forked from Mirror/Ryujinx
Fix gpu vendor name parsing (#1030)
* Update GLRenderer.cs * print the vendor name fully
This commit is contained in:
parent
daecb1193d
commit
a40d8d4a17
1 changed files with 1 additions and 7 deletions
|
@ -335,17 +335,11 @@ namespace Ryujinx.Ui
|
||||||
|
|
||||||
_device.Statistics.RecordSystemFrameTime();
|
_device.Statistics.RecordSystemFrameTime();
|
||||||
|
|
||||||
string gpuVendor = "Unknown";
|
|
||||||
|
|
||||||
if (_renderer.GpuVendor.ToLower().Contains("nvidia")) gpuVendor = "NVIDIA";
|
|
||||||
if (_renderer.GpuVendor.ToLower().Contains("amd") || _renderer.GpuVendor.ToLower().Contains("ati")) gpuVendor = "AMD";
|
|
||||||
if (_renderer.GpuVendor.ToLower().Contains("intel")) gpuVendor = "Intel";
|
|
||||||
|
|
||||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||||
_device.EnableDeviceVsync,
|
_device.EnableDeviceVsync,
|
||||||
$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
|
$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
|
||||||
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
|
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
|
||||||
$"GPU: {gpuVendor}"));
|
$"GPU: {_renderer.GpuVendor}"));
|
||||||
|
|
||||||
_device.System.SignalVsync();
|
_device.System.SignalVsync();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue