forked from Mirror/Ryujinx
Ensure background translation threads exited before disposing JIT (#4874)
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1 changed files with 19 additions and 3 deletions
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@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
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internal TranslatorQueue Queue { get; }
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internal IMemoryManager Memory { get; }
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private Thread[] _backgroundTranslationThreads;
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private volatile int _threadCount;
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// FIXME: Remove this once the init logic of the emulator will be redone.
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@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
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int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
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int threadCount = Math.Min(4, unboundedThreadCount);
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Thread[] backgroundTranslationThreads = new Thread[threadCount];
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for (int i = 0; i < threadCount; i++)
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{
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bool last = i != 0 && i == unboundedThreadCount - 1;
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Thread backgroundTranslatorThread = new Thread(BackgroundTranslate)
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backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
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{
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Name = "CPU.BackgroundTranslatorThread." + i,
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Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
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};
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backgroundTranslatorThread.Start();
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backgroundTranslationThreads[i].Start();
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}
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Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
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}
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Statistics.InitializeTimer();
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@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
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if (Interlocked.Decrement(ref _threadCount) == 0)
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{
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Queue.Dispose();
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Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
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if (backgroundTranslationThreads != null)
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{
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foreach (Thread thread in backgroundTranslationThreads)
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{
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thread.Join();
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}
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}
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ClearJitCache();
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Queue.Dispose();
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Stubs.Dispose();
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FunctionTable.Dispose();
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CountTable.Dispose();
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