rjx-mirror/Ryujinx.HLE/HOS/Kernel/SupervisorCall/SvcThread.cs

438 lines
16 KiB
C#
Raw Normal View History

Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
using ARMeilleure.Memory;
using ARMeilleure.State;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SvcHandler
{
public KernelResult CreateThread64(
[R(1)] ulong entrypoint,
[R(2)] ulong argsPtr,
[R(3)] ulong stackTop,
[R(4)] int priority,
[R(5)] int cpuCore,
[R(1)] out int handle)
{
return CreateThread(entrypoint, argsPtr, stackTop, priority, cpuCore, out handle);
}
private KernelResult CreateThread(
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore,
out int handle)
{
handle = 0;
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
if (cpuCore == -2)
{
cpuCore = currentProcess.DefaultCpuCore;
}
if ((uint)cpuCore >= KScheduler.CpuCoresCount || !currentProcess.IsCpuCoreAllowed(cpuCore))
{
return KernelResult.InvalidCpuCore;
}
if ((uint)priority >= KScheduler.PrioritiesCount || !currentProcess.IsPriorityAllowed(priority))
{
return KernelResult.InvalidPriority;
}
long timeout = KTimeManager.ConvertMillisecondsToNanoseconds(100);
if (currentProcess.ResourceLimit != null &&
!currentProcess.ResourceLimit.Reserve(LimitableResource.Thread, 1, timeout))
{
return KernelResult.ResLimitExceeded;
}
KThread thread = new KThread(_system);
KernelResult result = currentProcess.InitializeThread(
thread,
entrypoint,
argsPtr,
stackTop,
priority,
cpuCore);
if (result == KernelResult.Success)
{
result = _process.HandleTable.GenerateHandle(thread, out handle);
}
else
{
currentProcess.ResourceLimit?.Release(LimitableResource.Thread, 1);
}
thread.DecrementReferenceCount();
return result;
}
public KernelResult StartThread64([R(0)] int handle)
{
return StartThread(handle);
}
private KernelResult StartThread(int handle)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
thread.IncrementReferenceCount();
KernelResult result = thread.Start();
if (result == KernelResult.Success)
{
thread.IncrementReferenceCount();
}
thread.DecrementReferenceCount();
return result;
}
else
{
return KernelResult.InvalidHandle;
}
}
public void ExitThread64()
{
ExitThread();
}
private void ExitThread()
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
_system.Scheduler.ExitThread(currentThread);
currentThread.Exit();
}
public void SleepThread64([R(0)] long timeout)
{
SleepThread(timeout);
}
private void SleepThread(long timeout)
{
KThread currentThread = _system.Scheduler.GetCurrentThread();
if (timeout < 1)
{
switch (timeout)
{
case 0: currentThread.Yield(); break;
case -1: currentThread.YieldWithLoadBalancing(); break;
case -2: currentThread.YieldAndWaitForLoadBalancing(); break;
}
}
else
{
currentThread.Sleep(timeout);
}
}
public KernelResult GetThreadPriority64([R(1)] int handle, [R(1)] out int priority)
{
return GetThreadPriority(handle, out priority);
}
private KernelResult GetThreadPriority(int handle, out int priority)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
priority = thread.DynamicPriority;
return KernelResult.Success;
}
else
{
priority = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadPriority64([R(0)] int handle, [R(1)] int priority)
{
return SetThreadPriority(handle, priority);
}
public KernelResult SetThreadPriority(int handle, int priority)
{
// TODO: NPDM check.
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
thread.SetPriority(priority);
return KernelResult.Success;
}
public KernelResult GetThreadCoreMask64([R(2)] int handle, [R(1)] out int preferredCore, [R(2)] out long affinityMask)
{
return GetThreadCoreMask(handle, out preferredCore, out affinityMask);
}
private KernelResult GetThreadCoreMask(int handle, out int preferredCore, out long affinityMask)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
preferredCore = thread.PreferredCore;
affinityMask = thread.AffinityMask;
return KernelResult.Success;
}
else
{
preferredCore = 0;
affinityMask = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadCoreMask64([R(0)] int handle, [R(1)] int preferredCore, [R(2)] long affinityMask)
{
return SetThreadCoreMask(handle, preferredCore, affinityMask);
}
private KernelResult SetThreadCoreMask(int handle, int preferredCore, long affinityMask)
{
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
if (preferredCore == -2)
{
preferredCore = currentProcess.DefaultCpuCore;
affinityMask = 1 << preferredCore;
}
else
{
if ((currentProcess.Capabilities.AllowedCpuCoresMask | affinityMask) !=
currentProcess.Capabilities.AllowedCpuCoresMask)
{
return KernelResult.InvalidCpuCore;
}
if (affinityMask == 0)
{
return KernelResult.InvalidCombination;
}
if ((uint)preferredCore > 3)
{
if ((preferredCore | 2) != -1)
{
return KernelResult.InvalidCpuCore;
}
}
else if ((affinityMask & (1 << preferredCore)) == 0)
{
return KernelResult.InvalidCombination;
}
}
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
}
public int GetCurrentProcessorNumber64()
{
return _system.Scheduler.GetCurrentThread().CurrentCore;
}
public KernelResult GetThreadId64([R(1)] int handle, [R(1)] out long threadUid)
{
return GetThreadId(handle, out threadUid);
}
private KernelResult GetThreadId(int handle, out long threadUid)
{
KThread thread = _process.HandleTable.GetKThread(handle);
if (thread != null)
{
threadUid = thread.ThreadUid;
return KernelResult.Success;
}
else
{
threadUid = 0;
return KernelResult.InvalidHandle;
}
}
public KernelResult SetThreadActivity64([R(0)] int handle, [R(1)] bool pause)
{
return SetThreadActivity(handle, pause);
}
private KernelResult SetThreadActivity(int handle, bool pause)
{
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
if (thread.Owner != _system.Scheduler.GetCurrentProcess())
{
return KernelResult.InvalidHandle;
}
if (thread == _system.Scheduler.GetCurrentThread())
{
return KernelResult.InvalidThread;
}
return thread.SetActivity(pause);
}
public KernelResult GetThreadContext364([R(0)] ulong address, [R(1)] int handle)
{
return GetThreadContext3(address, handle);
}
private KernelResult GetThreadContext3(ulong address, int handle)
{
KProcess currentProcess = _system.Scheduler.GetCurrentProcess();
KThread currentThread = _system.Scheduler.GetCurrentThread();
KThread thread = _process.HandleTable.GetObject<KThread>(handle);
if (thread == null)
{
return KernelResult.InvalidHandle;
}
if (thread.Owner != currentProcess)
{
return KernelResult.InvalidHandle;
}
if (currentThread == thread)
{
return KernelResult.InvalidThread;
}
MemoryManager memory = currentProcess.CpuMemory;
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
memory.WriteUInt64((long)address + 0x0, thread.Context.GetX(0));
memory.WriteUInt64((long)address + 0x8, thread.Context.GetX(1));
memory.WriteUInt64((long)address + 0x10, thread.Context.GetX(2));
memory.WriteUInt64((long)address + 0x18, thread.Context.GetX(3));
memory.WriteUInt64((long)address + 0x20, thread.Context.GetX(4));
memory.WriteUInt64((long)address + 0x28, thread.Context.GetX(5));
memory.WriteUInt64((long)address + 0x30, thread.Context.GetX(6));
memory.WriteUInt64((long)address + 0x38, thread.Context.GetX(7));
memory.WriteUInt64((long)address + 0x40, thread.Context.GetX(8));
memory.WriteUInt64((long)address + 0x48, thread.Context.GetX(9));
memory.WriteUInt64((long)address + 0x50, thread.Context.GetX(10));
memory.WriteUInt64((long)address + 0x58, thread.Context.GetX(11));
memory.WriteUInt64((long)address + 0x60, thread.Context.GetX(12));
memory.WriteUInt64((long)address + 0x68, thread.Context.GetX(13));
memory.WriteUInt64((long)address + 0x70, thread.Context.GetX(14));
memory.WriteUInt64((long)address + 0x78, thread.Context.GetX(15));
memory.WriteUInt64((long)address + 0x80, thread.Context.GetX(16));
memory.WriteUInt64((long)address + 0x88, thread.Context.GetX(17));
memory.WriteUInt64((long)address + 0x90, thread.Context.GetX(18));
memory.WriteUInt64((long)address + 0x98, thread.Context.GetX(19));
memory.WriteUInt64((long)address + 0xa0, thread.Context.GetX(20));
memory.WriteUInt64((long)address + 0xa8, thread.Context.GetX(21));
memory.WriteUInt64((long)address + 0xb0, thread.Context.GetX(22));
memory.WriteUInt64((long)address + 0xb8, thread.Context.GetX(23));
memory.WriteUInt64((long)address + 0xc0, thread.Context.GetX(24));
memory.WriteUInt64((long)address + 0xc8, thread.Context.GetX(25));
memory.WriteUInt64((long)address + 0xd0, thread.Context.GetX(26));
memory.WriteUInt64((long)address + 0xd8, thread.Context.GetX(27));
memory.WriteUInt64((long)address + 0xe0, thread.Context.GetX(28));
memory.WriteUInt64((long)address + 0xe8, thread.Context.GetX(29));
memory.WriteUInt64((long)address + 0xf0, thread.Context.GetX(30));
memory.WriteUInt64((long)address + 0xf8, thread.Context.GetX(31));
memory.WriteInt64((long)address + 0x100, thread.LastPc);
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
memory.WriteUInt64((long)address + 0x108, (ulong)GetPsr(thread.Context));
memory.WriteVector128((long)address + 0x110, thread.Context.GetV(0));
memory.WriteVector128((long)address + 0x120, thread.Context.GetV(1));
memory.WriteVector128((long)address + 0x130, thread.Context.GetV(2));
memory.WriteVector128((long)address + 0x140, thread.Context.GetV(3));
memory.WriteVector128((long)address + 0x150, thread.Context.GetV(4));
memory.WriteVector128((long)address + 0x160, thread.Context.GetV(5));
memory.WriteVector128((long)address + 0x170, thread.Context.GetV(6));
memory.WriteVector128((long)address + 0x180, thread.Context.GetV(7));
memory.WriteVector128((long)address + 0x190, thread.Context.GetV(8));
memory.WriteVector128((long)address + 0x1a0, thread.Context.GetV(9));
memory.WriteVector128((long)address + 0x1b0, thread.Context.GetV(10));
memory.WriteVector128((long)address + 0x1c0, thread.Context.GetV(11));
memory.WriteVector128((long)address + 0x1d0, thread.Context.GetV(12));
memory.WriteVector128((long)address + 0x1e0, thread.Context.GetV(13));
memory.WriteVector128((long)address + 0x1f0, thread.Context.GetV(14));
memory.WriteVector128((long)address + 0x200, thread.Context.GetV(15));
memory.WriteVector128((long)address + 0x210, thread.Context.GetV(16));
memory.WriteVector128((long)address + 0x220, thread.Context.GetV(17));
memory.WriteVector128((long)address + 0x230, thread.Context.GetV(18));
memory.WriteVector128((long)address + 0x240, thread.Context.GetV(19));
memory.WriteVector128((long)address + 0x250, thread.Context.GetV(20));
memory.WriteVector128((long)address + 0x260, thread.Context.GetV(21));
memory.WriteVector128((long)address + 0x270, thread.Context.GetV(22));
memory.WriteVector128((long)address + 0x280, thread.Context.GetV(23));
memory.WriteVector128((long)address + 0x290, thread.Context.GetV(24));
memory.WriteVector128((long)address + 0x2a0, thread.Context.GetV(25));
memory.WriteVector128((long)address + 0x2b0, thread.Context.GetV(26));
memory.WriteVector128((long)address + 0x2c0, thread.Context.GetV(27));
memory.WriteVector128((long)address + 0x2d0, thread.Context.GetV(28));
memory.WriteVector128((long)address + 0x2e0, thread.Context.GetV(29));
memory.WriteVector128((long)address + 0x2f0, thread.Context.GetV(30));
memory.WriteVector128((long)address + 0x300, thread.Context.GetV(31));
memory.WriteInt32((long)address + 0x310, (int)thread.Context.Fpcr);
memory.WriteInt32((long)address + 0x314, (int)thread.Context.Fpsr);
memory.WriteInt64((long)address + 0x318, thread.Context.Tpidr);
return KernelResult.Success;
}
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
private static int GetPsr(ExecutionContext context)
Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 18:56:22 +00:00
{
return (context.GetPstateFlag(PState.NFlag) ? (1 << 31) : 0) |
(context.GetPstateFlag(PState.ZFlag) ? (1 << 30) : 0) |
(context.GetPstateFlag(PState.CFlag) ? (1 << 29) : 0) |
(context.GetPstateFlag(PState.VFlag) ? (1 << 28) : 0);
}
}
}