(GraphicsDebugLevel glLogLevel)
@ -210,7 +210,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.Arb.MaxShaderCompilerThreads(Math.Min(Environment.ProcessorCount, 8)); GL.Arb.MaxShaderCompilerThreads(Math.Min(Environment.ProcessorCount, 8));
} }
_pipeline.Initialize(this);
_counters.Initialize(_pipeline); _counters.Initialize(_pipeline);
// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles. // This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.

View file

@ -44,9 +44,7 @@ namespace Ryujinx.Graphics.OpenGL
private CounterQueueEvent _activeConditionalRender; private CounterQueueEvent _activeConditionalRender;
private readonly Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount]; private Vector4<int>[] _fpIsBgra = new Vector4<int>[SupportBuffer.FragmentIsBgraCount];
private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
private int _fragmentScaleCount;
private readonly (TextureBase, Format)[] _images; private readonly (TextureBase, Format)[] _images;
private TextureBase _unit0Texture; private TextureBase _unit0Texture;
@ -66,7 +64,6 @@ namespace Ryujinx.Graphics.OpenGL
private bool _tfEnabled; private bool _tfEnabled;
private TransformFeedbackPrimitiveType _tfTopology; private TransformFeedbackPrimitiveType _tfTopology;
private SupportBufferUpdater _supportBuffer;
private readonly BufferHandle[] _tfbs; private readonly BufferHandle[] _tfbs;
private readonly BufferRange[] _tfbTargets; private readonly BufferRange[] _tfbTargets;
@ -84,22 +81,10 @@ namespace Ryujinx.Graphics.OpenGL
_images = new (TextureBase, Format)[SavedImages]; _images = new (TextureBase, Format)[SavedImages];
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
_tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers]; _tfbs = new BufferHandle[Constants.MaxTransformFeedbackBuffers];
_tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers]; _tfbTargets = new BufferRange[Constants.MaxTransformFeedbackBuffers];
} }
public void Initialize(OpenGLRenderer renderer)
{
_supportBuffer = new SupportBufferUpdater(renderer);
GL.BindBufferBase(BufferRangeTarget.UniformBuffer, 0, Unsafe.As<BufferHandle, int>(ref _supportBuffer.Handle));
_supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
_supportBuffer.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
}
public void Barrier() public void Barrier()
{ {
GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits); GL.MemoryBarrier(MemoryBarrierFlags.AllBarrierBits);
@ -684,8 +669,6 @@ namespace Ryujinx.Graphics.OpenGL
{ {
if (texture is TextureView view && sampler is Sampler samp) if (texture is TextureView view && sampler is Sampler samp)
{ {
_supportBuffer.Commit();
if (HwCapabilities.SupportsDrawTexture) if (HwCapabilities.SupportsDrawTexture)
{ {
GL.NV.DrawTexture( GL.NV.DrawTexture(
@ -777,16 +760,6 @@ namespace Ryujinx.Graphics.OpenGL
_tfEnabled = false; _tfEnabled = false;
} }
public double GetCounterDivisor(CounterType type)
{
if (type == CounterType.SamplesPassed)
{
return _renderScale[0].X * _renderScale[0].X;
}
return 1;
}
public void SetAlphaTest(bool enable, float reference, CompareOp op) public void SetAlphaTest(bool enable, float reference, CompareOp op)
{ {
if (!enable) if (!enable)
@ -1172,12 +1145,6 @@ namespace Ryujinx.Graphics.OpenGL
_rasterizerDiscard = discard; _rasterizerDiscard = discard;
} }
public void SetRenderTargetScale(float scale)
{
_renderScale[0].X = scale;
_supportBuffer.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks) public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
{ {
_componentMasks = 0; _componentMasks = 0;
@ -1194,8 +1161,6 @@ namespace Ryujinx.Graphics.OpenGL
{ {
EnsureFramebuffer(); EnsureFramebuffer();
bool isBgraChanged = false;
for (int index = 0; index < colors.Length; index++) for (int index = 0; index < colors.Length; index++)
{ {
TextureView color = (TextureView)colors[index]; TextureView color = (TextureView)colors[index];
@ -1209,18 +1174,12 @@ namespace Ryujinx.Graphics.OpenGL
if (_fpIsBgra[index].X != isBgra) if (_fpIsBgra[index].X != isBgra)
{ {
_fpIsBgra[index].X = isBgra; _fpIsBgra[index].X = isBgra;
isBgraChanged = true;
RestoreComponentMask(index); RestoreComponentMask(index);
} }
} }
} }
if (isBgraChanged)
{
_supportBuffer.UpdateFragmentIsBgra(_fpIsBgra, 0, SupportBuffer.FragmentIsBgraCount);
}
TextureView depthStencilView = (TextureView)depthStencil; TextureView depthStencilView = (TextureView)depthStencil;
_framebuffer.AttachDepthStencil(depthStencilView); _framebuffer.AttachDepthStencil(depthStencilView);
@ -1411,7 +1370,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexArray.SetVertexBuffers(vertexBuffers); _vertexArray.SetVertexBuffers(vertexBuffers);
} }
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform) public void SetViewports(ReadOnlySpan<Viewport> viewports)
{ {
Array.Resize(ref _viewportArray, viewports.Length * 4); Array.Resize(ref _viewportArray, viewports.Length * 4);
Array.Resize(ref _depthRangeArray, viewports.Length * 2); Array.Resize(ref _depthRangeArray, viewports.Length * 2);
@ -1450,19 +1409,6 @@ namespace Ryujinx.Graphics.OpenGL
GL.ViewportArray(0, viewports.Length, viewportArray); GL.ViewportArray(0, viewports.Length, viewportArray);
GL.DepthRangeArray(0, viewports.Length, depthRangeArray); GL.DepthRangeArray(0, viewports.Length, depthRangeArray);
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform)
{
float scale = _renderScale[0].X;
_supportBuffer.UpdateViewportInverse(new Vector4<float>
{
X = scale * 2f / viewports[0].Region.Width,
Y = scale * 2f / viewports[0].Region.Height,
Z = 1,
W = disableTransformF
});
}
} }
public void TextureBarrier() public void TextureBarrier()
@ -1552,36 +1498,9 @@ namespace Ryujinx.Graphics.OpenGL
return (_boundDrawFramebuffer, _boundReadFramebuffer); return (_boundDrawFramebuffer, _boundReadFramebuffer);
} }
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
bool changed = false;
for (int index = 0; index < totalCount; index++)
{
if (_renderScale[1 + index].X != scales[index])
{
_renderScale[1 + index].X = scales[index];
changed = true;
}
}
// Only update fragment count if there are scales after it for the vertex stage.
if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
{
_fragmentScaleCount = fragmentCount;
_supportBuffer.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
}
if (changed)
{
_supportBuffer.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
}
}
private void PrepareForDispatch() private void PrepareForDispatch()
{ {
_unit0Texture?.Bind(0); _unit0Texture?.Bind(0);
_supportBuffer.Commit();
} }
private void PreDraw(int vertexCount) private void PreDraw(int vertexCount)
@ -1601,7 +1520,6 @@ namespace Ryujinx.Graphics.OpenGL
DrawCount++; DrawCount++;
_unit0Texture?.Bind(0); _unit0Texture?.Bind(0);
_supportBuffer.Commit();
} }
private void PostDraw() private void PostDraw()
@ -1752,8 +1670,6 @@ namespace Ryujinx.Graphics.OpenGL
public void Dispose() public void Dispose()
{ {
_supportBuffer?.Dispose();
for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++) for (int i = 0; i < Constants.MaxTransformFeedbackBuffers; i++)
{ {
if (_tfbs[i] != BufferHandle.Null) if (_tfbs[i] != BufferHandle.Null)

View file

@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
} }
} }
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
{ {
CounterQueueEvent result; CounterQueueEvent result;
ulong draws = lastDrawIndex - _current.DrawIndex; ulong draws = lastDrawIndex - _current.DrawIndex;
@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
_current.ReserveForHostAccess(); _current.ReserveForHostAccess();
} }
_current.Complete(draws > 0, _pipeline.GetCounterDivisor(Type)); _current.Complete(draws > 0, divisor);
_events.Enqueue(_current); _events.Enqueue(_current);
_current.OnResult += resultHandler; _current.OnResult += resultHandler;

View file

@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
} }
} }
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
{ {
return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex, hostReserved); return _counterQueues[(int)type].QueueReport(resultHandler, divisor, lastDrawIndex, hostReserved);
} }
public void QueueReset(CounterType type) public void QueueReset(CounterType type)

View file

@ -9,7 +9,6 @@ namespace Ryujinx.Graphics.OpenGL
{ {
public TextureCreateInfo Info; public TextureCreateInfo Info;
public TextureView View; public TextureView View;
public float ScaleFactor;
public int RemainingFrames; public int RemainingFrames;
} }
@ -42,7 +41,6 @@ namespace Ryujinx.Graphics.OpenGL
{ {
Info = view.Info, Info = view.Info,
View = view, View = view,
ScaleFactor = view.ScaleFactor,
RemainingFrames = DisposedLiveFrames RemainingFrames = DisposedLiveFrames
}); });
} }
@ -52,9 +50,8 @@ namespace Ryujinx.Graphics.OpenGL
/// Attempt to obtain a texture from the resource cache with the desired parameters. /// Attempt to obtain a texture from the resource cache with the desired parameters.
/// </summary> /// </summary>
/// <param name="info">The creation info for the desired texture</param> /// <param name="info">The creation info for the desired texture</param>
/// <param name="scaleFactor">The scale factor for the desired texture</param>
/// <returns>A TextureView with the description specified, or null if one was not found.</returns> /// <returns>A TextureView with the description specified, or null if one was not found.</returns>
public TextureView GetTextureOrNull(TextureCreateInfo info, float scaleFactor) public TextureView GetTextureOrNull(TextureCreateInfo info)
{ {
lock (_lock) lock (_lock)
{ {
@ -65,11 +62,8 @@ namespace Ryujinx.Graphics.OpenGL
foreach (DisposedTexture texture in list) foreach (DisposedTexture texture in list)
{ {
if (scaleFactor == texture.ScaleFactor) list.Remove(texture);
{ return texture.View;
list.Remove(texture);
return texture.View;
}
} }
return null; return null;

View file

@ -111,12 +111,11 @@ namespace Ryujinx.Graphics.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit); GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1; int srcX0, srcX1, srcY0, srcY1;
float scale = viewConverted.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0) if (crop.Left == 0 && crop.Right == 0)
{ {
srcX0 = 0; srcX0 = 0;
srcX1 = (int)(viewConverted.Width / scale); srcX1 = viewConverted.Width;
} }
else else
{ {
@ -127,7 +126,7 @@ namespace Ryujinx.Graphics.OpenGL
if (crop.Top == 0 && crop.Bottom == 0) if (crop.Top == 0 && crop.Bottom == 0)
{ {
srcY0 = 0; srcY0 = 0;
srcY1 = (int)(viewConverted.Height / scale); srcY1 = viewConverted.Height;
} }
else else
{ {
@ -135,14 +134,6 @@ namespace Ryujinx.Graphics.OpenGL
srcY1 = crop.Bottom; srcY1 = crop.Bottom;
} }
if (scale != 1f)
{
srcX0 = (int)(srcX0 * scale);
srcY0 = (int)(srcY0 * scale);
srcX1 = (int)Math.Ceiling(srcX1 * scale);
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY)); float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX)); float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
@ -408,7 +399,7 @@ namespace Ryujinx.Graphics.OpenGL
SwizzleComponent.Alpha); SwizzleComponent.Alpha);
_isBgra = forceBgra; _isBgra = forceBgra;
_upscaledTexture = _renderer.CreateTexture(info, 1) as TextureView; _upscaledTexture = _renderer.CreateTexture(info) as TextureView;
} }
public void SetScalingFilterLevel(float level) public void SetScalingFilterLevel(float level)

View file

@ -35,7 +35,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly bool[] _uniformSet; private readonly bool[] _uniformSet;
private readonly bool[] _storageSet; private readonly bool[] _storageSet;
private Buffer _cachedSupportBuffer;
[Flags] [Flags]
private enum DirtyFlags private enum DirtyFlags
@ -115,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
SwizzleComponent.Red, SwizzleComponent.Red,
SwizzleComponent.Green, SwizzleComponent.Green,
SwizzleComponent.Blue, SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f); SwizzleComponent.Alpha));
_dummySampler = (SamplerHolder)gd.CreateSampler(new SamplerCreateInfo( _dummySampler = (SamplerHolder)gd.CreateSampler(new SamplerCreateInfo(
MinFilter.Nearest, MinFilter.Nearest,
@ -392,26 +391,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
Initialize(cbs, setIndex, dsc); Initialize(cbs, setIndex, dsc);
} }
if (setIndex == PipelineBase.UniformSetIndex)
{
Span<DescriptorBufferInfo> uniformBuffer = stackalloc DescriptorBufferInfo[1];
if (!_uniformSet[0])
{
_cachedSupportBuffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value;
_uniformSet[0] = true;
}
uniformBuffer[0] = new DescriptorBufferInfo
{
Offset = 0,
Range = (ulong)SupportBuffer.RequiredSize,
Buffer = _cachedSupportBuffer,
};
dsc.UpdateBuffers(0, 0, uniformBuffer, DescriptorType.UniformBuffer);
}
} }
foreach (ResourceBindingSegment segment in bindingSegments) foreach (ResourceBindingSegment segment in bindingSegments)
@ -553,22 +532,6 @@ namespace Ryujinx.Graphics.Vulkan
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp) private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
{ {
if (!_uniformSet[0])
{
Span<DescriptorBufferInfo> uniformBuffer = stackalloc DescriptorBufferInfo[1];
uniformBuffer[0] = new DescriptorBufferInfo
{
Offset = 0,
Range = (ulong)SupportBuffer.RequiredSize,
Buffer = _gd.BufferManager.GetBuffer(cbs.CommandBuffer, _pipeline.SupportBufferUpdater.Handle, false).Get(cbs, 0, SupportBuffer.RequiredSize).Value,
};
_uniformSet[0] = true;
UpdateBuffers(cbs, pbp, 0, uniformBuffer, DescriptorType.UniformBuffer);
}
var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex]; var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
var dummyBuffer = _dummyBuffer?.GetBuffer(); var dummyBuffer = _dummyBuffer?.GetBuffer();

View file

@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
originalInfo.SwizzleB, originalInfo.SwizzleB,
originalInfo.SwizzleA); originalInfo.SwizzleA);
_intermediaryTexture?.Dispose(); _intermediaryTexture?.Dispose();
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; _intermediaryTexture = _renderer.CreateTexture(info) as TextureView;
} }
_pipeline.SetCommandBuffer(cbs); _pipeline.SetCommandBuffer(cbs);

View file

@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height) if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
{ {
_texture?.Dispose(); _texture?.Dispose();
_texture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; _texture = _renderer.CreateTexture(view.Info) as TextureView;
} }
_pipeline.SetCommandBuffer(cbs); _pipeline.SetCommandBuffer(cbs);

View file

@ -177,8 +177,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin"); var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin"); var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView; _areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView; _searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
_areaTexture.SetData(areaTexture); _areaTexture.SetData(areaTexture);
_searchTexture.SetData(searchTexture); _searchTexture.SetData(searchTexture);
@ -193,9 +193,9 @@ namespace Ryujinx.Graphics.Vulkan.Effects
_edgeOutputTexture?.Dispose(); _edgeOutputTexture?.Dispose();
_blendOutputTexture?.Dispose(); _blendOutputTexture?.Dispose();
_outputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; _outputTexture = _renderer.CreateTexture(view.Info) as TextureView;
_edgeOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; _edgeOutputTexture = _renderer.CreateTexture(view.Info) as TextureView;
_blendOutputTexture = _renderer.CreateTexture(view.Info, view.ScaleFactor) as TextureView; _blendOutputTexture = _renderer.CreateTexture(view.Info) as TextureView;
} }
_pipeline.SetCommandBuffer(cbs); _pipeline.SetCommandBuffer(cbs);

View file

@ -470,7 +470,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f)); _pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
} }
_pipeline.SetViewports(viewports, false); _pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
@ -546,7 +546,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat); _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, (uint)dstSamples, true, dstFormat);
_pipeline.SetScissors(scissors); _pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false); _pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
var aspectFlags = src.Info.Format.ConvertAspectFlags(); var aspectFlags = src.Info.Format.ConvertAspectFlags();
@ -710,7 +710,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetProgram(program); _pipeline.SetProgram(program);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat); _pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
_pipeline.SetRenderTargetColorMasks(new[] { componentMask }); _pipeline.SetRenderTargetColorMasks(new[] { componentMask });
_pipeline.SetViewports(viewports, false); _pipeline.SetViewports(viewports);
_pipeline.SetScissors(scissors); _pipeline.SetScissors(scissors);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.Draw(4, 1, 0, 0); _pipeline.Draw(4, 1, 0, 0);
@ -774,7 +774,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1]; Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
pipeline.SetProgram(_programColorBlit); pipeline.SetProgram(_programColorBlit);
pipeline.SetViewports(viewports, false); pipeline.SetViewports(viewports);
pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
pipeline.Draw(4, 1, 0, 0); pipeline.Draw(4, 1, 0, 0);
@ -1117,7 +1117,7 @@ namespace Ryujinx.Graphics.Vulkan
scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height); scissors[0] = new Rectangle<int>(0, 0, dst.Width, dst.Height);
_pipeline.SetScissors(scissors); _pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false); _pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
for (int z = 0; z < depth; z++) for (int z = 0; z < depth; z++)
@ -1250,7 +1250,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetRenderTargetColorMasks(new uint[] { 0xf }); _pipeline.SetRenderTargetColorMasks(new uint[] { 0xf });
_pipeline.SetScissors(scissors); _pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false); _pipeline.SetViewports(viewports);
_pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip); _pipeline.SetPrimitiveTopology(PrimitiveTopology.TriangleStrip);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) }); _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });

View file

@ -50,9 +50,6 @@ namespace Ryujinx.Graphics.Vulkan
private ShaderCollection _program; private ShaderCollection _program;
private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
private int _fragmentScaleCount;
protected FramebufferParams FramebufferParams; protected FramebufferParams FramebufferParams;
private Auto<DisposableFramebuffer> _framebuffer; private Auto<DisposableFramebuffer> _framebuffer;
private Auto<DisposableRenderPass> _renderPass; private Auto<DisposableRenderPass> _renderPass;
@ -74,7 +71,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VertexBufferUpdater _vertexBufferUpdater; private readonly VertexBufferUpdater _vertexBufferUpdater;
public SupportBufferUpdater SupportBufferUpdater;
public IndexBufferPattern QuadsToTrisPattern; public IndexBufferPattern QuadsToTrisPattern;
public IndexBufferPattern TriFanToTrisPattern; public IndexBufferPattern TriFanToTrisPattern;
@ -119,9 +115,6 @@ namespace Ryujinx.Graphics.Vulkan
ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff); ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets]; _storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
_newState.Initialize(); _newState.Initialize();
@ -131,9 +124,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_descriptorSetUpdater.Initialize(); _descriptorSetUpdater.Initialize();
SupportBufferUpdater = new SupportBufferUpdater(Gd);
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false); QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true); TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
} }
@ -666,8 +656,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (texture is TextureView srcTexture) if (texture is TextureView srcTexture)
{ {
SupportBufferUpdater.Commit();
var oldCullMode = _newState.CullMode; var oldCullMode = _newState.CullMode;
var oldStencilTestEnable = _newState.StencilTestEnable; var oldStencilTestEnable = _newState.StencilTestEnable;
var oldDepthTestEnable = _newState.DepthTestEnable; var oldDepthTestEnable = _newState.DepthTestEnable;
@ -709,16 +697,6 @@ namespace Ryujinx.Graphics.Vulkan
_tfEnabled = false; _tfEnabled = false;
} }
public double GetCounterDivisor(CounterType type)
{
if (type == CounterType.SamplesPassed)
{
return _renderScale[0].X * _renderScale[0].X;
}
return 1;
}
public bool IsCommandBufferActive(CommandBuffer cb) public bool IsCommandBufferActive(CommandBuffer cb)
{ {
return CommandBuffer.Handle == cb.Handle; return CommandBuffer.Handle == cb.Handle;
@ -1050,12 +1028,6 @@ namespace Ryujinx.Graphics.Vulkan
SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR); SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
} }
public void SetRenderTargetScale(float scale)
{
_renderScale[0].X = scale;
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
}
public void SetScissors(ReadOnlySpan<Rectangle<int>> regions) public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{ {
int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1; int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
@ -1303,7 +1275,7 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange(); SignalStateChange();
} }
public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform) public void SetViewports(ReadOnlySpan<Viewport> viewports)
{ {
int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1; int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
int count = Math.Min(maxViewports, viewports.Length); int count = Math.Min(maxViewports, viewports.Length);
@ -1328,19 +1300,6 @@ namespace Ryujinx.Graphics.Vulkan
Clamp(viewport.DepthFar))); Clamp(viewport.DepthFar)));
} }
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
{
float scale = _renderScale[0].X;
SupportBufferUpdater.UpdateViewportInverse(new Vector4<float>
{
X = scale * 2f / viewports[0].Region.Width,
Y = scale * 2f / viewports[0].Region.Height,
Z = 1,
W = disableTransformF,
});
}
_newState.ViewportsCount = (uint)count; _newState.ViewportsCount = (uint)count;
SignalStateChange(); SignalStateChange();
} }
@ -1391,32 +1350,6 @@ namespace Ryujinx.Graphics.Vulkan
TextureBarrier(); TextureBarrier();
} }
public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
{
bool changed = false;
for (int index = 0; index < totalCount; index++)
{
if (_renderScale[1 + index].X != scales[index])
{
_renderScale[1 + index].X = scales[index];
changed = true;
}
}
// Only update fragment count if there are scales after it for the vertex stage.
if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
{
_fragmentScaleCount = fragmentCount;
SupportBufferUpdater.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
}
if (changed)
{
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
}
}
protected void SignalCommandBufferChange() protected void SignalCommandBufferChange()
{ {
_needsIndexBufferRebind = true; _needsIndexBufferRebind = true;
@ -1614,9 +1547,6 @@ namespace Ryujinx.Graphics.Vulkan
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer); DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
// Commit changes to the support buffer before drawing.
SupportBufferUpdater.Commit();
if (_needsIndexBufferRebind && _indexBufferPattern == null) if (_needsIndexBufferRebind && _indexBufferPattern == null)
{ {
_indexBuffer.BindIndexBuffer(Gd, Cbs); _indexBuffer.BindIndexBuffer(Gd, Cbs);
@ -1777,8 +1707,6 @@ namespace Ryujinx.Graphics.Vulkan
{ {
Gd.Api.DestroyPipelineCache(Device, PipelineCache, null); Gd.Api.DestroyPipelineCache(Device, PipelineCache, null);
} }
SupportBufferUpdater.Dispose();
} }
} }

View file

@ -130,7 +130,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
} }
} }
public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
{ {
CounterQueueEvent result; CounterQueueEvent result;
ulong draws = lastDrawIndex - _current.DrawIndex; ulong draws = lastDrawIndex - _current.DrawIndex;
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
_current.ReserveForHostAccess(); _current.ReserveForHostAccess();
} }
_current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten, _pipeline.GetCounterDivisor(Type)); _current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten, divisor);
_events.Enqueue(_current); _events.Enqueue(_current);
_current.OnResult += resultHandler; _current.OnResult += resultHandler;

View file

@ -37,9 +37,9 @@ namespace Ryujinx.Graphics.Vulkan.Queries
_counterQueues[(int)CounterType.SamplesPassed].ResetFutureCounters(cmd, count); _counterQueues[(int)CounterType.SamplesPassed].ResetFutureCounters(cmd, count);
} }
public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved) public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{ {
return _counterQueues[(int)type].QueueReport(resultHandler, _pipeline.DrawCount, hostReserved); return _counterQueues[(int)type].QueueReport(resultHandler, divisor, _pipeline.DrawCount, hostReserved);
} }
public void QueueReset(CounterType type) public void QueueReset(CounterType type)

View file

@ -25,15 +25,12 @@ namespace Ryujinx.Graphics.Vulkan
public VkFormat VkFormat { get; } public VkFormat VkFormat { get; }
public float ScaleFactor { get; } public TextureBuffer(VulkanRenderer gd, TextureCreateInfo info)
public TextureBuffer(VulkanRenderer gd, TextureCreateInfo info, float scale)
{ {
_gd = gd; _gd = gd;
Width = info.Width; Width = info.Width;
Height = info.Height; Height = info.Height;
VkFormat = FormatTable.GetFormat(info.Format); VkFormat = FormatTable.GetFormat(info.Format);
ScaleFactor = scale;
gd.Textures.Add(this); gd.Textures.Add(this);
} }

View file

@ -54,19 +54,16 @@ namespace Ryujinx.Graphics.Vulkan
private readonly ulong _size; private readonly ulong _size;
public VkFormat VkFormat { get; } public VkFormat VkFormat { get; }
public float ScaleFactor { get; }
public unsafe TextureStorage( public unsafe TextureStorage(
VulkanRenderer gd, VulkanRenderer gd,
Device device, Device device,
TextureCreateInfo info, TextureCreateInfo info,
float scaleFactor,
Auto<MemoryAllocation> foreignAllocation = null) Auto<MemoryAllocation> foreignAllocation = null)
{ {
_gd = gd; _gd = gd;
_device = device; _device = device;
_info = info; _info = info;
ScaleFactor = scaleFactor;
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format); var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
var levels = (uint)info.Levels; var levels = (uint)info.Levels;
@ -175,7 +172,7 @@ namespace Ryujinx.Graphics.Vulkan
var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel); var info = NewCreateInfoWith(ref _info, format, _info.BytesPerPixel);
storage = new TextureStorage(_gd, _device, info, ScaleFactor, _allocationAuto); storage = new TextureStorage(_gd, _device, info, _allocationAuto);
_aliasedStorages.Add(format, storage); _aliasedStorages.Add(format, storage);
} }

View file

@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Vulkan
public int Layers => Info.GetDepthOrLayers(); public int Layers => Info.GetDepthOrLayers();
public int FirstLayer { get; } public int FirstLayer { get; }
public int FirstLevel { get; } public int FirstLevel { get; }
public float ScaleFactor => Storage.ScaleFactor;
public VkFormat VkFormat { get; } public VkFormat VkFormat { get; }
public bool Valid { get; private set; } public bool Valid { get; private set; }

View file

@ -432,26 +432,26 @@ namespace Ryujinx.Graphics.Vulkan
return new SamplerHolder(this, _device, info); return new SamplerHolder(this, _device, info);
} }
public ITexture CreateTexture(TextureCreateInfo info, float scale) public ITexture CreateTexture(TextureCreateInfo info)
{ {
if (info.Target == Target.TextureBuffer) if (info.Target == Target.TextureBuffer)
{ {
return new TextureBuffer(this, info, scale); return new TextureBuffer(this, info);
} }
return CreateTextureView(info, scale); return CreateTextureView(info);
} }
internal TextureView CreateTextureView(TextureCreateInfo info, float scale) internal TextureView CreateTextureView(TextureCreateInfo info)
{ {
// This should be disposed when all views are destroyed. // This should be disposed when all views are destroyed.
var storage = CreateTextureStorage(info, scale); var storage = CreateTextureStorage(info);
return storage.CreateView(info, 0, 0); return storage.CreateView(info, 0, 0);
} }
internal TextureStorage CreateTextureStorage(TextureCreateInfo info, float scale) internal TextureStorage CreateTextureStorage(TextureCreateInfo info)
{ {
return new TextureStorage(this, _device, info, scale); return new TextureStorage(this, _device, info);
} }
public void DeleteBuffer(BufferHandle buffer) public void DeleteBuffer(BufferHandle buffer)
@ -753,9 +753,9 @@ namespace Ryujinx.Graphics.Vulkan
SyncManager.Cleanup(); SyncManager.Cleanup();
} }
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved) public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{ {
return _counters.QueueReport(type, resultHandler, hostReserved); return _counters.QueueReport(type, resultHandler, divisor, hostReserved);
} }
public void ResetCounter(CounterType type) public void ResetCounter(CounterType type)

View file

@ -294,12 +294,11 @@ namespace Ryujinx.Graphics.Vulkan
} }
int srcX0, srcX1, srcY0, srcY1; int srcX0, srcX1, srcY0, srcY1;
float scale = view.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0) if (crop.Left == 0 && crop.Right == 0)
{ {
srcX0 = 0; srcX0 = 0;
srcX1 = (int)(view.Width / scale); srcX1 = view.Width;
} }
else else
{ {
@ -310,7 +309,7 @@ namespace Ryujinx.Graphics.Vulkan
if (crop.Top == 0 && crop.Bottom == 0) if (crop.Top == 0 && crop.Bottom == 0)
{ {
srcY0 = 0; srcY0 = 0;
srcY1 = (int)(view.Height / scale); srcY1 = view.Height;
} }
else else
{ {
@ -318,14 +317,6 @@ namespace Ryujinx.Graphics.Vulkan
srcY1 = crop.Bottom; srcY1 = crop.Bottom;
} }
if (scale != 1f)
{
srcX0 = (int)(srcX0 * scale);
srcY0 = (int)(srcY0 * scale);
srcX1 = (int)Math.Ceiling(srcX1 * scale);
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
if (ScreenCaptureRequested) if (ScreenCaptureRequested)
{ {
if (_effect != null) if (_effect != null)