forked from Mirror/Ryujinx
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
This commit is contained in:
parent
17f4ccf2d5
commit
f73a182b20
5 changed files with 133 additions and 46 deletions
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@ -51,6 +51,8 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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{ ("/dev/nvhost-as-gpu", 0x4114), NvGpuAsIoctlRemap },
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{ ("/dev/nvhost-ctrl", 0x001b), NvHostIoctlCtrlGetConfig },
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{ ("/dev/nvhost-ctrl", 0x001d), NvHostIoctlCtrlEventWait },
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{ ("/dev/nvhost-ctrl", 0x001e), NvHostIoctlCtrlEventWaitAsync },
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{ ("/dev/nvhost-ctrl", 0x001f), NvHostIoctlCtrlEventRegister },
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{ ("/dev/nvhost-ctrl-gpu", 0x4701), NvGpuIoctlZcullGetCtxSize },
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{ ("/dev/nvhost-ctrl-gpu", 0x4702), NvGpuIoctlZcullGetInfo },
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{ ("/dev/nvhost-ctrl-gpu", 0x4703), NvGpuIoctlZbcSetTable },
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@ -384,6 +386,33 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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return 0;
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}
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private long NvHostIoctlCtrlEventWaitAsync(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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MemReader Reader = new MemReader(Context.Memory, Position);
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int SyncPtId = Reader.ReadInt32();
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int Threshold = Reader.ReadInt32();
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int Timeout = Reader.ReadInt32();
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int Value = Reader.ReadInt32();
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Context.Memory.WriteInt32(Position + 0xc, 0xcafe);
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return 0;
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}
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private long NvHostIoctlCtrlEventRegister(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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MemReader Reader = new MemReader(Context.Memory, Position);
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int UserEventId = Reader.ReadInt32();
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return 0;
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}
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private long NvGpuIoctlZcullGetCtxSize(ServiceCtx Context)
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{
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long Position = Context.Request.GetSendBuffPtr();
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@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexAttrib
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{
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public int Index { get; private set; }
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public bool IsConst { get; private set; }
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public int Offset { get; private set; }
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@ -11,12 +12,14 @@ namespace Ryujinx.Graphics.Gal
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public bool IsBgra { get; private set; }
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public GalVertexAttrib(
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int Index,
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bool IsConst,
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int Offset,
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GalVertexAttribSize Size,
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GalVertexAttribType Type,
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bool IsBgra)
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{
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this.Index = Index;
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this.IsConst = IsConst;
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this.Offset = Offset;
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this.Size = Size;
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@ -44,12 +44,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{ GalVertexAttribSize._11_11_10, VertexAttribPointerType.Int } //?
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};
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private struct VbInfo
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{
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public int VaoHandle;
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public int VboHandle;
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}
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private struct IbInfo
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{
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public int IboHandle;
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@ -58,13 +52,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public DrawElementsType Type;
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}
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private VbInfo[] VertexBuffers;
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private int VaoHandle;
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private int[] VertexBuffers;
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private IbInfo IndexBuffer;
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public OGLRasterizer()
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{
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VertexBuffers = new VbInfo[32];
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VertexBuffers = new int[32];
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IndexBuffer = new IbInfo();
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}
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@ -100,28 +96,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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EnsureVbInitialized(VbIndex);
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VbInfo Vb = VertexBuffers[VbIndex];
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IntPtr Length = new IntPtr(Buffer.Length);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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GL.BindVertexArray(Vb.VaoHandle);
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GL.BindVertexArray(VaoHandle);
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for (int Attr = 0; Attr < 16; Attr++)
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foreach (GalVertexAttrib Attrib in Attribs)
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{
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GL.DisableVertexAttribArray(Attr);
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}
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GL.EnableVertexAttribArray(Attrib.Index);
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for (int Index = 0; Index < Attribs.Length; Index++)
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{
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GalVertexAttrib Attrib = Attribs[Index];
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GL.EnableVertexAttribArray(Index);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Vb.VboHandle);
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GL.BindBuffer(BufferTarget.ArrayBuffer, VertexBuffers[VbIndex]);
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bool Unsigned =
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Attrib.Type == GalVertexAttribType.Unorm ||
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@ -146,7 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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int Size = AttribElements[Attrib.Size];
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int Offset = Attrib.Offset;
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GL.VertexAttribPointer(Index, Size, Type, Normalize, Stride, Offset);
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GL.VertexAttribPointer(Attrib.Index, Size, Type, Normalize, Stride, Offset);
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}
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GL.BindVertexArray(0);
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@ -174,20 +161,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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return;
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}
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VbInfo Vb = VertexBuffers[VbIndex];
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GL.BindVertexArray(Vb.VaoHandle);
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GL.BindVertexArray(VaoHandle);
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GL.DrawArrays(OGLEnumConverter.GetPrimitiveType(PrimType), First, PrimCount);
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}
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public void DrawElements(int VbIndex, int First, GalPrimitiveType PrimType)
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{
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VbInfo Vb = VertexBuffers[VbIndex];
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PrimitiveType Mode = OGLEnumConverter.GetPrimitiveType(PrimType);
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GL.BindVertexArray(Vb.VaoHandle);
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GL.BindVertexArray(VaoHandle);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, IndexBuffer.IboHandle);
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@ -196,19 +179,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private void EnsureVbInitialized(int VbIndex)
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{
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VbInfo Vb = VertexBuffers[VbIndex];
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if (Vb.VaoHandle == 0)
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if (VaoHandle == 0)
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{
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Vb.VaoHandle = GL.GenVertexArray();
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VaoHandle = GL.GenVertexArray();
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}
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if (Vb.VboHandle == 0)
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if (VertexBuffers[VbIndex] == 0)
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{
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Vb.VboHandle = GL.GenBuffer();
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VertexBuffers[VbIndex] = GL.GenBuffer();
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}
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VertexBuffers[VbIndex] = Vb;
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}
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private void EnsureIbInitialized()
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@ -261,13 +261,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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PrintBlockScope(SubScopeName, IdentationLevel + 1, Cond.Child);
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}
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else if (Node is ShaderIrAsg Asg && IsValidOutOper(Asg.Dst))
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else if (Node is ShaderIrAsg Asg)
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{
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string Expr = GetSrcExpr(Asg.Src, true);
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if (IsValidOutOper(Asg.Dst))
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{
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string Expr = GetSrcExpr(Asg.Src, true);
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Expr = GetExprWithCast(Asg.Dst, Asg.Src, Expr);
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Expr = GetExprWithCast(Asg.Dst, Asg.Src, Expr);
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SB.AppendLine(Identation + GetDstOperName(Asg.Dst) + " = " + Expr + ";");
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SB.AppendLine(Identation + GetDstOperName(Asg.Dst) + " = " + Expr + ";");
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}
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}
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else if (Node is ShaderIrOp Op)
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{
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@ -351,6 +351,7 @@ namespace Ryujinx.Graphics.Gpu
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}
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Attribs[ArrayIndex].Add(new GalVertexAttrib(
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Attr,
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((Packed >> 6) & 0x1) != 0,
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(Packed >> 7) & 0x3fff,
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(GalVertexAttribSize)((Packed >> 21) & 0x3f),
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@ -367,18 +368,34 @@ namespace Ryujinx.Graphics.Gpu
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bool Enable = (Control & 0x1000) != 0;
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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if (!Enable)
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{
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continue;
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}
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 4);
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long Size = (VertexEndPos - VertexPosition) + 1;
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int Stride = Control & 0xfff;
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long Size = 0;
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if (IndexCount != 0)
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{
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Size = GetVertexCountFromIndexBuffer(
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Memory,
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IndexPosition,
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IndexCount,
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IndexSize);
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}
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else
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{
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Size = VertexCount;
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}
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//TODO: Support cases where the Stride is 0.
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//In this case, we need to use the size of the attribute.
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Size *= Stride;
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VertexPosition = Gpu.GetCpuAddr(VertexPosition);
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byte[] Data = AMemoryHelper.ReadBytes(Memory, VertexPosition, Size);
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@ -402,6 +419,62 @@ namespace Ryujinx.Graphics.Gpu
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}
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}
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private int GetVertexCountFromIndexBuffer(
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AMemory Memory,
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long IndexPosition,
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int IndexCount,
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int IndexSize)
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{
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int MaxIndex = -1;
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if (IndexSize == 2)
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{
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while (IndexCount -- > 0)
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{
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ushort Value = Memory.ReadUInt16(IndexPosition);
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IndexPosition += 2;
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if (MaxIndex < Value)
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{
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MaxIndex = Value;
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}
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}
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}
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else if (IndexSize == 1)
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{
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while (IndexCount -- > 0)
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{
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byte Value = Memory.ReadByte(IndexPosition++);
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if (MaxIndex < Value)
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{
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MaxIndex = Value;
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}
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}
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}
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else if (IndexSize == 4)
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{
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while (IndexCount -- > 0)
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{
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uint Value = Memory.ReadUInt32(IndexPosition);
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IndexPosition += 2;
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if (MaxIndex < Value)
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{
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MaxIndex = (int)Value;
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}
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}
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}
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else
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{
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throw new ArgumentOutOfRangeException(nameof(IndexSize));
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}
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return MaxIndex + 1;
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}
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private void QueryControl(AMemory Memory, NsGpuPBEntry PBEntry)
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{
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if (TryGetCpuAddr(NvGpuEngine3dReg.QueryAddress, out long Position))
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