forked from Mirror/Ryujinx
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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class ThreadedProgram : IProgram
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{
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private ThreadedRenderer _renderer;
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public IProgram Base;
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internal bool Compiled;
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public ThreadedProgram(ThreadedRenderer renderer)
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{
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_renderer = renderer;
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}
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private TableRef<T> Ref<T>(T reference)
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{
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<ProgramDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public byte[] GetBinary()
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{
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ResultBox<byte[]> box = new ResultBox<byte[]>();
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_renderer.New<ProgramGetBinaryCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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return box.Result;
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}
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public ProgramLinkStatus CheckProgramLink(bool blocking)
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{
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ResultBox<ProgramLinkStatus> box = new ResultBox<ProgramLinkStatus>();
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_renderer.New<ProgramCheckLinkCommand>().Set(Ref(this), blocking, Ref(box));
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_renderer.InvokeCommand();
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return box.Result;
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}
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}
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}
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