forked from Mirror/Ryujinx
Vulkan: Add missing barriers for texture to buffer copy (#7092)
This barrier has always been missing, but it only became apparent when #7012 merged. I also added some barriers in case the target buffer used here is used by other commands, though right now it isn't. Fixes a regression where water would turn white on AMD GPUs with the proprietary driver. May fix other issues on this driver.
This commit is contained in:
parent
95d252b7b8
commit
ccd330ba0f
1 changed files with 41 additions and 0 deletions
|
@ -667,8 +667,36 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (PrepareOutputBuffer(cbs, hostSize, buffer, out VkBuffer copyToBuffer, out BufferHolder tempCopyHolder))
|
||||
{
|
||||
// No barrier necessary, as this is a temporary copy buffer.
|
||||
offset = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
_gd,
|
||||
cbs.CommandBuffer,
|
||||
copyToBuffer,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
AccessFlags.TransferWriteBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
offset,
|
||||
outSize);
|
||||
}
|
||||
|
||||
InsertImageBarrier(
|
||||
_gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
image,
|
||||
TextureStorage.DefaultAccessMask,
|
||||
AccessFlags.TransferReadBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
PipelineStageFlags.TransferBit,
|
||||
Info.Format.ConvertAspectFlags(),
|
||||
FirstLayer + layer,
|
||||
FirstLevel + level,
|
||||
1,
|
||||
1);
|
||||
|
||||
CopyFromOrToBuffer(cbs.CommandBuffer, copyToBuffer, image, hostSize, true, layer, level, 1, 1, singleSlice: true, offset, stride);
|
||||
|
||||
|
@ -677,6 +705,19 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
CopyDataToOutputBuffer(cbs, tempCopyHolder, autoBuffer, hostSize, range.Offset);
|
||||
tempCopyHolder.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
_gd,
|
||||
cbs.CommandBuffer,
|
||||
copyToBuffer,
|
||||
AccessFlags.TransferWriteBit,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
PipelineStageFlags.TransferBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
offset,
|
||||
outSize);
|
||||
}
|
||||
}
|
||||
|
||||
private ReadOnlySpan<byte> GetData(CommandBufferPool cbp, PersistentFlushBuffer flushBuffer)
|
||||
|
|
Loading…
Reference in a new issue