forked from Mirror/Ryujinx
d941f4c070
glGetInteger seems to sync with GPU which is less than ideal, and slowing down texture copies. |
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.. | ||
Sampler.cs | ||
TextureBase.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureCopyUnscaled.cs | ||
TextureStorage.cs | ||
TextureView.cs |