forked from Mirror/Ryujinx
db1a759c59
* Initial Framerate limit implementation * use seperate event for limiter * check for vsync signal after queue up framebuffer * removed ingame toggle * fix nits |
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.. | ||
Display.cs | ||
GbpBuffer.cs | ||
IApplicationDisplayService.cs | ||
IApplicationRootService.cs | ||
IHOSBinderDriver.cs | ||
IManagerDisplayService.cs | ||
IManagerRootService.cs | ||
ISystemDisplayService.cs | ||
ISystemRootService.cs | ||
NvFlinger.cs | ||
Parcel.cs |