gdkchan
5011640b30
Spanify Graphics Abstraction Layer ( #1226 )
...
* Spanify Graphics Abstraction Layer
* Be explicit about BufferHandle size
2020-05-23 11:46:09 +02:00
riperiperi
cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
...
* Implementation of query queue and host conditional rendering
* Resolve some comments.
* Use overloads instead of passing object.
* Wake the consumer threads when incrementing syncpoints.
Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.
* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
mageven
53369e79bd
Implement user-defined clipping on GL state pipeline ( #1118 )
2020-05-04 12:04:49 +10:00
riperiperi
c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. ( #1178 )
...
Verified with deko3d and opengl driver code.
2020-04-30 11:47:24 +10:00
gdkchan
3cb1fa0e85
Implement texture buffers ( #1152 )
...
* Implement texture buffers
* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
mageven
a728610b40
Implement Constant Color blends ( #1119 )
...
* Implement Constant Color blends and init blend states
* Address gdkchan's comments
Also adds Set methods to GpuState
* Fix descriptions of QueryModified
2020-04-25 23:00:43 +10:00
mageven
4960ab85f8
Implement Depth Clamping ( #1120 )
...
* Implement Depth Clamping and add misc enums
* Fix formatting
2020-04-17 11:16:49 +10:00
mageven
468d8f841f
Simple GPU fixes ( #1093 )
...
* Implement RasterizeEnable
* Match viewport count to hardware
* Simplify ScissorTest tracking around Blits
* Disable RasterizerDiscard around Blits and track its state
* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
gdkchan
b18ef8e3a0
Workaround for AMD and Intel view format bug ( #1050 )
...
* Workaround for Intel view format bug
* Dispose of the intermmediate texture aswell
* Apply workaround on AMD aswell
2020-03-29 23:48:39 +11:00
gdkchan
ab4867505e
Implement GPU scissors ( #1058 )
...
* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
f373f870f7
Support configurable point size ( #916 )
2020-02-02 10:19:46 +11:00
gdkchan
8b90924c1e
Support instanced draw of quads" ( #881 )
2020-01-13 09:14:50 +11:00
gdkchan
2bb39ff03e
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
gdkchan
18814d44b2
Address PR feedback
...
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
c5b9088914
Remove some error logging to avoid log spam
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
2020-01-09 02:13:00 +01:00
gdk
396768f3b4
Fix texture 0 not being bound for compute
2020-01-09 02:13:00 +01:00
gdk
d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
2020-01-09 02:13:00 +01:00
gdk
8cba252b23
Add per-source type memory change tracking, simplified state change tracking, other fixes
2020-01-09 02:13:00 +01:00
gdk
1b7d955195
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00