rjx-mirror/KEYS.md

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# Keys
Keys are required for decrypting most of the file formats used by the Nintendo Switch.
Keysets are stored as text files. These 3 filenames are automatically read:
`prod.keys` - Contains common keys usedy by all Switch devices.
`console.keys` - Contains console-unique keys.
`title.keys` - Contains game-specific keys.
Ryujinx will first look for keys in `RyuFS/system`, and if it doesn't find any there it will look in `$HOME/.switch`.
A guide to assist with dumping your own keys can be found [here](https://gist.github.com/roblabla/d8358ab058bbe3b00614740dcba4f208).
## Common keys
Here is a template for a key file containing the main keys Ryujinx uses to read content files.
Both `prod.keys` and `console.keys` use this format.
```
master_key_00 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_01 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_02 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_03 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_04 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
master_key_05 = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
titlekek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_application_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_ocean_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
key_area_key_system_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
aes_kek_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
aes_key_generation_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
header_kek_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
header_key_source = XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
```
## Title keys
Title keys are stored in the format `rights_id,key`.
For example:
```
01000000000100000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
01000000000108000000000000000003,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
01000000000108000000000000000004,XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
```
## Complete key list
Below is a complete list of keys that are currently recognized.
\## represents a hexadecimal number between 00 and 1F
@@ represents a hexadecimal number between 00 and 03
### Common keys
```
master_key_source
keyblob_mac_key_source
package2_key_source
aes_kek_generation_source
aes_key_generation_source
key_area_key_application_source
key_area_key_ocean_source
key_area_key_system_source
titlekek_source
header_kek_source
header_key_source
sd_card_kek_source
sd_card_nca_key_source
sd_card_save_key_source
retail_specific_aes_key_source
per_console_key_source
bis_kek_source
bis_key_source_@@
header_key
xci_header_key
eticket_rsa_kek
master_key_##
package1_key_##
package2_key_##
titlekek_##
key_area_key_application_##
key_area_key_ocean_##
key_area_key_system_##
keyblob_key_source_##
keyblob_##
```
### Console-unique keys
```
secure_boot_key
tsec_key
device_key
bis_key_@@
keyblob_key_##
keyblob_mac_key_##
encrypted_keyblob_##
sd_seed
```