forked from Mirror/Ryujinx
Add support for alpha to coverage dithering (#3069)
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
This commit is contained in:
parent
594246ea47
commit
b46b63e06a
20 changed files with 217 additions and 34 deletions
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@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.GAL
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void SetLogicOpState(bool enable, LogicalOp op);
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void SetMultisampleState(MultisampleDescriptor multisample);
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void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
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19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
Normal file
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@ -0,0 +1,19 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct MultisampleDescriptor
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{
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public bool AlphaToCoverageEnable { get; }
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public bool AlphaToCoverageDitherEnable { get; }
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public bool AlphaToOneEnable { get; }
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public MultisampleDescriptor(
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable,
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bool alphaToOneEnable)
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{
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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AlphaToOneEnable = alphaToOneEnable;
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}
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}
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}
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@ -179,6 +179,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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@ -71,6 +71,7 @@
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SetIndexBuffer,
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SetLineParameters,
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SetLogicOpState,
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SetMultisampleState,
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SetPatchParameters,
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SetPointParameters,
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SetPolygonMode,
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@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetMultisampleStateCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetMultisampleState;
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private MultisampleDescriptor _multisample;
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public void Set(MultisampleDescriptor multisample)
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{
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_multisample = multisample;
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}
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public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetMultisampleState(command._multisample);
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}
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}
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}
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@ -184,6 +184,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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_renderer.New<SetMultisampleStateCommand>().Set(multisample);
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_renderer.QueueCommand();
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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_renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);
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@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.GAL
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{
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_renderer = renderer;
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Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
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renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
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}
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private void MarkDirty(int startOffset, int byteSize)
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@ -166,7 +166,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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nameof(ThreedClassState.BlendEnable),
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nameof(ThreedClassState.BlendState)),
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new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState))
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new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)),
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new StateUpdateCallbackEntry(UpdateMultisampleState,
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nameof(ThreedClassState.AlphaToCoverageDitherEnable),
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nameof(ThreedClassState.MultisampleControl))
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});
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}
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@ -1092,6 +1096,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
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}
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/// <summary>
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/// Updates multisample state, based on guest state.
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/// </summary>
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private void UpdateMultisampleState()
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{
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bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
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bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
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_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
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alphaToCoverageEnable,
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_state.State.AlphaToCoverageDitherEnable,
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alphaToOneEnable));
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}
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/// <summary>
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/// Updates host shaders based on the guest GPU state.
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/// </summary>
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@ -1231,7 +1249,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_state.State.EarlyZForce,
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_drawState.Topology,
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_state.State.TessMode,
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_state.State.ViewportTransformEnable == 0);
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_state.State.ViewportTransformEnable == 0,
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(_state.State.MultisampleControl & 1) != 0,
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_state.State.AlphaToCoverageDitherEnable);
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}
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/// <summary>
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@ -767,7 +767,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public SamplerIndex SamplerIndex;
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public fixed uint Reserved1238[37];
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public Boolean32 DepthTestEnable;
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public fixed uint Reserved12D0[5];
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public fixed uint Reserved12D0[4];
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public Boolean32 AlphaToCoverageDitherEnable;
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public Boolean32 BlendIndependent;
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public Boolean32 DepthWriteEnable;
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public Boolean32 AlphaTestEnable;
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@ -802,9 +803,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public Boolean32 PointSpriteEnable;
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public fixed uint Reserved1524[3];
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public uint ResetCounter;
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public uint Reserved1534;
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public Boolean32 MultisampleEnable;
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public Boolean32 RtDepthStencilEnable;
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public fixed uint Reserved153C[5];
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public uint MultisampleControl;
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public fixed uint Reserved1540[4];
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public GpuVa RenderEnableAddress;
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public Condition RenderEnableCondition;
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public PoolState SamplerPoolState;
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@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
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topology,
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tessMode,
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false,
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false,
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false);
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TransformFeedbackDescriptor[] tfdNew = null;
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@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
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}
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/// <inheritdoc/>
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public bool QueryAlphaToCoverageDitherEnable()
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{
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return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
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}
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/// <inheritdoc/>
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public int QueryBindingConstantBuffer(int index)
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{
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3424;
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private const uint CodeGenVersion = 3069;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -66,6 +66,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
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}
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/// <inheritdoc/>
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public bool QueryAlphaToCoverageDitherEnable()
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{
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return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
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}
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/// <inheritdoc/>
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public int QueryBindingConstantBuffer(int index)
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{
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@ -30,6 +30,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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public readonly bool ViewportTransformDisable;
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/// <summary>
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/// Indicates whenever alpha-to-coverage is enabled.
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/// </summary>
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public readonly bool AlphaToCoverageEnable;
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/// <summary>
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/// Indicates whenever alpha-to-coverage dithering is enabled.
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/// </summary>
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public readonly bool AlphaToCoverageDitherEnable;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -37,12 +47,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="topology">Primitive topology</param>
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/// <param name="tessellationMode">Tessellation mode</param>
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/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
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public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
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/// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
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/// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
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public GpuChannelGraphicsState(
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bool earlyZForce,
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PrimitiveTopology topology,
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TessMode tessellationMode,
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bool viewportTransformDisable,
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable)
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{
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EarlyZForce = earlyZForce;
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Topology = topology;
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TessellationMode = tessellationMode;
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ViewportTransformDisable = viewportTransformDisable;
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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}
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}
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}
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@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return false;
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}
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bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
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bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
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if (otherA2cDitherEnable != thisA2cDitherEnable)
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{
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return false;
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}
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return Matches(channel, poolState, checkTextures, isCompute: false);
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}
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@ -5,19 +5,20 @@ namespace Ryujinx.Graphics.OpenGL
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{
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static class HwCapabilities
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{
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private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
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private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
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private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
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private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
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private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
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private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
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private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
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private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
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private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
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private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
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private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
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private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
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private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
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private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
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private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
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private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
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private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
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private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
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private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
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private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
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private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
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private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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@ -43,19 +44,20 @@ namespace Ryujinx.Graphics.OpenGL
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public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
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public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
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public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
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public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
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public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
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public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
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public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
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public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
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public static bool SupportsQuads => _supportsQuads.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
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public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
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public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
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public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
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public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
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public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
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public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
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public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
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public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
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public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
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public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
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public static bool SupportsQuads => _supportsQuads.Value;
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public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
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public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
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public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
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public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
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public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
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public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
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@ -918,6 +918,34 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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if (multisample.AlphaToCoverageEnable)
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{
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GL.Enable(EnableCap.SampleAlphaToCoverage);
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if (multisample.AlphaToOneEnable)
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{
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GL.Enable(EnableCap.SampleAlphaToOne);
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}
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else
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{
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GL.Disable(EnableCap.SampleAlphaToOne);
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}
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if (HwCapabilities.SupportsAlphaToCoverageDitherControl)
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{
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GL.NV.AlphaToCoverageDitherControl(multisample.AlphaToCoverageDitherEnable
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? NvAlphaToCoverageDitherControl.AlphaToCoverageDitherEnableNv
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: NvAlphaToCoverageDitherControl.AlphaToCoverageDitherDisableNv);
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}
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}
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else
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{
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GL.Disable(EnableCap.SampleAlphaToCoverage);
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}
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}
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public void SetLineParameters(float width, bool smooth)
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{
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if (smooth)
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@ -34,6 +34,15 @@ namespace Ryujinx.Graphics.Shader
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/// <returns>Span of the memory location</returns>
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ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
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/// <summary>
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/// Queries whenever the alpha-to-coverage dithering feature is enabled.
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/// </summary>
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/// <returns>True if the feature is enabled, false otherwise</returns>
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bool QueryAlphaToCoverageDitherEnable()
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{
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return false;
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}
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/// <summary>
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/// Queries the binding number of a constant buffer.
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/// </summary>
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|
@ -205,6 +205,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
GenerateAlphaToCoverageDitherDiscard();
|
||||
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||
|
@ -266,6 +268,35 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private void GenerateAlphaToCoverageDitherDiscard()
|
||||
{
|
||||
// If the feature is disabled, or alpha is not written, then we're done.
|
||||
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 11 11 11 10 10 10 10 00
|
||||
// 11 01 01 01 01 00 00 00
|
||||
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
|
||||
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
|
||||
Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
|
||||
Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
|
||||
Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
|
||||
|
||||
Operand a2cDitherEndLabel = Label();
|
||||
|
||||
this.BranchIfTrue(a2cDitherEndLabel, opaque);
|
||||
this.Discard();
|
||||
this.MarkLabel(a2cDitherEndLabel);
|
||||
}
|
||||
|
||||
public Operation[] GetOperations()
|
||||
{
|
||||
return _operations.ToArray();
|
||||
|
|
Loading…
Reference in a new issue