forked from Mirror/Ryujinx
c8f9292bab
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
192 lines
5.9 KiB
C#
192 lines
5.9 KiB
C#
using Avalonia;
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using Avalonia.OpenGL;
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using Avalonia.Platform;
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using Avalonia.Rendering.SceneGraph;
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using Avalonia.Skia;
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using Avalonia.Threading;
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common.Configuration;
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using SkiaSharp;
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using SPB.Graphics;
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using SPB.Graphics.OpenGL;
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using SPB.Platform;
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using SPB.Windowing;
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using System;
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namespace Ryujinx.Ava.Ui.Controls
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{
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internal class OpenGLRendererControl : RendererControl
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{
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public int Major { get; }
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public int Minor { get; }
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public OpenGLContextBase GameContext { get; set; }
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public static OpenGLContextBase PrimaryContext =>
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AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
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.PrimaryContext.AsOpenGLContextBase();
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private SwappableNativeWindowBase _gameBackgroundWindow;
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private IntPtr _fence;
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public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
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{
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Major = major;
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Minor = minor;
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}
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public override void DestroyBackgroundContext()
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{
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Image = null;
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if (_fence != IntPtr.Zero)
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{
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DrawOperation.Dispose();
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GL.DeleteSync(_fence);
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}
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GlDrawOperation.DeleteFramebuffer();
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GameContext?.Dispose();
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_gameBackgroundWindow?.Dispose();
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}
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internal override void Present(object image)
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{
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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Image = (int)image;
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InvalidateVisual();
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}).Wait();
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if (_fence != IntPtr.Zero)
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{
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GL.DeleteSync(_fence);
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}
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_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
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InvalidateVisual();
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_gameBackgroundWindow.SwapBuffers();
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}
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internal override void MakeCurrent()
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{
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GameContext.MakeCurrent(_gameBackgroundWindow);
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}
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internal override void MakeCurrent(SwappableNativeWindowBase window)
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{
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GameContext.MakeCurrent(window);
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}
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protected override void CreateWindow()
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{
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var flags = OpenGLContextFlags.Compat;
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if (DebugLevel != GraphicsDebugLevel.None)
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{
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flags |= OpenGLContextFlags.Debug;
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}
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_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
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_gameBackgroundWindow.Hide();
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GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
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GameContext.Initialize(_gameBackgroundWindow);
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}
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protected override ICustomDrawOperation CreateDrawOperation()
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{
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return new GlDrawOperation(this);
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}
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private class GlDrawOperation : ICustomDrawOperation
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{
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private static int _framebuffer;
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public Rect Bounds { get; }
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private readonly OpenGLRendererControl _control;
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public GlDrawOperation(OpenGLRendererControl control)
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{
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_control = control;
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Bounds = _control.Bounds;
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}
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public void Dispose() { }
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public static void DeleteFramebuffer()
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{
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if (_framebuffer == 0)
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{
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GL.DeleteFramebuffer(_framebuffer);
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}
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_framebuffer = 0;
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}
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public bool Equals(ICustomDrawOperation other)
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{
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return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
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}
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public bool HitTest(Point p)
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{
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return Bounds.Contains(p);
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}
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private void CreateRenderTarget()
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{
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_framebuffer = GL.GenFramebuffer();
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}
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public void Render(IDrawingContextImpl context)
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{
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if (_control.Image == null)
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{
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return;
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}
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if (_framebuffer == 0)
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{
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CreateRenderTarget();
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}
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int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
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var image = _control.Image;
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var fence = _control._fence;
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GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
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GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
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GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
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if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
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{
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return;
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}
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var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
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var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
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GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
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using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
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using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
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if (surface == null)
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{
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return;
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}
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var rect = new Rect(new Point(), _control.RenderSize);
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using var snapshot = surface.Snapshot();
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skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
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}
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}
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}
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}
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