Ryujinx/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
Thog d6b9babe1d Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00

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8.5 KiB
C#

using LibHac;
using LibHac.Fs;
using LibHac.FsService;
using LibHac.FsSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using System;
using System.IO;
namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
public const string BasePath = "Ryujinx";
public const string NandPath = "bis";
public const string SdCardPath = "sdcard";
public const string SystemPath = "system";
public static string SafeNandPath = Path.Combine(NandPath, "safe");
public static string SystemNandPath = Path.Combine(NandPath, "system");
public static string UserNandPath = Path.Combine(NandPath, "user");
public Keyset KeySet { get; private set; }
public FileSystemServer FsServer { get; private set; }
public FileSystemClient FsClient { get; private set; }
public EmulatedGameCard GameCard { get; private set; }
public VirtualFileSystem()
{
Reload();
}
public Stream RomFs { get; private set; }
public void LoadRomFs(string fileName)
{
RomFs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
}
public void SetRomFs(Stream romfsStream)
{
RomFs?.Close();
RomFs = romfsStream;
}
public string GetFullPath(string basePath, string fileName)
{
if (fileName.StartsWith("//"))
{
fileName = fileName.Substring(2);
}
else if (fileName.StartsWith('/'))
{
fileName = fileName.Substring(1);
}
else
{
return null;
}
string fullPath = Path.GetFullPath(Path.Combine(basePath, fileName));
if (!fullPath.StartsWith(GetBasePath()))
{
return null;
}
return fullPath;
}
public string GetSdCardPath() => MakeFullPath(SdCardPath);
public string GetNandPath() => MakeFullPath(NandPath);
public string GetSystemPath() => MakeFullPath(SystemPath);
internal string GetSavePath(ServiceCtx context, SaveInfo saveInfo, bool isDirectory = true)
{
string saveUserPath = "";
string baseSavePath = NandPath;
ulong currentTitleId = saveInfo.TitleId;
switch (saveInfo.SaveSpaceId)
{
case SaveSpaceId.NandUser: baseSavePath = UserNandPath; break;
case SaveSpaceId.NandSystem: baseSavePath = SystemNandPath; break;
case SaveSpaceId.SdCard: baseSavePath = Path.Combine(SdCardPath, "Nintendo"); break;
}
baseSavePath = Path.Combine(baseSavePath, "save");
if (saveInfo.TitleId == 0 && saveInfo.SaveDataType == SaveDataType.SaveData)
{
currentTitleId = context.Process.TitleId;
}
if (saveInfo.SaveSpaceId == SaveSpaceId.NandUser)
{
saveUserPath = saveInfo.UserId.IsNull ? "savecommon" : saveInfo.UserId.ToString();
}
string savePath = Path.Combine(baseSavePath,
saveInfo.SaveId.ToString("x16"),
saveUserPath,
saveInfo.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
return MakeFullPath(savePath, isDirectory);
}
public string GetFullPartitionPath(string partitionPath)
{
return MakeFullPath(partitionPath);
}
public string SwitchPathToSystemPath(string switchPath)
{
string[] parts = switchPath.Split(":");
if (parts.Length != 2)
{
return null;
}
return GetFullPath(MakeFullPath(parts[0]), parts[1]);
}
public string SystemPathToSwitchPath(string systemPath)
{
string baseSystemPath = GetBasePath() + Path.DirectorySeparatorChar;
if (systemPath.StartsWith(baseSystemPath))
{
string rawPath = systemPath.Replace(baseSystemPath, "");
int firstSeparatorOffset = rawPath.IndexOf(Path.DirectorySeparatorChar);
if (firstSeparatorOffset == -1)
{
return $"{rawPath}:/";
}
string basePath = rawPath.Substring(0, firstSeparatorOffset);
string fileName = rawPath.Substring(firstSeparatorOffset + 1);
return $"{basePath}:/{fileName}";
}
return null;
}
private string MakeFullPath(string path, bool isDirectory = true)
{
// Handles Common Switch Content Paths
switch (path)
{
case ContentPath.SdCard:
case "@Sdcard":
path = SdCardPath;
break;
case ContentPath.User:
path = UserNandPath;
break;
case ContentPath.System:
path = SystemNandPath;
break;
case ContentPath.SdCardContent:
path = Path.Combine(SdCardPath, "Nintendo", "Contents");
break;
case ContentPath.UserContent:
path = Path.Combine(UserNandPath, "Contents");
break;
case ContentPath.SystemContent:
path = Path.Combine(SystemNandPath, "Contents");
break;
}
string fullPath = Path.Combine(GetBasePath(), path);
if (isDirectory)
{
if (!Directory.Exists(fullPath))
{
Directory.CreateDirectory(fullPath);
}
}
return fullPath;
}
public DriveInfo GetDrive()
{
return new DriveInfo(Path.GetPathRoot(GetBasePath()));
}
public string GetBasePath()
{
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
return Path.Combine(appDataPath, BasePath);
}
public void Reload()
{
ReloadKeySet();
LocalFileSystem serverBaseFs = new LocalFileSystem(GetBasePath());
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet);
GameCard = fsServerObjects.GameCard;
FileSystemServerConfig fsServerConfig = new FileSystemServerConfig
{
FsCreators = fsServerObjects.FsCreators,
DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet
};
FsServer = new FileSystemServer(fsServerConfig);
FsClient = FsServer.CreateFileSystemClient();
}
private void ReloadKeySet()
{
string keyFile = null;
string titleKeyFile = null;
string consoleKeyFile = null;
string home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
LoadSetAtPath(Path.Combine(home, ".switch"));
LoadSetAtPath(GetSystemPath());
void LoadSetAtPath(string basePath)
{
string localKeyFile = Path.Combine(basePath, "prod.keys");
string localTitleKeyFile = Path.Combine(basePath, "title.keys");
string localConsoleKeyFile = Path.Combine(basePath, "console.keys");
if (File.Exists(localKeyFile))
{
keyFile = localKeyFile;
}
if (File.Exists(localTitleKeyFile))
{
titleKeyFile = localTitleKeyFile;
}
if (File.Exists(localConsoleKeyFile))
{
consoleKeyFile = localConsoleKeyFile;
}
}
KeySet = ExternalKeyReader.ReadKeyFile(keyFile, titleKeyFile, consoleKeyFile);
}
public void Unload()
{
RomFs?.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
Unload();
}
}
}
}