forked from Mirror/Ryujinx
22 lines
424 B
C#
22 lines
424 B
C#
namespace Ryujinx.Graphics.Gpu.State
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{
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struct VertexAttribState
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{
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public uint Attribute;
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public int UnpackBufferIndex()
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{
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return (int)(Attribute & 0x1f);
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}
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public int UnpackOffset()
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{
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return (int)((Attribute >> 7) & 0x3fff);
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}
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public uint UnpackFormat()
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{
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return Attribute & 0x3fe00000;
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}
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}
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}
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