forked from Mirror/Ryujinx
5eb0ee3cca
* account: Implement IManagerForApplication calls and IAsyncContext This implement: - IManagerForApplication::EnsureIdTokenCacheAsync (accordingly to RE) but the Async task is stubbed. - IAsyncContext interface (accordingly to RE). - IManagerForApplication::LoadIdTokenCache (checked with RE, and stubbed). I've tried some games but now they needs some `sfdnsres` calls, some other boots and crashes with other issues. Maybe we should disable the connection somewhere to lets the game think we are offline. I have done many attempts, without success, but since the code is here now, it's better than nothing. (I've cleaned up `using` of IGeneralService too) Closes #629 and closes #630 * change AccountId * Fix gdkchan's comments * use CompletedTask
130 lines
No EOL
5.4 KiB
C#
130 lines
No EOL
5.4 KiB
C#
using Ryujinx.Common.Logging;
|
|
using Ryujinx.Cpu;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using Ryujinx.HLE.HOS.Services.Account.Acc.AsyncContext;
|
|
using Ryujinx.HLE.HOS.Services.Arp;
|
|
using System;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Account.Acc
|
|
{
|
|
class IManagerForApplication : IpcService
|
|
{
|
|
// TODO: Determine where and how NetworkServiceAccountId is set.
|
|
private const long NetworkServiceAccountId = 0xcafe;
|
|
|
|
private UserId _userId;
|
|
private ApplicationLaunchProperty _applicationLaunchProperty;
|
|
|
|
public IManagerForApplication(UserId userId, ApplicationLaunchProperty applicationLaunchProperty)
|
|
{
|
|
_userId = userId;
|
|
_applicationLaunchProperty = applicationLaunchProperty;
|
|
}
|
|
|
|
[Command(0)]
|
|
// CheckAvailability()
|
|
public ResultCode CheckAvailability(ServiceCtx context)
|
|
{
|
|
// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x".
|
|
// Then it searches the Availability of Online Services related to the UserId in this file and returns it.
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
|
|
|
|
// NOTE: Even if we try to return different error codes here, the guest still needs other calls.
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(1)]
|
|
// GetAccountId() -> nn::account::NetworkServiceAccountId
|
|
public ResultCode GetAccountId(ServiceCtx context)
|
|
{
|
|
// NOTE: This opens the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted
|
|
// as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the account:/ savedata.
|
|
// Then it searches the NetworkServiceAccountId related to the UserId in this file and returns it.
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
|
|
|
|
context.ResponseData.Write(NetworkServiceAccountId);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(2)]
|
|
// EnsureIdTokenCacheAsync() -> object<nn::account::detail::IAsyncContext>
|
|
public ResultCode EnsureIdTokenCacheAsync(ServiceCtx context)
|
|
{
|
|
KEvent asyncEvent = new KEvent(context.Device.System.KernelContext);
|
|
AsyncExecution asyncExecution = new AsyncExecution(asyncEvent);
|
|
|
|
asyncExecution.Initialize(1000, EnsureIdTokenCacheAsyncImpl);
|
|
|
|
MakeObject(context, new IAsyncContext(asyncExecution));
|
|
|
|
// return ResultCode.NullObject if the IAsyncContext pointer is null. Doesn't occur in our case.
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
private async Task EnsureIdTokenCacheAsyncImpl(CancellationToken token)
|
|
{
|
|
// NOTE: This open the file at "su/baas/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
|
|
// in the "account:/" savedata.
|
|
// Then its read data, use dauth API with this data to get the Token Id and probably store the dauth response
|
|
// in "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x") in the "account:/" savedata.
|
|
// Since we don't support online services, we can stub it.
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
|
|
|
|
// TODO: Use a real function instead, with the CancellationToken.
|
|
await Task.CompletedTask;
|
|
}
|
|
|
|
[Command(3)]
|
|
// LoadIdTokenCache() -> (u32 id_token_cache_size, buffer<bytes, 6>)
|
|
public ResultCode LoadIdTokenCache(ServiceCtx context)
|
|
{
|
|
long bufferPosition = context.Request.ReceiveBuff[0].Position;
|
|
long bufferSize = context.Request.ReceiveBuff[0].Size;
|
|
|
|
// NOTE: This opens the file at "su/cache/USERID_IN_UUID_STRING.dat" (where USERID_IN_UUID_STRING is formatted as "%08x-%04x-%04x-%02x%02x-%08x%04x")
|
|
// in the "account:/" savedata and writes some data in the buffer.
|
|
// Since we don't support online services, we can stub it.
|
|
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc);
|
|
|
|
/*
|
|
if (internal_object != null)
|
|
{
|
|
if (bufferSize > 0xC00)
|
|
{
|
|
return ResultCode.InvalidIdTokenCacheBufferSize;
|
|
}
|
|
}
|
|
*/
|
|
|
|
int idTokenCacheSize = 0;
|
|
|
|
MemoryHelper.FillWithZeros(context.Memory, bufferPosition, (int)bufferSize);
|
|
|
|
context.ResponseData.Write(idTokenCacheSize);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(130)]
|
|
// GetNintendoAccountUserResourceCacheForApplication() -> (nn::account::NintendoAccountId, buffer<nn::account::nas::NasUserBaseForApplication, 0x1a>, buffer<bytes, 6>)
|
|
public ResultCode GetNintendoAccountUserResourceCacheForApplication(ServiceCtx context)
|
|
{
|
|
Logger.Stub?.PrintStub(LogClass.ServiceAcc, new { NetworkServiceAccountId });
|
|
|
|
context.ResponseData.Write(NetworkServiceAccountId);
|
|
|
|
// TODO: determine and fill the two output IPC buffers.
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
} |