forked from Mirror/Ryujinx
380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
34 lines
1 KiB
C#
34 lines
1 KiB
C#
using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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namespace Ryujinx.HLE.Ui
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{
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/// <summary>
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/// Information about the indirect layer that is being drawn to.
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/// </summary>
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class RenderingSurfaceInfo
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{
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public ColorFormat ColorFormat { get; }
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public uint Width { get; }
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public uint Height { get; }
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public uint Pitch { get; }
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public uint Size { get; }
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public RenderingSurfaceInfo(ColorFormat colorFormat, uint width, uint height, uint pitch, uint size)
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{
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ColorFormat = colorFormat;
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Width = width;
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Height = height;
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Pitch = pitch;
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Size = size;
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}
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public bool Equals(RenderingSurfaceInfo other)
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{
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return ColorFormat == other.ColorFormat &&
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Width == other.Width &&
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Height == other.Height &&
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Pitch == other.Pitch &&
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Size == other.Size;
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}
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}
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}
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