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Buffer
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CounterEvent
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Program
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Renderer
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
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Sampler
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Texture
GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) ( #4711 )
2023-05-01 16:05:12 -03:00
Window
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BarrierCommand.cs
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BeginTransformFeedbackCommand.cs
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ClearBufferCommand.cs
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ClearRenderTargetColorCommand.cs
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ClearRenderTargetDepthStencilCommand.cs
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CommandBufferBarrierCommand.cs
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CopyBufferCommand.cs
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DispatchComputeCommand.cs
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DrawCommand.cs
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DrawIndexedCommand.cs
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DrawIndexedIndirectCommand.cs
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DrawIndexedIndirectCountCommand.cs
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DrawIndirectCommand.cs
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DrawIndirectCountCommand.cs
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DrawTextureCommand.cs
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EndHostConditionalRenderingCommand.cs
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EndTransformFeedbackCommand.cs
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IGALCommand.cs
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SetAlphaTestCommand.cs
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SetBlendStateAdvancedCommand.cs
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SetBlendStateCommand.cs
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SetDepthBiasCommand.cs
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SetDepthClampCommand.cs
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SetDepthModeCommand.cs
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SetDepthTestCommand.cs
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SetFaceCullingCommand.cs
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SetFrontFaceCommand.cs
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SetImageCommand.cs
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SetIndexBufferCommand.cs
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SetLineParametersCommand.cs
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SetLogicOpStateCommand.cs
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SetMultisampleStateCommand.cs
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SetPatchParametersCommand.cs
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SetPointParametersCommand.cs
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SetPolygonModeCommand.cs
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SetPrimitiveRestartCommand.cs
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SetPrimitiveTopologyCommand.cs
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SetProgramCommand.cs
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SetRasterizerDiscardCommand.cs
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SetRenderTargetColorMasksCommand.cs
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SetRenderTargetScaleCommand.cs
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SetRenderTargetsCommand.cs
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SetScissorsCommand.cs
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SetStencilTestCommand.cs
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SetStorageBuffersCommand.cs
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SetTextureAndSamplerCommand.cs
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SetTransformFeedbackBuffersCommand.cs
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SetUniformBuffersCommand.cs
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SetUserClipDistanceCommand.cs
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SetVertexAttribsCommand.cs
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SetVertexBuffersCommand.cs
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SetViewportsCommand.cs
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TextureBarrierCommand.cs
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TextureBarrierTiledCommand.cs
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TryHostConditionalRenderingCommand.cs
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TryHostConditionalRenderingFlushCommand.cs
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UpdateRenderScaleCommand.cs
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