forked from Mirror/Ryujinx
c17e1f99f0
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume - Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE). - Add Get and Set for Volume into audio backends. - Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard. - Split OpenAL backend into 2 files for consistency. * Address comments * Fix the volume calculation
27 lines
No EOL
610 B
C#
27 lines
No EOL
610 B
C#
using System;
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namespace Ryujinx.Audio
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{
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public interface IAalOutput : IDisposable
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{
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int OpenTrack(int sampleRate, int channels, ReleaseCallback callback);
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void CloseTrack(int trackId);
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bool ContainsBuffer(int trackId, long bufferTag);
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long[] GetReleasedBuffers(int trackId, int maxCount);
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void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct;
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void Start(int trackId);
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void Stop(int trackId);
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float GetVolume();
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void SetVolume(float volume);
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PlaybackState GetState(int trackId);
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}
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} |