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Ryujinx/Ryujinx.Graphics.Gpu
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Propagate Shader phi nodes with the same source value from all blocks ()
* Propagate Shader phi nodes with the same source value from all incoming blocks

* Shader cache version bump
2022-07-12 00:36:58 +02:00
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Engine Add support for alpha to coverage dithering () 2022-07-05 19:58:36 -03:00
Image Bindless elimination for constant sampler handle () 2022-07-02 15:03:35 -03:00
Memory Optimize Texture Binding and Shader Specialization Checks () 2022-06-17 13:09:14 -03:00
Shader Propagate Shader phi nodes with the same source value from all blocks () 2022-07-12 00:36:58 +02:00
Synchronization When waiting on CPU, do not return a time out error from EventWait () 2021-11-01 19:10:02 -03:00
ClassId.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules () 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) () 2021-07-11 17:20:40 -03:00
GpuContext.cs Prefetch capabilities before spawning translation threads. () 2022-05-14 11:58:33 -03:00
GraphicsConfig.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. () 2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 6 () 2021-11-28 21:24:17 +01:00
Window.cs Avalonia UI - Part 1 () 2022-05-15 13:30:15 +02:00