forked from Mirror/Ryujinx
18 lines
508 B
C#
18 lines
508 B
C#
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using Ryujinx.Graphics.Gpu.State;
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namespace Ryujinx.Graphics.Gpu.Engine
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{
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partial class Methods
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{
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private void UniformBufferUpdate(int argument)
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{
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UniformBufferState uniformBuffer = _context.State.GetUniformBufferState();
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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_context.AdvanceSequence();
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}
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}
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}
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